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authorsmatz <smatz@openttd.org>2008-04-04 16:32:27 +0000
committersmatz <smatz@openttd.org>2008-04-04 16:32:27 +0000
commit21981bca8506d8739fe68599054fb289fef642d6 (patch)
tree8b5732c00417345f2950e590074e3bad1ad60468
parentf5e445a2525ca89540a8f44594e9d24d37fd7e0a (diff)
downloadopenttd-21981bca8506d8739fe68599054fb289fef642d6.tar.xz
(svn r12563) -Cleanup: variable scope and a bit of coding style in landscape.cpp
-rw-r--r--src/landscape.cpp361
1 files changed, 176 insertions, 185 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 957f7b185..4c45c4675 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -72,7 +72,6 @@ SnowLine *_snow_line = NULL;
*/
uint ApplyFoundationToSlope(Foundation f, Slope *s)
{
-
if (!IsFoundation(f)) return 0;
if (IsLeveledFoundation(f)) {
@@ -116,6 +115,13 @@ uint ApplyFoundationToSlope(Foundation f, Slope *s)
}
+/**
+ * Determines height at given coordinate of a slope
+ * @param x x coordinate
+ * @param y y coordinate
+ * @param corners slope to examine
+ * @return height of given point of given slope
+ */
uint GetPartialZ(int x, int y, Slope corners)
{
if (IsHalftileSlope(corners)) {
@@ -143,91 +149,99 @@ uint GetPartialZ(int x, int y, Slope corners)
int z = 0;
switch (RemoveHalftileSlope(corners)) {
- case SLOPE_W:
- if (x - y >= 0)
- z = (x - y) >> 1;
- break;
-
- case SLOPE_S:
- y ^= 0xF;
- if ( (x - y) >= 0)
- z = (x - y) >> 1;
- break;
-
- case SLOPE_SW:
- z = (x >> 1) + 1;
- break;
-
- case SLOPE_E:
- if (y - x >= 0)
- z = (y - x) >> 1;
- break;
-
- case SLOPE_EW:
- case SLOPE_NS:
- case SLOPE_ELEVATED:
- z = 4;
- break;
-
- case SLOPE_SE:
- z = (y >> 1) + 1;
- break;
-
- case SLOPE_WSE:
- z = 8;
- y ^= 0xF;
- if (x - y < 0)
- z += (x - y) >> 1;
- break;
-
- case SLOPE_N:
- y ^= 0xF;
- if (y - x >= 0)
- z = (y - x) >> 1;
- break;
-
- case SLOPE_NW:
- z = (y ^ 0xF) >> 1;
- break;
-
- case SLOPE_NWS:
- z = 8;
- if (x - y < 0)
- z += (x - y) >> 1;
- break;
-
- case SLOPE_NE:
- z = (x ^ 0xF) >> 1;
- break;
-
- case SLOPE_ENW:
- z = 8;
- y ^= 0xF;
- if (y - x < 0)
- z += (y - x) >> 1;
- break;
-
- case SLOPE_SEN:
- z = 8;
- if (y - x < 0)
- z += (y - x) >> 1;
- break;
-
- case SLOPE_STEEP_S:
- z = 1 + ((x + y) >> 1);
- break;
-
- case SLOPE_STEEP_W:
- z = 1 + ((x + (y ^ 0xF)) >> 1);
- break;
-
- case SLOPE_STEEP_N:
- z = 1 + (((x ^ 0xF) + (y ^ 0xF)) >> 1);
- break;
-
- case SLOPE_STEEP_E:
- z = 1 + (((x ^ 0xF) + y) >> 1);
- break;
+ case SLOPE_W:
+ if (x - y >= 0) {
+ z = (x - y) >> 1;
+ }
+ break;
+
+ case SLOPE_S:
+ y ^= 0xF;
+ if ((x - y) >= 0) {
+ z = (x - y) >> 1;
+ }
+ break;
+
+ case SLOPE_SW:
+ z = (x >> 1) + 1;
+ break;
+
+ case SLOPE_E:
+ if (y - x >= 0) {
+ z = (y - x) >> 1;
+ }
+ break;
+
+ case SLOPE_EW:
+ case SLOPE_NS:
+ case SLOPE_ELEVATED:
+ z = 4;
+ break;
+
+ case SLOPE_SE:
+ z = (y >> 1) + 1;
+ break;
+
+ case SLOPE_WSE:
+ z = 8;
+ y ^= 0xF;
+ if (x - y < 0) {
+ z += (x - y) >> 1;
+ }
+ break;
+
+ case SLOPE_N:
+ y ^= 0xF;
+ if (y - x >= 0) {
+ z = (y - x) >> 1;
+ }
+ break;
+
+ case SLOPE_NW:
+ z = (y ^ 0xF) >> 1;
+ break;
+
+ case SLOPE_NWS:
+ z = 8;
+ if (x - y < 0) {
+ z += (x - y) >> 1;
+ }
+ break;
+
+ case SLOPE_NE:
+ z = (x ^ 0xF) >> 1;
+ break;
+
+ case SLOPE_ENW:
+ z = 8;
+ y ^= 0xF;
+ if (y - x < 0) {
+ z += (y - x) >> 1;
+ }
+ break;
+
+ case SLOPE_SEN:
+ z = 8;
+ if (y - x < 0) {
+ z += (y - x) >> 1;
+ }
+ break;
+
+ case SLOPE_STEEP_S:
+ z = 1 + ((x + y) >> 1);
+ break;
+
+ case SLOPE_STEEP_W:
+ z = 1 + ((x + (y ^ 0xF)) >> 1);
+ break;
+
+ case SLOPE_STEEP_N:
+ z = 1 + (((x ^ 0xF) + (y ^ 0xF)) >> 1);
+ break;
+
+ case SLOPE_STEEP_E:
+ z = 1 + (((x ^ 0xF) + y) >> 1);
+ break;
default: break;
}
@@ -552,35 +566,29 @@ CommandCost CmdLandscapeClear(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
*/
CommandCost CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
- CommandCost ret, money;
- CommandCost cost(EXPENSES_CONSTRUCTION);
- int ex;
- int ey;
- int sx, sy;
- int x, y;
- bool success = false;
-
if (p1 >= MapSize()) return CMD_ERROR;
/* make sure sx,sy are smaller than ex,ey */
- ex = TileX(tile);
- ey = TileY(tile);
- sx = TileX(p1);
- sy = TileY(p1);
+ int ex = TileX(tile);
+ int ey = TileY(tile);
+ int sx = TileX(p1);
+ int sy = TileY(p1);
if (ex < sx) Swap(ex, sx);
if (ey < sy) Swap(ey, sy);
- money.AddCost(GetAvailableMoneyForCommand());
+ Money money = GetAvailableMoneyForCommand();
+ CommandCost cost(EXPENSES_CONSTRUCTION);
+ bool success = false;
- for (x = sx; x <= ex; ++x) {
- for (y = sy; y <= ey; ++y) {
- ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ for (int x = sx; x <= ex; ++x) {
+ for (int y = sy; y <= ey; ++y) {
+ CommandCost ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) continue;
success = true;
if (flags & DC_EXEC) {
- money.AddCost(-ret.GetCost());
- if (ret.GetCost() > 0 && money.GetCost() < 0) {
+ money -= ret.GetCost();
+ if (ret.GetCost() > 0 && money < 0) {
_additional_cash_required = ret.GetCost();
return cost;
}
@@ -609,13 +617,10 @@ CommandCost CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
void RunTileLoop()
{
- TileIndex tile;
- uint count;
+ TileIndex tile = _cur_tileloop_tile;
- tile = _cur_tileloop_tile;
-
- assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
- count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE);
+ assert((tile & ~TILELOOP_ASSERTMASK) == 0);
+ uint count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE);
do {
_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
@@ -624,12 +629,13 @@ void RunTileLoop()
} else {
tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */
}
- } while (--count);
- assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
+ } while (--count != 0);
+ assert((tile & ~TILELOOP_ASSERTMASK) == 0);
tile += 9;
- if (tile & TILELOOP_CHKMASK)
+ if (tile & TILELOOP_CHKMASK) {
tile = (tile + MapSizeX()) & TILELOOP_ASSERTMASK;
+ }
_cur_tileloop_tile = tile;
}
@@ -638,10 +644,10 @@ void InitializeLandscape()
uint maxx = MapMaxX();
uint maxy = MapMaxY();
uint sizex = MapSizeX();
- uint x;
- uint y;
+ uint y;
for (y = 0; y < maxy; y++) {
+ uint x;
for (x = 0; x < maxx; x++) {
MakeClear(sizex * y + x, CLEAR_GRASS, 3);
SetTileHeight(sizex * y + x, 0);
@@ -650,49 +656,38 @@ void InitializeLandscape()
}
MakeVoid(sizex * y + x);
}
- for (x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
+ for (uint x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
}
static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
-static void GenerateTerrain(int type, int flag)
+static void GenerateTerrain(int type, uint flag)
{
- uint32 r;
- uint x;
- uint y;
- uint w;
- uint h;
- const Sprite* templ;
- const byte *p;
- Tile* tile;
- byte direction;
-
- r = Random();
- templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
+ uint32 r = Random();
- x = r & MapMaxX();
- y = (r >> MapLogX()) & MapMaxY();
+ const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
+ uint x = r & MapMaxX();
+ uint y = (r >> MapLogX()) & MapMaxY();
if (x < 2 || y < 2) return;
- direction = GB(r, 22, 2);
- if (direction & 1) {
- w = templ->height;
- h = templ->width;
- } else {
- w = templ->width;
- h = templ->height;
- }
- p = templ->data;
+ DiagDirection direction = (DiagDirection)GB(r, 22, 2);
+ uint w = templ->width;
+ uint h = templ->height;
+
+ if (DiagDirToAxis(direction) == AXIS_Y) Swap(w, h);
+
+ const byte *p = templ->data;
- if (flag & 4) {
+ if ((flag & 4) != 0) {
uint xw = x * MapSizeY();
uint yw = y * MapSizeX();
uint bias = (MapSizeX() + MapSizeY()) * 16;
switch (flag & 3) {
+ default: NOT_REACHED();
case 0:
if (xw + yw > MapSize() - bias) return;
break;
@@ -714,15 +709,15 @@ static void GenerateTerrain(int type, int flag)
if (x + w >= MapMaxX() - 1) return;
if (y + h >= MapMaxY() - 1) return;
- tile = &_m[TileXY(x, y)];
+ Tile *tile = &_m[TileXY(x, y)];
switch (direction) {
- case 0:
+ default: NOT_REACHED();
+ case DIAGDIR_NE:
do {
- Tile* tile_cur = tile;
- uint w_cur;
+ Tile *tile_cur = tile;
- for (w_cur = w; w_cur != 0; --w_cur) {
+ for (uint w_cur = w; w_cur != 0; --w_cur) {
if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
p++;
tile_cur++;
@@ -731,27 +726,25 @@ static void GenerateTerrain(int type, int flag)
} while (--h != 0);
break;
- case 1:
+ case DIAGDIR_SE:
do {
- Tile* tile_cur = tile;
- uint h_cur;
+ Tile *tile_cur = tile;
- for (h_cur = h; h_cur != 0; --h_cur) {
+ for (uint h_cur = h; h_cur != 0; --h_cur) {
if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
p++;
tile_cur += TileDiffXY(0, 1);
}
- tile++;
+ tile += TileDiffXY(1, 0);
} while (--w != 0);
break;
- case 2:
+ case DIAGDIR_SW:
tile += TileDiffXY(w - 1, 0);
do {
- Tile* tile_cur = tile;
- uint w_cur;
+ Tile *tile_cur = tile;
- for (w_cur = w; w_cur != 0; --w_cur) {
+ for (uint w_cur = w; w_cur != 0; --w_cur) {
if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
p++;
tile_cur--;
@@ -760,18 +753,17 @@ static void GenerateTerrain(int type, int flag)
} while (--h != 0);
break;
- case 3:
+ case DIAGDIR_NW:
tile += TileDiffXY(0, h - 1);
do {
- Tile* tile_cur = tile;
- uint h_cur;
+ Tile *tile_cur = tile;
- for (h_cur = h; h_cur != 0; --h_cur) {
+ for (uint h_cur = h; h_cur != 0; --h_cur) {
if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
p++;
tile_cur -= TileDiffXY(0, 1);
}
- tile++;
+ tile += TileDiffXY(1, 0);
} while (--w != 0);
break;
}
@@ -782,12 +774,10 @@ static void GenerateTerrain(int type, int flag)
static void CreateDesertOrRainForest()
{
- TileIndex tile;
TileIndex update_freq = MapSize() / 4;
const TileIndexDiffC *data;
- uint i;
- for (tile = 0; tile != MapSize(); ++tile) {
+ for (TileIndex tile = 0; tile != MapSize(); ++tile) {
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
for (data = _make_desert_or_rainforest_data;
@@ -799,13 +789,13 @@ static void CreateDesertOrRainForest()
SetTropicZone(tile, TROPICZONE_DESERT);
}
- for (i = 0; i != 256; i++) {
+ for (uint i = 0; i != 256; i++) {
if ((i % 64) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
RunTileLoop();
}
- for (tile = 0; tile != MapSize(); ++tile) {
+ for (TileIndex tile = 0; tile != MapSize(); ++tile) {
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
for (data = _make_desert_or_rainforest_data;
@@ -820,10 +810,7 @@ static void CreateDesertOrRainForest()
void GenerateLandscape(byte mode)
{
- const int gwp_desert_amount = 4 + 8;
- uint i;
- uint flag;
- uint32 r;
+ static const int gwp_desert_amount = 4 + 8;
if (mode == GW_HEIGHTMAP) {
SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1);
@@ -834,54 +821,58 @@ void GenerateLandscape(byte mode)
GenerateTerrainPerlin();
} else {
switch (_opt.landscape) {
- case LT_ARCTIC:
+ case LT_ARCTIC: {
SetGeneratingWorldProgress(GWP_LANDSCAPE, 2);
- for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) {
+ uint32 r = Random();
+
+ for (uint i = ScaleByMapSize(GB(r, 0, 7) + 950); i != 0; --i) {
GenerateTerrain(2, 0);
}
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- r = Random();
- flag = GB(r, 0, 2) | 4;
- for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i) {
+ uint flag = GB(r, 7, 2) | 4;
+ for (uint i = ScaleByMapSize(GB(r, 9, 7) + 450); i != 0; --i) {
GenerateTerrain(4, flag);
}
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- break;
+ } break;
- case LT_TROPIC:
+ case LT_TROPIC: {
SetGeneratingWorldProgress(GWP_LANDSCAPE, 3 + gwp_desert_amount);
- for (i = ScaleByMapSize((Random() & 0x7F) + 170); i != 0; --i) {
+ uint32 r = Random();
+
+ for (uint i = ScaleByMapSize(GB(r, 0, 7) + 170); i != 0; --i) {
GenerateTerrain(0, 0);
}
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- r = Random();
- flag = GB(r, 0, 2) | 4;
- for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i) {
+ uint flag = GB(r, 7, 2) | 4;
+ for (uint i = ScaleByMapSize(GB(r, 9, 8) + 1700); i != 0; --i) {
GenerateTerrain(0, flag);
}
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
flag ^= 2;
- for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i) {
+ for (uint i = ScaleByMapSize(GB(r, 17, 7) + 410); i != 0; --i) {
GenerateTerrain(3, flag);
}
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- break;
+ } break;
- default:
+ default: {
SetGeneratingWorldProgress(GWP_LANDSCAPE, 1);
- i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100);
+ uint32 r = Random();
+
+ uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100);
for (; i != 0; --i) {
GenerateTerrain(_opt.diff.terrain_type, 0);
}
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- break;
+ } break;
}
}