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authorrubidium <rubidium@openttd.org>2009-02-20 21:05:27 +0000
committerrubidium <rubidium@openttd.org>2009-02-20 21:05:27 +0000
commit1f028894b54aac48fc99a0e5b0e14eeb19e0a5a1 (patch)
tree5fc194e52b607fa1388c8930460609e4d8cdd794
parent310446d44859060f64a8435069406d39f9dd54b0 (diff)
downloadopenttd-1f028894b54aac48fc99a0e5b0e14eeb19e0a5a1.tar.xz
(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again.
-rw-r--r--src/saveload/ai_sl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
index b5ee5da64..e963bd03b 100644
--- a/src/saveload/ai_sl.cpp
+++ b/src/saveload/ai_sl.cpp
@@ -59,7 +59,7 @@ static void Load_AIPL()
SlObject(NULL, _ai_company);
if (_networking && !_network_server) {
- AIInstance::LoadEmpty();
+ if (IsValidCompanyID(index) && !IsHumanCompany(index)) AIInstance::LoadEmpty();
continue;
}