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author | peter1138 <peter1138@openttd.org> | 2006-01-21 20:34:17 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-01-21 20:34:17 +0000 |
commit | 1c4f9cf2e9e130f555127bc31bf9d7fdf9158eac (patch) | |
tree | c956cf1a144540399f7bc85d8f1417ddefff3f50 | |
parent | d212bf205f77cd6c383575916f0cdef9fa4df5d9 (diff) | |
download | openttd-1c4f9cf2e9e130f555127bc31bf9d7fdf9158eac.tar.xz |
(svn r3413) - Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece.
-rw-r--r-- | road_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/road_cmd.c b/road_cmd.c index e81e59177..cad33f991 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -428,7 +428,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) goto do_clear; /* only allow roads pertendicular to bridge */ - if ((pieces & 5U) == (ti.map5 & 0x01U)) + if (((pieces & 5U) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear; /* check if clear land under bridge */ |