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author | truelight <truelight@openttd.org> | 2007-07-13 14:51:55 +0000 |
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committer | truelight <truelight@openttd.org> | 2007-07-13 14:51:55 +0000 |
commit | 1845b5633d40506b95d33575ab2292c0d2bdf0f8 (patch) | |
tree | 0939424feee1ed866ee601466cb504bad351491e | |
parent | 3f4a0eb80611c2a8e0788178d3a97d79bbd11d27 (diff) | |
download | openttd-1845b5633d40506b95d33575ab2292c0d2bdf0f8.tar.xz |
(svn r10546) -Fix [FS#1026]: you can now have both Available Train as Available Ship window open
-rw-r--r-- | src/build_vehicle_gui.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 111cced0b..0c3c5d8a5 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -1055,12 +1055,17 @@ void ShowBuildVehicleWindow(TileIndex tile, VehicleType type) { buildvehicle_d *bv; Window *w; + /* We want to be able to open both Available Train as Available Ships, + * so if tile == 0 (Available XXX Window), use 'type' as unique number. + * As it always is a low value, it won't collide with any real tile + * number. */ + uint num = (tile == 0) ? (int)type : tile; assert(IsPlayerBuildableVehicleType(type)); - DeleteWindowById(WC_BUILD_VEHICLE, tile); + DeleteWindowById(WC_BUILD_VEHICLE, num); - w = AllocateWindowDescFront(&_build_vehicle_desc, tile); + w = AllocateWindowDescFront(&_build_vehicle_desc, num); if (w == NULL) return; |