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author | bjarni <bjarni@openttd.org> | 2005-01-30 14:52:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-30 14:52:04 +0000 |
commit | 0cfb483677a46b8c04c562acad5222ce3a8aa741 (patch) | |
tree | 4623477c0a77662b7cbaa5ddf34e25846628e4c4 | |
parent | 0a7546b6abb13c9ea287e7cf76af9f7af1746c2b (diff) | |
download | openttd-0cfb483677a46b8c04c562acad5222ce3a8aa741.tar.xz |
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
-rw-r--r-- | aircraft_cmd.c | 5 | ||||
-rw-r--r-- | ship_cmd.c | 4 |
2 files changed, 9 insertions, 0 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c index e1a486329..f832b2776 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -163,6 +163,11 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (!IsEngineBuildable(p1, VEH_Aircraft)) return CMD_ERROR; + // Workaround: TODO: make AI players try to build planes in a hangar instead of just an airport tile. + if (!IsAircraftHangarTile((TileIndex)tile) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR; + + if (_map_owner[tile] != _current_player) return CMD_ERROR; + SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); value = EstimateAircraftCost(p1); diff --git a/ship_cmd.c b/ship_cmd.c index c7330b9d2..c85377187 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -841,6 +841,10 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR; + if (!IsShipDepotTile((TileIndex)tile)) return CMD_ERROR; + + if (_map_owner[tile] != _current_player) return CMD_ERROR; + SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); value = EstimateShipCost(p1); |