diff options
author | bjarni <bjarni@openttd.org> | 2006-10-05 08:15:51 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-10-05 08:15:51 +0000 |
commit | ff6f83b56ca48d1590ae7adc8f6f85fbfe7c7424 (patch) | |
tree | 09af992dd594d5b616ba90411c39a8baa3fb6380 | |
parent | 7606b2707d5bee3f274e1e0dd58b00decd5110a0 (diff) | |
download | openttd-ff6f83b56ca48d1590ae7adc8f6f85fbfe7c7424.tar.xz |
(svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing code
This moved a few of the strings and sprites a few pixels. Hopefully this will work out ok.
-rw-r--r-- | aircraft_gui.c | 21 | ||||
-rw-r--r-- | ship_gui.c | 23 | ||||
-rw-r--r-- | vehicle.c | 12 | ||||
-rw-r--r-- | vehicle.h | 1 | ||||
-rw-r--r-- | vehicle_gui.c | 83 | ||||
-rw-r--r-- | vehicle_gui.h | 15 |
6 files changed, 66 insertions, 89 deletions
diff --git a/aircraft_gui.c b/aircraft_gui.c index 95e9969cc..e33d61c48 100644 --- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -585,24 +585,3 @@ void ShowAircraftViewWindow(const Vehicle *v) AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0); } } - -void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y) -{ - const Order *order; - int sel, i = 0; - - sel = v->cur_order_index; - - FOR_VEHICLE_ORDERS(v, order) { - if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16); - sel--; - - if (order->type == OT_GOTO_STATION) { - SetDParam(0, order->dest); - DrawString(x, y, STR_A036, 0); - - y += 6; - if (++i == 4) break; - } - } -} diff --git a/ship_gui.c b/ship_gui.c index 7bb8cd284..938dd0bf5 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -529,26 +529,3 @@ void ShowShipViewWindow(const Vehicle *v) AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0); } } - -void DrawSmallOrderListShip(const Vehicle *v, int x, int y) -{ - const Order *order; - int sel, i = 0; - - sel = v->cur_order_index; - - FOR_VEHICLE_ORDERS(v, order) { - if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16); - sel--; - - if (order->type == OT_GOTO_STATION) { - if (!IsBuoy(GetStation(order->dest))) { - SetDParam(0, order->dest); - DrawString(x, y, STR_A036, 0); - - y += 6; - if (++i == 4) break; - } - } - } -} @@ -2439,6 +2439,18 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own return (flags & DC_EXEC) ? 0 : CMD_ERROR; } +bool IsVehicleInDepot(const Vehicle *v) +{ + switch (v->type) { + case VEH_Train: return CheckTrainInDepot(v, false) != -1; + case VEH_Road: return IsRoadVehInDepot(v); + case VEH_Ship: return IsShipInDepot(v); + case VEH_Aircraft: return IsAircraftInHangar(v); + default: NOT_REACHED(); + } + return false; +} + void VehicleEnterDepot(Vehicle *v) { switch (v->type) { @@ -318,6 +318,7 @@ bool VehicleNeedsService(const Vehicle *v); uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type); void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count); int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); +bool IsVehicleInDepot(const Vehicle *v); void VehicleEnterDepot(Vehicle *v); /* Flags to add to p2 for goto depot commands */ diff --git a/vehicle_gui.c b/vehicle_gui.c index 57e14558e..0af603411 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -1508,6 +1508,29 @@ static void CreateVehicleListWindow(Window *w) ResizeVehicleListWidgets(w); } +static void DrawSmallOrderList(const Vehicle *v, int x, int y) +{ + const Order *order; + int sel, i = 0; + + sel = v->cur_order_index; + + FOR_VEHICLE_ORDERS(v, order) { + if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16); + sel--; + + if (order->type == OT_GOTO_STATION) { + if (v->type == VEH_Ship && IsBuoy(GetStation(order->dest))) continue; + + SetDParam(0, order->dest); + DrawString(x, y, STR_A036, 0); + + y += 6; + if (++i == 4) break; + } + } +} + static void DrawVehicleListWindow(Window *w) { vehiclelist_d *vl = &WP(w, vehiclelist_d); @@ -1594,58 +1617,32 @@ static void DrawVehicleListWindow(Window *w) max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length); for (i = w->vscroll.pos; i < max; ++i) { const Vehicle *v = vl->sort_list[i]; - StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2; + StringID str; SetDParam(0, v->profit_this_year); SetDParam(1, v->profit_last_year); - switch (vl->vehicle_type) { - case VEH_Train: - DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE); - DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); - if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F; + DrawVehicleImage(v, x + 19, y + 6, w->hscroll.cap + 2, 0, INVALID_VEHICLE); + DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); - if (v->string_id != STR_SV_TRAIN_NAME) { - SetDParam(0, v->string_id); - DrawString(x + 21, y, STR_01AB, 0); - } - break; - case VEH_Road: - DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE); - DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); - if (IsRoadVehInDepot(v)) str = STR_021F; + if ((v->type == VEH_Train && v->string_id != STR_SV_TRAIN_NAME) || + (v->type == VEH_Road && v->string_id != STR_SV_ROADVEH_NAME) || + (v->type == VEH_Ship && v->string_id != STR_SV_SHIP_NAME) || + (v->type == VEH_Aircraft && v->string_id != STR_SV_AIRCRAFT_NAME)) { - if (v->string_id != STR_SV_ROADVEH_NAME) { - SetDParam(0, v->string_id); - DrawString(x + 24, y, STR_01AB, 0); - } - break; - case VEH_Ship: - DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE); - DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); - if (IsShipInDepot(v)) str = STR_021F; - - if (v->string_id != STR_SV_SHIP_NAME) { - SetDParam(0, v->string_id); - DrawString(x + 12, y, STR_01AB, 0); - } - DrawSmallOrderListShip(v, x + 138, y); - - break; - case VEH_Aircraft: - DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE); - DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); - if (IsAircraftInHangar(v)) str = STR_021F; + /* The vehicle got a name so we will print it */ + SetDParam(0, v->string_id); + DrawString(x + 19, y, STR_01AB, 0); + } - if (v->string_id != STR_SV_AIRCRAFT_NAME) { - SetDParam(0, v->string_id); - DrawString(x + 19, y, STR_01AB, 0); - } - DrawSmallOrderListAircraft(v, x + 136, y); + if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y); - break; - default: NOT_REACHED(); break; + if (IsVehicleInDepot(v)) { + str = STR_021F; + } else { + str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2; } + SetDParam(0, v->unitnumber); DrawString(x, y + 2, str, 0); diff --git a/vehicle_gui.h b/vehicle_gui.h index 564850648..e13a95677 100644 --- a/vehicle_gui.h +++ b/vehicle_gui.h @@ -4,6 +4,7 @@ #define VEHICLE_GUI_H #include "window.h" +#include "vehicle.h" void DrawVehicleProfitButton(const Vehicle *v, int x, int y); void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); @@ -40,9 +41,7 @@ void DrawShipPurchaseInfo(int x, int y, EngineID engine_number); void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection); void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection); void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection); -void DrawSmallOrderListShip(const Vehicle *v, int x, int y); void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection); -void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y); void ShowBuildTrainWindow(TileIndex tile); void ShowBuildRoadVehWindow(TileIndex tile); @@ -57,4 +56,16 @@ void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type); void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile); + +static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) +{ + switch (v->type) { + case VEH_Train: DrawTrainImage(v, x, y, count, skip, selection); break; + case VEH_Road: DrawRoadVehImage(v, x, y, selection); break; + case VEH_Ship: DrawShipImage(v, x, y, selection); break; + case VEH_Aircraft: DrawAircraftImage(v, x, y, selection); break; + default: NOT_REACHED(); + } +} + #endif /* VEHICLE_GUI_H */ |