diff options
author | belugas <belugas@openttd.org> | 2007-07-19 01:35:48 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-07-19 01:35:48 +0000 |
commit | f7f6ad362e39c3c4861505e24e5fa7dba69ea41d (patch) | |
tree | 096835320c486705f5908dc12697b847c1b9478b | |
parent | 53dd79bf9a2d3dcfd52576115b1b1c4b6798f01d (diff) | |
download | openttd-f7f6ad362e39c3c4861505e24e5fa7dba69ea41d.tar.xz |
(svn r10621) -Codechange: install a struct holding the user's selection from _fund_gui.
-Codechange: merge WE_TIMEOUT and WE_ABORT_PLACE_OBJ, as they both do the same thing.
-Feature: Any time you place an industry, even if it fails, the button will reset and the cursor will return to normal.
-rw-r--r-- | src/industry_gui.cpp | 83 |
1 files changed, 41 insertions, 42 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index de0d8730a..751a8fc92 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -58,11 +58,17 @@ enum { DYNA_INDU_RESIZE_WIDGET, }; +/** Attached struct to the window extended data */ +struct fnd_d { + int index; ///< index of the element in the matrix + IndustryType select; ///< industry corresponding to the above index +}; +assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(fnd_d)); + /** Helper struct holding the available industries for current situation */ static struct IndustryData { uint16 count; ///< How many industries are loaded - IndustryType select; - byte index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded + IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded StringID text[NUM_INDUSTRYTYPES + 1]; ///< Text coming from CBM_IND_FUND_MORE_TEXT (if ever) } _fund_gui; @@ -90,9 +96,6 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) memset(&_fund_gui.text, STR_NULL, NUM_INDUSTRYTYPES); _fund_gui.count = 0; - /* first indutry type is selected. - * I'll be damned if there are none available ;) */ - _fund_gui.select = 0; w->vscroll.cap = 8; // rows in grid, same in scroller w->resize.step_height = 13; @@ -120,10 +123,14 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) } } } + /* first indutry type is selected. + * I'll be damned if there are none available ;) */ + WP(w, fnd_d).index = 0; + WP(w, fnd_d).select = _fund_gui.index[0]; } break; case WE_PAINT: { - const IndustrySpec *indsp = (_fund_gui.index[_fund_gui.select] == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(_fund_gui.index[_fund_gui.select]); + const IndustrySpec *indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select); StringID str = STR_4827_REQUIRES; int x_str = w->widget[DYNA_INDU_INFOPANEL].left + 3; int y_str = w->widget[DYNA_INDU_INFOPANEL].top + 3; @@ -147,7 +154,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) int offset = i * 13; int x = 3; int y = 16; - bool selected = _fund_gui.select == i + w->vscroll.pos; + bool selected = WP(w, fnd_d).index == i + w->vscroll.pos; if (_fund_gui.index[i + w->vscroll.pos] == INVALID_INDUSTRYTYPE) { DrawString(21, y + offset, STR_MANY_RANDOM_INDUSTRIES, selected ? 12 : 6); @@ -161,7 +168,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) GfxFillRect(x + 1, y + 2 + offset, x + 9, y + 6 + offset, indsp->map_colour); } - if (_fund_gui.index[_fund_gui.select] == INVALID_INDUSTRYTYPE) { + if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) { DrawStringMultiLine(x_str, y_str, STR_RANDOM_INDUSTRIES_TIP, max_width, wi->bottom - wi->top - 40); break; } @@ -203,12 +210,12 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) DrawStringTruncated(x_str, y_str, str, 0, max_width); /* Get the additional purchase info text, if it has not already been */ - if (_fund_gui.text[_fund_gui.select] == STR_NULL) { // Have i been called already? + if (_fund_gui.text[WP(w, fnd_d).index] == STR_NULL) { // Have i been called already? if (HASBIT(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called? - uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, _fund_gui.index[_fund_gui.select], INVALID_TILE); + uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, WP(w, fnd_d).select, INVALID_TILE); if (callback_res != CALLBACK_FAILED) { // Did it failed? StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string - _fund_gui.text[_fund_gui.select] = newtxt; // Store it for further usage + _fund_gui.text[WP(w, fnd_d).index] = newtxt; // Store it for further usage } } } @@ -216,7 +223,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) y_str += 11; /* Draw the Additional purchase text, provided by newgrf callback, if any. * Otherwhise, will print Nothing */ - str = _fund_gui.text[_fund_gui.select]; + str = _fund_gui.text[WP(w, fnd_d).index]; if (str != STR_NULL && str != STR_UNDEFINED) { SetDParam(0, str); DrawStringMultiLine(x_str, y_str, STR_JUST_STRING, max_width, wi->bottom - wi->top - 40); @@ -226,17 +233,18 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->we.click.widget) { case DYNA_INDU_MATRIX_WIDGET: { - IndustryType type; + const IndustrySpec *indsp; int y = (e->we.click.pt.y - w->widget[DYNA_INDU_MATRIX_WIDGET].top) / 13 + w->vscroll.pos ; if (y >= 0 && y < _fund_gui.count) { // Is it within the boundaries of available data? - _fund_gui.select = y; - type = _fund_gui.index[_fund_gui.select]; + WP(w, fnd_d).index = y; + WP(w, fnd_d).select = _fund_gui.index[WP(w, fnd_d).index]; + indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select); SetWindowDirty(w); - if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(type)->IsRawIndustry()) || - type == INVALID_INDUSTRYTYPE) { + if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) || + WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) { /* Reset the button state if going to prospecting or "build many industries" */ RaiseWindowButtons(w); ResetObjectToPlace(); @@ -245,11 +253,8 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) } break; case DYNA_INDU_FUND_WIDGET: { - IndustryType type = _fund_gui.index[_fund_gui.select]; - - if (type == INVALID_INDUSTRYTYPE) { + if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) { HandleButtonClick(w, DYNA_INDU_FUND_WIDGET); - WP(w, def_d).data_1 = -1; if (GetNumTowns() == 0) { ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0); @@ -259,12 +264,11 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) GenerateIndustries(); _generating_world = false; } - } else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(type)->IsRawIndustry()) { - DoCommandP(0, type, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); + } else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(WP(w, fnd_d).select)->IsRawIndustry()) { + DoCommandP(0, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); HandleButtonClick(w, DYNA_INDU_FUND_WIDGET); - WP(w, def_d).data_1 = -1; - } else if (HandlePlacePushButton(w, DYNA_INDU_FUND_WIDGET, SPR_CURSOR_INDUSTRY, 1, NULL)) { - WP(w, def_d).data_1 = _fund_gui.select; + } else { + HandlePlacePushButton(w, DYNA_INDU_FUND_WIDGET, SPR_CURSOR_INDUSTRY, 1, NULL); } } break; } @@ -278,13 +282,12 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) case WE_PLACE_OBJ: { /* We do not need to protect ourselves against "Random Many Industries" in this mode */ - IndustryType type = _fund_gui.index[_fund_gui.select]; + const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select); - if (WP(w, def_d).data_1 == -1) break; if (_game_mode == GM_EDITOR) { /* Show error if no town exists at all */ if (GetNumTowns() == 0) { - SetDParam(0, GetIndustrySpec(type)->name); + SetDParam(0, indsp->name); ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); return; } @@ -292,28 +295,24 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) _current_player = OWNER_NONE; _generating_world = true; _ignore_restrictions = true; - if (!TryBuildIndustry(e->we.place.tile, type)) { - SetDParam(0, GetIndustrySpec(type)->name); + if (!TryBuildIndustry(e->we.place.tile, WP(w, fnd_d).select)) { + SetDParam(0, indsp->name); ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); - } else { - ResetObjectToPlace(); } + _ignore_restrictions = false; _generating_world = false; - } else if (DoCommandP(e->we.place.tile, type, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY))) { - ResetObjectToPlace(); - } + } else DoCommandP(e->we.place.tile, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); + + /* Whatever the outcome of the actions, just reset the cursor and the system */ + ResetObjectToPlace(); } break; - case WE_ABORT_PLACE_OBJ: - RaiseWindowButtons(w); break; case WE_TIMEOUT: - if (WP(w, def_d).data_1 == -1) { - RaiseWindowButtons(w); - WP(w, def_d).data_1 = 0; - } + case WE_ABORT_PLACE_OBJ: + RaiseWindowButtons(w); break; } } |