diff options
author | alberth <alberth@openttd.org> | 2014-09-07 16:12:58 +0000 |
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committer | alberth <alberth@openttd.org> | 2014-09-07 16:12:58 +0000 |
commit | f72ad87540a5fa575bf790bb2796c484152998b5 (patch) | |
tree | 8d7b659dbd7d3e03717e49fc27b8a658b418c15c | |
parent | eb41511cd1dacb1f9012c64818d26ccb7ec71e00 (diff) | |
download | openttd-f72ad87540a5fa575bf790bb2796c484152998b5.tar.xz |
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
-rw-r--r-- | src/command.cpp | 2 | ||||
-rw-r--r-- | src/command_type.h | 1 | ||||
-rw-r--r-- | src/company_cmd.cpp | 3 | ||||
-rw-r--r-- | src/engine.cpp | 36 | ||||
-rw-r--r-- | src/engine_base.h | 11 | ||||
-rw-r--r-- | src/saveload/engine_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 3 |
7 files changed, 57 insertions, 1 deletions
diff --git a/src/command.cpp b/src/command.cpp index 67fc5e2b0..959610cd2 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -84,6 +84,7 @@ CommandProc CmdBuildVehicle; CommandProc CmdSellVehicle; CommandProc CmdRefitVehicle; CommandProc CmdSendVehicleToDepot; +CommandProc CmdSetVehicleVisibility; CommandProc CmdForceTrainProceed; CommandProc CmdReverseTrainDirection; @@ -243,6 +244,7 @@ static const Command _command_proc_table[] = { DEF_CMD(CmdSellVehicle, CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_SELL_VEHICLE DEF_CMD(CmdRefitVehicle, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_REFIT_VEHICLE DEF_CMD(CmdSendVehicleToDepot, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_SEND_VEHICLE_TO_DEPOT + DEF_CMD(CmdSetVehicleVisibility, 0, CMDT_COMPANY_SETTING ), // CMD_SET_VEHICLE_VISIBILITY DEF_CMD(CmdMoveRailVehicle, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_MOVE_RAIL_VEHICLE DEF_CMD(CmdForceTrainProceed, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_FORCE_TRAIN_PROCEED diff --git a/src/command_type.h b/src/command_type.h index a369be665..f318216ac 100644 --- a/src/command_type.h +++ b/src/command_type.h @@ -216,6 +216,7 @@ enum Commands { CMD_SELL_VEHICLE, ///< sell a vehicle CMD_REFIT_VEHICLE, ///< refit the cargo space of a vehicle CMD_SEND_VEHICLE_TO_DEPOT, ///< send a vehicle to a depot + CMD_SET_VEHICLE_VISIBILITY, ///< hide or unhide a vehicle in the build vehicle and autoreplace GUIs CMD_MOVE_RAIL_VEHICLE, ///< move a rail vehicle (in the depot) CMD_FORCE_TRAIN_PROCEED, ///< proceed a train to pass a red signal diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 3dfcc3234..577ea884d 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -41,6 +41,8 @@ #include "safeguards.h" +void ClearEnginesHiddenFlagOfCompany(CompanyID cid); + CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR. CompanyByte _current_company; ///< Company currently doing an action. Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs. @@ -558,6 +560,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY) RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face SetDefaultCompanySettings(c->index); + ClearEnginesHiddenFlagOfCompany(c->index); GeneratePresidentName(c); diff --git a/src/engine.cpp b/src/engine.cpp index 362bd014a..f8fc0ee6a 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -655,6 +655,7 @@ void StartupOneEngine(Engine *e, Date aging_date) e->age = 0; e->flags = 0; e->company_avail = 0; + e->company_hidden = 0; /* Don't randomise the start-date in the first two years after gamestart to ensure availability * of engines in early starting games. @@ -854,6 +855,41 @@ void EnginesDailyLoop() } /** + * Clear the 'hidden' flag for all engines of a new company. + * @param cid Company being created. + */ +void ClearEnginesHiddenFlagOfCompany(CompanyID cid) +{ + Engine *e; + FOR_ALL_ENGINES(e) { + SB(e->company_hidden, cid, 1, 0); + } +} + +/** + * Set the visibility of an engine. + * @param tile Unused. + * @param flags Operation to perform. + * @param p1 Unused. + * @param p2 Bit 31: 0=visible, 1=hidden, other bits for the #EngineID. + * @param text Unused. + * @return The cost of this operation or an error. + */ +CommandCost CmdSetVehicleVisibility(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + Engine *e = Engine::GetIfValid(GB(p2, 0, 31)); + if (e == NULL || _current_company >= MAX_COMPANIES) return CMD_ERROR; + if ((e->flags & ENGINE_AVAILABLE) == 0 || !HasBit(e->company_avail, _current_company)) return CMD_ERROR; + + if ((flags & DC_EXEC) != 0) { + SB(e->company_hidden, _current_company, 1, GB(p2, 31, 1)); + AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); + } + + return CommandCost(); +} + +/** * Accept an engine prototype. XXX - it is possible that the top-company * changes while you are waiting to accept the offer? Then it becomes invalid * @param tile unused diff --git a/src/engine_base.h b/src/engine_base.h index 99a15aaea..6a2e6816c 100644 --- a/src/engine_base.h +++ b/src/engine_base.h @@ -37,6 +37,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> { CompanyByte preview_company;///< Company which is currently being offered a preview \c INVALID_COMPANY means no company. byte preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company. CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company. + CompanyMask company_hidden; ///< Bit for each company whether the engine is normally hidden in the build gui for that company. uint8 original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc. @@ -112,6 +113,16 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> { uint16 GetRange() const; /** + * Check whether the engine is hidden in the GUI for the given company. + * @param c Company to check. + * @return \c true iff the engine is hidden in the GUI for the given company. + */ + inline bool IsHidden(CompanyByte c) const + { + return c < MAX_COMPANIES && HasBit(this->company_hidden, c); + } + + /** * Check if the engine is a ground vehicle. * @return True iff the engine is a train or a road vehicle. */ diff --git a/src/saveload/engine_sl.cpp b/src/saveload/engine_sl.cpp index 07bad4606..af53e4006 100644 --- a/src/saveload/engine_sl.cpp +++ b/src/saveload/engine_sl.cpp @@ -40,6 +40,7 @@ static const SaveLoad _engine_desc[] = { SLE_CONDNULL(1, 0, 44), SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, 0, 103), SLE_CONDVAR(Engine, company_avail, SLE_UINT16, 104, SL_MAX_VERSION), + SLE_CONDVAR(Engine, company_hidden, SLE_UINT16, 193, SL_MAX_VERSION), SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION), SLE_CONDNULL(16, 2, 143), // old reserved space @@ -108,6 +109,7 @@ void CopyTempEngineData() e->preview_company = se->preview_company; e->preview_wait = se->preview_wait; e->company_avail = se->company_avail; + e->company_hidden = se->company_hidden; if (se->name != NULL) e->name = stredup(se->name); } diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 411b0e7a8..8638b8163 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -260,8 +260,9 @@ * 190 26547 * 191 26646 * 192 26700 + * 193 26802 */ -extern const uint16 SAVEGAME_VERSION = 192; ///< Current savegame version of OpenTTD. +extern const uint16 SAVEGAME_VERSION = 193; ///< Current savegame version of OpenTTD. SavegameType _savegame_type; ///< type of savegame we are loading |