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author | rubidium <rubidium@openttd.org> | 2010-12-08 18:21:29 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-12-08 18:21:29 +0000 |
commit | f5702856531eae5efa334a14373365de9450b069 (patch) | |
tree | 7b33c1d5c9bf5361ede962fd7e5cb4e4428bebcf | |
parent | 566174ecc02320d5fbafd7b2e7640fa473263938 (diff) | |
download | openttd-f5702856531eae5efa334a14373365de9450b069.tar.xz |
(svn r21438) -Fix (r21424): fix triggered an assertion when the build did support networking
-rw-r--r-- | src/order_backup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/order_backup.cpp b/src/order_backup.cpp index ef615e2ae..b7c4c3312 100644 --- a/src/order_backup.cpp +++ b/src/order_backup.cpp @@ -168,7 +168,7 @@ CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, /* We need to circumvent the "prevention" from this command being executed * while the game is paused, so use the internal method. Nor do we want * this command to get its cost estimated when shift is pressed. */ - DoCommandPInternal(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false); + DoCommandPInternal(ob->tile, 0, user, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false); } else { /* The command came from the game logic, i.e. the clearing of a tile. * In that case we have no need to actually sync this, just do it. */ |