diff options
author | tron <tron@openttd.org> | 2006-10-28 11:48:21 +0000 |
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committer | tron <tron@openttd.org> | 2006-10-28 11:48:21 +0000 |
commit | f51d2a3311b56f9390c792324430305585644f0d (patch) | |
tree | 3ffe678fb18ee1f4bec34159eb8c4eec6d427815 | |
parent | 470a054c061bbe8d3ec9160a52f79f6314bfa86a (diff) | |
download | openttd-f51d2a3311b56f9390c792324430305585644f0d.tar.xz |
(svn r6983) Use the pool macros for the Station pool
-rw-r--r-- | oldloader.c | 2 | ||||
-rw-r--r-- | openttd.c | 2 | ||||
-rw-r--r-- | saveload.c | 2 | ||||
-rw-r--r-- | station.h | 20 | ||||
-rw-r--r-- | station_cmd.c | 19 |
5 files changed, 12 insertions, 33 deletions
diff --git a/oldloader.c b/oldloader.c index d9faba895..4bc40c2f0 100644 --- a/oldloader.c +++ b/oldloader.c @@ -635,7 +635,7 @@ static bool LoadOldStation(LoadgameState *ls, int num) { Station *st; - if (!AddBlockIfNeeded(&_station_pool, num)) + if (!AddBlockIfNeeded(&_Station_pool, num)) error("Stations: failed loading savegame: too many stations"); st = GetStation(num); @@ -256,7 +256,7 @@ static void UnInitializeDynamicVariables(void) /* Dynamic stuff needs to be free'd somewhere... */ CleanPool(&_town_pool); CleanPool(&_Industry_pool); - CleanPool(&_station_pool); + CleanPool(&_Station_pool); CleanPool(&_Vehicle_pool); CleanPool(&_Sign_pool); CleanPool(&_Order_pool); diff --git a/saveload.c b/saveload.c index 0818ebaca..de693d41d 100644 --- a/saveload.c +++ b/saveload.c @@ -1253,7 +1253,7 @@ static void *IntToReference(uint index, SLRefType rt) return GetVehicle(index); } case REF_STATION: { - if (!AddBlockIfNeeded(&_station_pool, index)) + if (!AddBlockIfNeeded(&_Station_pool, index)) error("Stations: failed loading savegame: too many stations"); return GetStation(index); } @@ -142,23 +142,7 @@ void UpdateAllStationVirtCoord(void); void RebuildStationLists(void); void ResortStationLists(void); -extern MemoryPool _station_pool; - -/** - * Get the pointer to the station with index 'index' - */ -static inline Station *GetStation(StationID index) -{ - return (Station*)GetItemFromPool(&_station_pool, index); -} - -/** - * Get the current size of the StationPool - */ -static inline uint16 GetStationPoolSize(void) -{ - return _station_pool.total_items; -} +DECLARE_POOL(Station, Station, 6, 1000) static inline StationID GetStationArraySize(void) { @@ -191,7 +175,7 @@ static inline void DeleteStation(Station *st) st->xy = 0; } -#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL) if (IsValidStation(st)) +#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st)) #define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0) diff --git a/station_cmd.c b/station_cmd.c index c0a40892a..3afe1bff3 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -34,10 +34,6 @@ #include "date.h" enum { - /* Max stations: 64000 (64 * 1000) */ - STATION_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */ - STATION_POOL_MAX_BLOCKS = 1000, - /* Max roadstops: 64000 (32 * 2000) */ ROADSTOP_POOL_BLOCK_SIZE_BITS = 5, /* In bits, so (1 << 5) == 32 */ ROADSTOP_POOL_MAX_BLOCKS = 2000, @@ -52,7 +48,7 @@ static void StationPoolNewBlock(uint start_item) /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ - for (st = GetStation(start_item); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL) st->index = start_item++; + for (st = GetStation(start_item); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) st->index = start_item++; } static void StationPoolCleanBlock(uint start_item, uint end_item) @@ -78,8 +74,7 @@ static void RoadStopPoolNewBlock(uint start_item) for (rs = GetRoadStop(start_item); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) rs->index = start_item++; } -/* Initialize the station-pool and roadstop-pool */ -MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, &StationPoolCleanBlock, 0, 0, NULL }; +DEFINE_POOL(Station, Station, StationPoolNewBlock, StationPoolCleanBlock) MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, NULL, 0, 0, NULL }; @@ -282,7 +277,7 @@ static Station *AllocateStation(void) /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ - for (st = GetStation(0); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL) { + for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) { if (!IsValidStation(st)) { StationID index = st->index; @@ -294,7 +289,7 @@ static Station *AllocateStation(void) } /* Check if we can add a block to the pool */ - if (AddBlockToPool(&_station_pool)) return AllocateStation(); + if (AddBlockToPool(&_Station_pool)) return AllocateStation(); _error_message = STR_3008_TOO_MANY_STATIONS_LOADING; return NULL; @@ -2880,8 +2875,8 @@ static int32 ClearTile_Station(TileIndex tile, byte flags) void InitializeStations(void) { /* Clean the station pool and create 1 block in it */ - CleanPool(&_station_pool); - AddBlockToPool(&_station_pool); + CleanPool(&_Station_pool); + AddBlockToPool(&_Station_pool); /* Clean the roadstop pool and create 1 block in it */ CleanPool(&_roadstop_pool); @@ -3061,7 +3056,7 @@ static void Load_STNS(void) while ((index = SlIterateArray()) != -1) { Station *st; - if (!AddBlockIfNeeded(&_station_pool, index)) + if (!AddBlockIfNeeded(&_Station_pool, index)) error("Stations: failed loading savegame: too many stations"); st = GetStation(index); |