diff options
author | Darkvater <darkvater@openttd.org> | 2006-04-22 09:46:31 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-04-22 09:46:31 +0000 |
commit | ed96dcd86896a251e46932873804186aa5db7551 (patch) | |
tree | d17778b0172b265e34c0b0bf267266b0bf46fe32 | |
parent | 084acbf23cf3512de1e9f22e6118d3668a0c8843 (diff) | |
download | openttd-ed96dcd86896a251e46932873804186aa5db7551.tar.xz |
(svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
-rw-r--r-- | network.c | 10 | ||||
-rw-r--r-- | network.h | 2 | ||||
-rw-r--r-- | network_server.c | 10 | ||||
-rw-r--r-- | network_server.h | 2 |
4 files changed, 12 insertions, 12 deletions
@@ -92,11 +92,11 @@ NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index) // if the user did not send it yet, Client #<no> is used. void NetworkGetClientName(char *client_name, size_t size, const NetworkClientState *cs) { - NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); - if (ci->client_name[0] == '\0') - snprintf(client_name, size, "Client #%d", cs->index); + const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); + if (*ci->client_name == '\0') + snprintf(client_name, size, "Client #%4d", cs->index); else - snprintf(client_name, size, "%s", ci->client_name); + ttd_strlcpy(client_name, ci->client_name, size); } byte NetworkSpectatorCount(void) @@ -545,7 +545,7 @@ void NetworkCloseClient(NetworkClientState *cs) // We did not receive a leave message from this client... NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST; char str[100]; - char client_name[NETWORK_NAME_LENGTH]; + char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkClientState *new_cs; NetworkGetClientName(client_name, sizeof(client_name), cs); @@ -145,7 +145,7 @@ VARDEF NetworkGameInfo _network_game_info; VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS]; VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; -VARDEF char _network_player_name[NETWORK_NAME_LENGTH]; +VARDEF char _network_player_name[NETWORK_CLIENT_NAME_LENGTH]; VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH]; VARDEF uint16 _network_own_client_index; diff --git a/network_server.c b/network_server.c index fc4334d35..e89973f12 100644 --- a/network_server.c +++ b/network_server.c @@ -567,7 +567,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO) DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) { - char name[NETWORK_NAME_LENGTH]; + char name[NETWORK_CLIENT_NAME_LENGTH]; char unique_id[NETWORK_NAME_LENGTH]; NetworkClientInfo *ci; byte playas; @@ -612,7 +612,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) } // We need a valid name.. make it Player - if (name[0] == '\0') snprintf(name, sizeof(name), "Player"); + if (*name == '\0') ttd_strlcpy(name, "Player", sizeof(name)); if (!NetworkFindName(name)) { // Change name if duplicate // We could not create a name for this player @@ -622,8 +622,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) ci = DEREF_CLIENT_INFO(cs); - snprintf(ci->client_name, sizeof(ci->client_name), "%s", name); - snprintf(ci->unique_id, sizeof(ci->unique_id), "%s", unique_id); + ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name)); + ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id)); ci->client_playas = playas; ci->client_lang = client_lang; @@ -1389,7 +1389,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]) byte number = 0; char original_name[NETWORK_CLIENT_NAME_LENGTH]; - // We use NETWORK_NAME_LENGTH in here, because new_name is really a pointer + // We use NETWORK_CLIENT_NAME_LENGTH in here, because new_name is really a pointer ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH); while (!found_name) { diff --git a/network_server.h b/network_server.h index 8d09c4c36..89b05aff4 100644 --- a/network_server.h +++ b/network_server.h @@ -12,7 +12,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command); -bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]); +bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index); bool NetworkServer_ReadPackets(NetworkClientState *cs); |