diff options
author | bjarni <bjarni@openttd.org> | 2006-11-13 20:33:51 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-11-13 20:33:51 +0000 |
commit | ed46b7d3807f4cd6bfe3ace57faa41076ab3e998 (patch) | |
tree | 995d92da1def66f510b9f9b1a66bbbca39cc849d | |
parent | 21dd00b2992c84d5a17568d1de2da5f6d3439184 (diff) | |
download | openttd-ed46b7d3807f4cd6bfe3ace57faa41076ab3e998.tar.xz |
(svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game
-Codechange: closing all windows for a player will now loop all windows and close those, which got the player as caption instead of having a list of windows to close
-rw-r--r-- | economy.c | 9 | ||||
-rw-r--r-- | player.h | 1 | ||||
-rw-r--r-- | players.c | 14 | ||||
-rw-r--r-- | window.c | 37 | ||||
-rw-r--r-- | window.h | 2 |
5 files changed, 42 insertions, 21 deletions
@@ -333,13 +333,8 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) } while (++tile != MapSize()); } - // Change color of existing windows - if (new_player != PLAYER_SPECTATOR) { - Window *w; - for (w = _windows; w != _last_window; w++) { - if (w->caption_color == old_player) w->caption_color = new_player; - } - } + /* Change color of existing windows */ + if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player); { Player *p; @@ -252,7 +252,6 @@ static inline bool IsValidPlayer(PlayerID pi) return pi < MAX_PLAYERS; } -void DeletePlayerWindows(PlayerID pi); byte GetPlayerRailtypes(PlayerID p); /** Finds out if a Player has a certain railtype available */ @@ -26,6 +26,7 @@ #include "engine.h" #include "ai/ai.h" #include "date.h" +#include "window.h" uint16 GetDrawStringPlayerColor(PlayerID player) @@ -616,19 +617,6 @@ void PlayersYearlyLoop(void) } } -void DeletePlayerWindows(PlayerID pi) -{ - DeleteWindowById(WC_COMPANY, pi); - DeleteWindowById(WC_PLAYER_COLOR, pi); - DeleteWindowById(WC_FINANCES, pi); - DeleteWindowById(WC_STATION_LIST, pi); - DeleteWindowById(WC_TRAINS_LIST, (INVALID_STATION << 16) | pi); - DeleteWindowById(WC_ROADVEH_LIST, (INVALID_STATION << 16) | pi); - DeleteWindowById(WC_SHIPS_LIST, (INVALID_STATION << 16) | pi); - DeleteWindowById(WC_AIRCRAFT_LIST, (INVALID_STATION << 16) | pi); - DeleteWindowById(WC_BUY_COMPANY, pi); -} - byte GetPlayerRailtypes(PlayerID p) { byte rt = 0; @@ -348,6 +348,43 @@ void DeleteWindowByClass(WindowClass cls) } } +void DeletePlayerWindows(PlayerID pi) +{ + Window *w; + + for (w = _windows; w != _last_window;) { + if (w->caption_color == pi) { + DeleteWindow(w); + w = _windows; + } else { + w++; + } + } + + /* Also delete the player specific windows, that haven't got the caption set */ + DeleteWindowById(WC_BUY_COMPANY, pi); +} + +/* Change the owner of all the windows one player can take over from another player (like vehicle view windows) */ +void ChangeWindowOwner(PlayerID old_player, PlayerID new_player) +{ + Window *w; + + for (w = _windows; w != _last_window; w++) { + if (w->caption_color != old_player) continue; + if (w->window_class == WC_PLAYER_COLOR) continue; + if (w->window_class == WC_FINANCES) continue; + if (w->window_class == WC_STATION_LIST) continue; + if (w->window_class == WC_TRAINS_LIST) continue; + if (w->window_class == WC_ROADVEH_LIST) continue; + if (w->window_class == WC_SHIPS_LIST) continue; + if (w->window_class == WC_AIRCRAFT_LIST) continue; + if (w->window_class == WC_BUY_COMPANY) continue; + if (w->window_class == WC_COMPANY) continue; + w->caption_color = new_player; + } +} + static Window *BringWindowToFront(Window *w); @@ -613,6 +613,8 @@ void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint l Window *FindWindowById(WindowClass cls, WindowNumber number); void DeleteWindow(Window *w); +void DeletePlayerWindows(PlayerID pi); +void ChangeWindowOwner(PlayerID old_player, PlayerID new_player); Window *BringWindowToFrontById(WindowClass cls, WindowNumber number); Window *FindWindowFromPt(int x, int y); |