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author | rubidium <rubidium@openttd.org> | 2007-06-24 10:20:05 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-06-24 10:20:05 +0000 |
commit | e12e83ef5ff0a5d9c4cfbcd31d5c4659990e5590 (patch) | |
tree | 079f44e582e6171bb90f042b520fd268f94ba7ab | |
parent | 6402d001909cc0f47fa3d9654b331c0ad96267f5 (diff) | |
download | openttd-e12e83ef5ff0a5d9c4cfbcd31d5c4659990e5590.tar.xz |
(svn r10299) -Codechange [FS#931]: industry foundations should be drawn as all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself.
-rw-r--r-- | src/industry_cmd.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 4ae71a1a3..1c6980d18 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -282,14 +282,12 @@ static void DrawTile_Industry(TileInfo *ti) z = ti->z; /* Add bricks below the industry? */ if (ti->tileh != SLOPE_FLAT) { - AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, PAL_NONE, ti->x, ti->y, 16, 16, 7, z); - AddChildSpriteScreen(image, pal, 31, 1); + DrawFoundation(ti, ti->tileh); z += TILE_HEIGHT; - } else { - /* Else draw regular ground */ - DrawGroundSprite(image, pal); } + DrawGroundSprite(image, pal); + /* Add industry on top of the ground? */ image = dits->building.sprite; if (image != 0) { |