diff options
author | rubidium <rubidium@openttd.org> | 2007-05-28 21:32:26 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-05-28 21:32:26 +0000 |
commit | df1bbe55e2096d327d412870768884c6be12685c (patch) | |
tree | 451676aaa38a9bfa39ce242979b56d5d2e91def6 | |
parent | c5d073a84f359a03c910b7a91ac8b356e7927ecc (diff) | |
download | openttd-df1bbe55e2096d327d412870768884c6be12685c.tar.xz |
(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 96a00160a..81ebff29d 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1325,7 +1325,14 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl if (new_player != PLAYER_SPECTATOR) { SetTileOwner(tile, new_player); } else { - DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { + /* When clearing the bridge/tunnel failed there are still vehicles on/in + * the bridge/tunnel. As all *our* vehicles are already removed, they + * must be of another owner. Therefor this must be a road bridge/tunnel. + * In that case we can safely reassign the ownership to OWNER_NONE. */ + assert((IsTunnel(tile) ? GetTunnelTransportType(tile) : GetBridgeTransportType(tile)) == TRANSPORT_ROAD); + SetTileOwner(tile, OWNER_NONE); + } } } |