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author | Michael Lutz <michi@icosahedron.de> | 2020-07-05 17:33:51 +0200 |
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committer | Michael Lutz <michi@icosahedron.de> | 2020-07-05 21:11:09 +0200 |
commit | de4dc792a9e8e1740a82cb8ef6e9884d26d23f87 (patch) | |
tree | 5b3434245637597df0f71b95754efea372cfbd75 | |
parent | 716c883737b76757e0f3bcddeacc1e276dfff13b (diff) | |
download | openttd-de4dc792a9e8e1740a82cb8ef6e9884d26d23f87.tar.xz |
Fix: [CMake] Re-enable multi-threaded compilation for MSVC project files.
-rw-r--r-- | cmake/CompileFlags.cmake | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/cmake/CompileFlags.cmake b/cmake/CompileFlags.cmake index 6fe185df8..4adc4a31a 100644 --- a/cmake/CompileFlags.cmake +++ b/cmake/CompileFlags.cmake @@ -23,6 +23,9 @@ macro(compile_flags) # C++11 standard". We need C++11 for the way we use threads. add_compile_options(/Zc:rvalueCast) + # Enable multi-threaded compilation. + add_compile_options(/MP) + # Add DPI manifest to project; other WIN32 targets get this via ottdres.rc list(APPEND GENERATED_SOURCE_FILES "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest") endif (MSVC) |