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author | tron <tron@openttd.org> | 2006-03-16 13:35:35 +0000 |
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committer | tron <tron@openttd.org> | 2006-03-16 13:35:35 +0000 |
commit | d6134455a5aaa7b247545886be573a555cdfc2be (patch) | |
tree | 954a5885f32641df300a988f332e7755b1e6c6ad | |
parent | 35fa516ecb91ecc7af92ada11e3a417e6d19d495 (diff) | |
download | openttd-d6134455a5aaa7b247545886be573a555cdfc2be.tar.xz |
(svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge
-rw-r--r-- | tunnelbridge_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index e89f2795e..6ff5749a8 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -1298,7 +1298,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl if (new_player != OWNER_SPECTATOR) { SetTileOwner(tile, new_player); } else { - if ((_m[tile].m5 & 0xC0) == 0xC0) { + if ((_m[tile].m5 & 0xE0) == 0xE0) { // the stuff BELOW the middle part is owned by the deleted player. if (!(_m[tile].m5 & (1 << 4 | 1 << 3))) { // convert railway into grass. |