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authorPatric Stout <truebrain@openttd.org>2021-06-15 11:59:38 +0200
committerPatric Stout <github@truebrain.nl>2021-06-15 16:45:04 +0200
commitd5cda58158726b80ff619d0ba691420469f18e90 (patch)
tree48a6df0b2b08881f22b99ea3c624824493180c6d
parent0d2e3437e3317a5bc7f9a806e76a89091d2cb6d3 (diff)
downloadopenttd-d5cda58158726b80ff619d0ba691420469f18e90.tar.xz
Codechange: use SL_NULL if you want to store null-bytes or load to nothing
Using SL_ARR for this gives us a bit of trouble later on, where we add a length-field to SL_ARR. This of course is not the intention of SLE_CONDNULL. So better seperate it.
-rw-r--r--src/saveload/saveload.cpp56
-rw-r--r--src/saveload/saveload.h5
2 files changed, 31 insertions, 30 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 2d1e6fc78..c07330cab 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1425,33 +1425,21 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
{
assert(_sl.action == SLA_SAVE);
- switch (sld.cmd) {
- case SL_VAR:
- case SL_REF:
- case SL_ARR:
- case SL_STR:
- case SL_REFLIST:
- case SL_DEQUE:
- case SL_STDSTR:
- /* CONDITIONAL saveload types depend on the savegame version */
- if (!SlIsObjectValidInSavegame(sld)) break;
+ if (!SlIsObjectValidInSavegame(sld)) return 0;
- switch (sld.cmd) {
- case SL_VAR: return SlCalcConvFileLen(sld.conv);
- case SL_REF: return SlCalcRefLen();
- case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
- case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
- case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
- case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
- case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
- default: NOT_REACHED();
- }
- break;
+ switch (sld.cmd) {
+ case SL_VAR: return SlCalcConvFileLen(sld.conv);
+ case SL_REF: return SlCalcRefLen();
+ case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
+ case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
+ case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
+ case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
+ case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
case SL_SAVEBYTE: return 1; // a byte is logically of size 1
+ case SL_NULL: return SlCalcConvFileLen(sld.conv) * sld.length;
+
case SL_STRUCT:
case SL_STRUCTLIST: {
- if (!SlIsObjectValidInSavegame(sld)) break;
-
NeedLength old_need_length = _sl.need_length;
size_t old_obj_len = _sl.obj_len;
@@ -1473,6 +1461,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
return length;
}
+
default: NOT_REACHED();
}
return 0;
@@ -1530,6 +1519,8 @@ static bool SlObjectMember(void *object, const SaveLoad &sld)
{
assert(IsVariableSizeRight(sld));
+ if (!SlIsObjectValidInSavegame(sld)) return false;
+
VarType conv = GB(sld.conv, 0, 8);
switch (sld.cmd) {
case SL_VAR:
@@ -1539,9 +1530,6 @@ static bool SlObjectMember(void *object, const SaveLoad &sld)
case SL_REFLIST:
case SL_DEQUE:
case SL_STDSTR: {
- /* CONDITIONAL saveload types depend on the savegame version */
- if (!SlIsObjectValidInSavegame(sld)) return false;
-
void *ptr = GetVariableAddress(object, sld);
switch (sld.cmd) {
@@ -1574,10 +1562,22 @@ static bool SlObjectMember(void *object, const SaveLoad &sld)
break;
}
+ case SL_NULL: {
+ assert(GetVarMemType(sld.conv) == SLE_VAR_NULL);
+
+ switch (_sl.action) {
+ case SLA_LOAD_CHECK:
+ case SLA_LOAD: SlSkipBytes(SlCalcConvFileLen(sld.conv) * sld.length); break;
+ case SLA_SAVE: for (int i = 0; i < SlCalcConvFileLen(sld.conv) * sld.length; i++) SlWriteByte(0); break;
+ case SLA_PTRS:
+ case SLA_NULL: break;
+ default: NOT_REACHED();
+ }
+ break;
+ }
+
case SL_STRUCT:
case SL_STRUCTLIST:
- if (!SlIsObjectValidInSavegame(sld)) return false;
-
switch (_sl.action) {
case SLA_SAVE: {
if (sld.cmd == SL_STRUCT) {
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 42d14c785..c63740ae0 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -573,6 +573,7 @@ enum SaveLoadType : byte {
SL_STRUCT = 7, ///< Save/load a struct.
SL_STRUCTLIST = 8, ///< Save/load a list of structs.
SL_SAVEBYTE = 9, ///< Save (but not load) a byte.
+ SL_NULL = 10, ///< Save null-bytes and load to nowhere.
};
typedef void *SaveLoadAddrProc(void *base, size_t extra);
@@ -737,7 +738,7 @@ struct SaveLoad {
* @param from First savegame version that has the empty space.
* @param to Last savegame version that has the empty space.
*/
-#define SLE_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
+#define SLE_CONDNULL(length, from, to) {SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
/**
* Only write byte during saving; never read it during loading.
@@ -895,7 +896,7 @@ struct SaveLoad {
* @param from First savegame version that has the empty space.
* @param to Last savegame version that has the empty space.
*/
-#define SLEG_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
+#define SLEG_CONDNULL(length, from, to) {SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
/**
* Checks whether the savegame is below \a major.\a minor.