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authorfrosch <frosch@openttd.org>2013-10-12 16:34:04 +0000
committerfrosch <frosch@openttd.org>2013-10-12 16:34:04 +0000
commitcfaa9457a6926fb85ae477e29c2df036e2691121 (patch)
tree406e9cb011d9a4102be2f1e7d9983155e7944cf3
parent6a0439a789fc3a5f8da55493b27d4c9c6c328b1b (diff)
downloadopenttd-cfaa9457a6926fb85ae477e29c2df036e2691121.tar.xz
(svn r25839) -Codechange: Use NUM_HOUSES_PER_GRF instead of NUM_HOUSES to properly distinguish limits per NewGRF and limits of the pool.
-Change: [NewGRF] Lower the limit of house types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen.
-rw-r--r--src/house.h6
-rw-r--r--src/newgrf.cpp16
2 files changed, 12 insertions, 10 deletions
diff --git a/src/house.h b/src/house.h
index b74e13c18..ddc2a448c 100644
--- a/src/house.h
+++ b/src/house.h
@@ -24,9 +24,11 @@
*/
static const byte TOWN_HOUSE_COMPLETED = 3;
+static const HouseID NUM_HOUSES_PER_GRF = 255; ///< Number of supported houses per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
+
static const uint HOUSE_NO_CLASS = 0;
-static const HouseID NEW_HOUSE_OFFSET = 110;
-static const HouseID NUM_HOUSES = 512;
+static const HouseID NEW_HOUSE_OFFSET = 110; ///< Offset for new houses.
+static const HouseID NUM_HOUSES = 512; ///< Total number of houses.
static const HouseID INVALID_HOUSE_ID = 0xFFFF;
/**
diff --git a/src/newgrf.cpp b/src/newgrf.cpp
index 78c662ad4..8274dd8b9 100644
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -2183,14 +2183,14 @@ static ChangeInfoResult TownHouseChangeInfo(uint hid, int numinfo, int prop, Byt
{
ChangeInfoResult ret = CIR_SUCCESS;
- if (hid + numinfo > NUM_HOUSES) {
- grfmsg(1, "TownHouseChangeInfo: Too many houses loaded (%u), max (%u). Ignoring.", hid + numinfo, NUM_HOUSES);
+ if (hid + numinfo > NUM_HOUSES_PER_GRF) {
+ grfmsg(1, "TownHouseChangeInfo: Too many houses loaded (%u), max (%u). Ignoring.", hid + numinfo, NUM_HOUSES_PER_GRF);
return CIR_INVALID_ID;
}
/* Allocate house specs if they haven't been allocated already. */
if (_cur.grffile->housespec == NULL) {
- _cur.grffile->housespec = CallocT<HouseSpec*>(NUM_HOUSES);
+ _cur.grffile->housespec = CallocT<HouseSpec*>(NUM_HOUSES_PER_GRF);
}
for (int i = 0; i < numinfo; i++) {
@@ -7789,7 +7789,7 @@ static void ResetCustomHouses()
for (GRFFile **file = _grf_files.Begin(); file != end; file++) {
HouseSpec **&housespec = (*file)->housespec;
if (housespec == NULL) continue;
- for (uint i = 0; i < NUM_HOUSES; i++) {
+ for (uint i = 0; i < NUM_HOUSES_PER_GRF; i++) {
free(housespec[i]);
}
@@ -8419,14 +8419,14 @@ static void FinaliseHouseArray()
HouseSpec **&housespec = (*file)->housespec;
if (housespec == NULL) continue;
- for (int i = 0; i < NUM_HOUSES; i++) {
+ for (int i = 0; i < NUM_HOUSES_PER_GRF; i++) {
HouseSpec *hs = housespec[i];
if (hs == NULL) continue;
- const HouseSpec *next1 = (i + 1 < NUM_HOUSES ? housespec[i + 1] : NULL);
- const HouseSpec *next2 = (i + 2 < NUM_HOUSES ? housespec[i + 2] : NULL);
- const HouseSpec *next3 = (i + 3 < NUM_HOUSES ? housespec[i + 3] : NULL);
+ const HouseSpec *next1 = (i + 1 < NUM_HOUSES_PER_GRF ? housespec[i + 1] : NULL);
+ const HouseSpec *next2 = (i + 2 < NUM_HOUSES_PER_GRF ? housespec[i + 2] : NULL);
+ const HouseSpec *next3 = (i + 3 < NUM_HOUSES_PER_GRF ? housespec[i + 3] : NULL);
if (!IsHouseSpecValid(hs, next1, next2, next3, (*file)->filename)) continue;