diff options
author | rubidium42 <rubidium@openttd.org> | 2021-05-22 20:44:09 +0200 |
---|---|---|
committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-27 18:49:43 +0200 |
commit | be28c95b30eb433de5e7b9831657af551ef236f9 (patch) | |
tree | ba8622ee7ab429846eda884c33fe3635249d66e7 | |
parent | 024e584904bc9ee4ac63a8c84fa37a065974fcdc (diff) | |
download | openttd-be28c95b30eb433de5e7b9831657af551ef236f9.tar.xz |
Codechange: make Write_ValidateSetting a function of IntSettingDesc
-rw-r--r-- | src/settings.cpp | 189 | ||||
-rw-r--r-- | src/settings_internal.h | 5 |
2 files changed, 96 insertions, 98 deletions
diff --git a/src/settings.cpp b/src/settings.cpp index f5d4a9660..8bdfced96 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -446,33 +446,22 @@ static const void *StringToVal(const SettingDesc *desc, const char *orig_str) } /** - * Set the value of a setting and if needed clamp the value to - * the preset minimum and maximum. - * @param ptr the variable itself - * @param sd pointer to the 'information'-database of the variable - * @param val signed long version of the new value - * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX, - * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now - */ -static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) -{ - const SettingDesc *sdb = sd; - - if (sdb->cmd != SDT_BOOLX && - sdb->cmd != SDT_NUMX && - sdb->cmd != SDT_ONEOFMANY && - sdb->cmd != SDT_MANYOFMANY) { - return; - } + * Set the value of a setting and if needed clamp the value to the preset minimum and maximum. + * @param object The object the setting is to be saved in. + * @param val Signed version of the new value. + */ +void IntSettingDesc::Write_ValidateSetting(const void *object, int32 val) const +{ + void *ptr = GetVariableAddress(object, &this->save); /* We cannot know the maximum value of a bitset variable, so just have faith */ - if (sdb->cmd != SDT_MANYOFMANY) { + if (this->cmd != SDT_MANYOFMANY) { /* We need to take special care of the uint32 type as we receive from the function * a signed integer. While here also bail out on 64-bit settings as those are not * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed * 32-bit variable * TODO: Support 64-bit settings/variables */ - switch (GetVarMemType(sd->save.conv)) { + switch (GetVarMemType(this->save.conv)) { case SLE_VAR_NULL: return; case SLE_VAR_BL: case SLE_VAR_I8: @@ -481,13 +470,13 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) case SLE_VAR_U16: case SLE_VAR_I32: { /* Override the minimum value. No value below sdb->min, except special value 0 */ - if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) { - if (!(sdb->flags & SGF_MULTISTRING)) { + if (!(this->flags & SGF_0ISDISABLED) || val != 0) { + if (!(this->flags & SGF_MULTISTRING)) { /* Clamp value-type setting to its valid range */ - val = Clamp(val, sdb->min, sdb->max); - } else if (val < sdb->min || val > (int32)sdb->max) { + val = Clamp(val, this->min, this->max); + } else if (val < this->min || val > (int32)this->max) { /* Reset invalid discrete setting (where different values change gameplay) to its default value */ - val = (int32)(size_t)sdb->def; + val = (int32)(size_t)this->def; } } break; @@ -495,13 +484,13 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) case SLE_VAR_U32: { /* Override the minimum value. No value below sdb->min, except special value 0 */ uint32 uval = (uint32)val; - if (!(sdb->flags & SGF_0ISDISABLED) || uval != 0) { - if (!(sdb->flags & SGF_MULTISTRING)) { + if (!(this->flags & SGF_0ISDISABLED) || uval != 0) { + if (!(this->flags & SGF_MULTISTRING)) { /* Clamp value-type setting to its valid range */ - uval = ClampU(uval, sdb->min, sdb->max); - } else if (uval < (uint)sdb->min || uval > sdb->max) { + uval = ClampU(uval, this->min, this->max); + } else if (uval < (uint)this->min || uval > this->max) { /* Reset invalid discrete setting to its default value */ - uval = (uint32)(size_t)sdb->def; + uval = (uint32)(size_t)this->def; } } WriteValue(ptr, SLE_VAR_U32, (int64)uval); @@ -513,7 +502,7 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) } } - WriteValue(ptr, sd->save.conv, (int64)val); + WriteValue(ptr, this->save.conv, (int64)val); } /** @@ -610,7 +599,7 @@ static void IniLoadSettings(IniFile *ini, const SettingTable &settings_table, co case SDT_NUMX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: - Write_ValidateSetting(ptr, sd.get(), (int32)(size_t)p); + sd->AsIntSetting()->Write_ValidateSetting(object, (int32)(size_t)p); break; case SDT_STDSTRING: @@ -846,6 +835,24 @@ SettingType SettingDesc::GetType() const return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME; } +/** + * Check whether this setting is an integer type setting. + * @return True when the underlying type is an integer. + */ +bool SettingDesc::IsIntSetting() const { + return this->cmd == SDT_BOOLX || this->cmd == SDT_NUMX || this->cmd == SDT_ONEOFMANY || this->cmd == SDT_MANYOFMANY; +} + +/** + * Get the setting description of this setting as an integer setting. + * @return The integer setting description. + */ +const IntSettingDesc *SettingDesc::AsIntSetting() const +{ + assert(this->IsIntSetting()); + return static_cast<const IntSettingDesc *>(this); +} + /* Begin - Callback Functions for the various settings. */ /** Reposition the main toolbar as the setting changed. */ @@ -1451,8 +1458,8 @@ static void HandleOldDiffCustom(bool savegame) const SettingDesc *sd = GetSettingDescription(i); /* Skip deprecated options */ if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; - void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save); - Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i])); + int32 value = (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]); + sd->AsIntSetting()->Write_ValidateSetting(savegame ? &_settings_game : &_settings_newgame, value); } } @@ -1880,6 +1887,40 @@ void DeleteGRFPresetFromConfig(const char *config_name) } /** + * Handle changing a value. This performs validation of the input value and + * calls the appropriate callbacks, and saves it when the value is changed. + * @param object The object the setting is in. + * @param newval The new value for the setting. + */ +void IntSettingDesc::ChangeValue(const void *object, int32 newval) const +{ + void *var = GetVariableAddress(object, &this->save); + + int32 oldval = (int32)ReadValue(var, this->save.conv); + + this->Write_ValidateSetting(object, newval); + newval = (int32)ReadValue(var, this->save.conv); + + if (oldval == newval) return; + + if (this->proc != nullptr && !this->proc(newval)) { + /* The change was not allowed, so revert. */ + WriteValue(var, this->save.conv, (int64)oldval); + return; + } + + if (this->flags & SGF_NO_NETWORK) { + GamelogStartAction(GLAT_SETTING); + GamelogSetting(this->name, oldval, newval); + GamelogStopAction(); + } + + SetWindowClassesDirty(WC_GAME_OPTIONS); + + if (_save_config) SaveToConfig(); +} + +/** * Network-safe changing of settings (server-only). * @param tile unused * @param flags operation to perform @@ -1896,34 +1937,12 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin if (sd == nullptr) return CMD_ERROR; if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR; + if (!sd->IsIntSetting()) return CMD_ERROR; if (!sd->IsEditable(true)) return CMD_ERROR; if (flags & DC_EXEC) { - void *var = GetVariableAddress(&GetGameSettings(), &sd->save); - - int32 oldval = (int32)ReadValue(var, sd->save.conv); - int32 newval = (int32)p2; - - Write_ValidateSetting(var, sd, newval); - newval = (int32)ReadValue(var, sd->save.conv); - - if (oldval == newval) return CommandCost(); - - if (sd->proc != nullptr && !sd->proc(newval)) { - WriteValue(var, sd->save.conv, (int64)oldval); - return CommandCost(); - } - - if (sd->flags & SGF_NO_NETWORK) { - GamelogStartAction(GLAT_SETTING); - GamelogSetting(sd->name, oldval, newval); - GamelogStopAction(); - } - - SetWindowClassesDirty(WC_GAME_OPTIONS); - - if (_save_config) SaveToConfig(); + sd->AsIntSetting()->ChangeValue(&GetGameSettings(), p2); } return CommandCost(); @@ -1943,24 +1962,10 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 { const SettingDesc *sd = GetCompanySettingDescription(p1); if (sd == nullptr) return CMD_ERROR; + if (!sd->IsIntSetting()) return CMD_ERROR; if (flags & DC_EXEC) { - void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save); - - int32 oldval = (int32)ReadValue(var, sd->save.conv); - int32 newval = (int32)p2; - - Write_ValidateSetting(var, sd, newval); - newval = (int32)ReadValue(var, sd->save.conv); - - if (oldval == newval) return CommandCost(); - - if (sd->proc != nullptr && !sd->proc(newval)) { - WriteValue(var, sd->save.conv, (int64)oldval); - return CommandCost(); - } - - SetWindowClassesDirty(WC_GAME_OPTIONS); + sd->AsIntSetting()->ChangeValue(&Company::Get(_current_company)->settings, p2); } return CommandCost(); @@ -2013,14 +2018,13 @@ static uint GetCompanySettingIndex(const SettingDesc *sd) */ bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame) { - if ((sd->flags & SGF_PER_COMPANY) != 0) { + const IntSettingDesc *setting = sd->AsIntSetting(); + if ((setting->flags & SGF_PER_COMPANY) != 0) { if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) { - return DoCommandP(0, GetCompanySettingIndex(sd), value, CMD_CHANGE_COMPANY_SETTING); + return DoCommandP(0, GetCompanySettingIndex(setting), value, CMD_CHANGE_COMPANY_SETTING); } - void *var = GetVariableAddress(&_settings_client.company, &sd->save); - Write_ValidateSetting(var, sd, value); - if (sd->proc != nullptr) sd->proc((int32)ReadValue(var, sd->save.conv)); + setting->ChangeValue(&_settings_client.company, value); return true; } @@ -2028,33 +2032,22 @@ bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame) * (if any) to change. Also *hack*hack* we update the _newgame version * of settings because changing a company-based setting in a game also * changes its defaults. At least that is the convention we have chosen */ - if (sd->save.conv & SLF_NO_NETWORK_SYNC) { - void *var = GetVariableAddress(&GetGameSettings(), &sd->save); - Write_ValidateSetting(var, sd, value); - + if (setting->save.conv & SLF_NO_NETWORK_SYNC) { if (_game_mode != GM_MENU) { - void *var2 = GetVariableAddress(&_settings_newgame, &sd->save); - Write_ValidateSetting(var2, sd, value); + setting->ChangeValue(&_settings_newgame, value); } - if (sd->proc != nullptr) sd->proc((int32)ReadValue(var, sd->save.conv)); - - SetWindowClassesDirty(WC_GAME_OPTIONS); - - if (_save_config) SaveToConfig(); + setting->ChangeValue(&GetGameSettings(), value); return true; } if (force_newgame) { - void *var2 = GetVariableAddress(&_settings_newgame, &sd->save); - Write_ValidateSetting(var2, sd, value); - - if (_save_config) SaveToConfig(); + setting->ChangeValue(&_settings_newgame, value); return true; } /* send non-company-based settings over the network */ if (!_networking || (_networking && _network_server)) { - return DoCommandP(0, GetSettingIndex(sd), value, CMD_CHANGE_SETTING); + return DoCommandP(0, GetSettingIndex(setting), value, CMD_CHANGE_SETTING); } return false; } @@ -2066,8 +2059,8 @@ void SetDefaultCompanySettings(CompanyID cid) { Company *c = Company::Get(cid); for (auto &sd : _company_settings) { - void *var = GetVariableAddress(&c->settings, &sd->save); - Write_ValidateSetting(var, sd.get(), (int32)(size_t)sd->def); + const IntSettingDesc *int_setting = sd->AsIntSetting(); + int_setting->Write_ValidateSetting(&c->settings, (int32)(size_t)int_setting->def); } } @@ -2256,7 +2249,7 @@ static void LoadSettings(const SettingTable &settings, void *object) void *ptr = GetVariableAddress(object, sld); if (!SlObjectMember(ptr, sld)) continue; - if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd.get(), ReadValue(ptr, sld->conv)); + if (osd->IsIntSetting()) osd->AsIntSetting()->Write_ValidateSetting(object, ReadValue(ptr, sld->conv)); } } diff --git a/src/settings_internal.h b/src/settings_internal.h index ee8b59be1..7b37ac267 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -110,6 +110,8 @@ struct SettingDesc { bool IsEditable(bool do_command = false) const; SettingType GetType() const; + bool IsIntSetting() const; + const struct IntSettingDesc *AsIntSetting() const; /** * Format the value of the setting associated with this object. @@ -129,6 +131,9 @@ struct IntSettingDesc : SettingDesc { proc, many_cnvt, cat, startup) {} virtual ~IntSettingDesc() {} + void ChangeValue(const void *object, int32 newvalue) const; + void Write_ValidateSetting(const void *object, int32 value) const; + void FormatValue(char *buf, const char *last, const void *object) const override; }; |