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authorfrosch <frosch@openttd.org>2012-06-13 18:58:29 +0000
committerfrosch <frosch@openttd.org>2012-06-13 18:58:29 +0000
commitbca5ba1d262bcbe95eea7536b6be80a345a22132 (patch)
treea68160962151b04bf3a602a6a647fa2732ec1533
parent36766befb2eee72b4c0c6a4de8f3c401e622a691 (diff)
downloadopenttd-bca5ba1d262bcbe95eea7536b6be80a345a22132.tar.xz
(svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints.
-rw-r--r--src/ai/ai_gui.cpp33
1 files changed, 19 insertions, 14 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 96b5fdfe8..f0cdf8d3d 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -14,6 +14,7 @@
#include "../error.h"
#include "../settings_gui.h"
#include "../querystring_gui.h"
+#include "../stringfilter_type.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../strings_func.h"
@@ -973,6 +974,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
bool show_break_box; ///< Whether the break/debug box is visible.
static bool break_check_enabled; ///< Stop an AI when it prints a matching string
static char break_string[MAX_BREAK_STR_STRING_LENGTH]; ///< The string to match to the AI output
+ static StringFilter break_string_filter; ///< Log filter for break.
static bool case_sensitive_break_check; ///< Is the matching done case-sensitive
int highlight_row; ///< The output row that matches the given string, or -1
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
@@ -1286,6 +1288,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
if (this->HandleEditBoxKey(WID_AID_BREAK_STR_EDIT_BOX, key, keycode, state) != HEBR_NOT_FOCUSED) {
/* Save the current string to static member so it can be restored next time the window is opened */
strecpy(this->break_string, this->edit_str_buf, lastof(this->break_string));
+ break_string_filter.SetFilterTerm(this->break_string);
}
return state;
}
@@ -1313,25 +1316,26 @@ struct AIDebugWindow : public QueryStringBaseWindow {
/* If the log message is related to the active company tab, check the break string.
* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
- if (ai_debug_company != OWNER_DEITY && !gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
+ if (ai_debug_company != OWNER_DEITY && !gui_scope && data == ai_debug_company && this->break_check_enabled && !this->break_string_filter.IsEmpty()) {
/* Get the log instance of the active company */
ScriptLog::LogData *log = this->GetLogPointer();
- if (log != NULL && case_sensitive_break_check?
- strstr(log->lines[log->pos], this->edit_str_buf) != 0 :
- strcasestr(log->lines[log->pos], this->edit_str_buf) != 0) {
+ if (log != NULL) {
+ this->break_string_filter.ResetState();
+ this->break_string_filter.AddLine(log->lines[log->pos]);
+ if (this->break_string_filter.GetState()) {
+ AI::Suspend(ai_debug_company);
+ if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
+ DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
+ }
- AI::Suspend(ai_debug_company);
- if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
- DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
- }
+ /* Make it possible to click on the continue button */
+ this->EnableWidget(WID_AID_CONTINUE_BTN);
+ this->SetWidgetDirty(WID_AID_CONTINUE_BTN);
- /* Make it possible to click on the continue button */
- this->EnableWidget(WID_AID_CONTINUE_BTN);
- this->SetWidgetDirty(WID_AID_CONTINUE_BTN);
-
- /* Highlight row that matched */
- this->highlight_row = log->pos;
+ /* Highlight row that matched */
+ this->highlight_row = log->pos;
+ }
}
}
}
@@ -1348,6 +1352,7 @@ CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY;
char AIDebugWindow::break_string[MAX_BREAK_STR_STRING_LENGTH] = "";
bool AIDebugWindow::break_check_enabled = true;
bool AIDebugWindow::case_sensitive_break_check = false;
+StringFilter AIDebugWindow::break_string_filter(&AIDebugWindow::case_sensitive_break_check);
/** Make a number of rows with buttons for each company for the AI debug window. */
NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)