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authortranslators <translators@openttd.org>2019-06-17 19:45:45 +0200
committerTranslators <translators@openttd.org>2019-06-17 19:45:45 +0200
commitb878891289dd609bbee24614c330dae9ab575f80 (patch)
treef057e564396e9b99b63fc421aa7f8f8d2a23f686
parent7ad9971cf051c42297c23d8b586f190501b605c0 (diff)
downloadopenttd-b878891289dd609bbee24614c330dae9ab575f80.tar.xz
Update: Translations from eints
english (us): 38 changes by njn
-rw-r--r--src/lang/english_US.txt38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt
index aca755c70..6bf3ba3dd 100644
--- a/src/lang/english_US.txt
+++ b/src/lang/english_US.txt
@@ -237,6 +237,8 @@ STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select f
STR_BUTTON_SORT_BY :{BLACK}Sort by
STR_BUTTON_LOCATION :{BLACK}Location
STR_BUTTON_RENAME :{BLACK}Rename
+STR_BUTTON_CATCHMENT :{BLACK}Coverage
+STR_TOOLTIP_CATCHMENT :{BLACK}Toggle coverage area display
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
@@ -265,6 +267,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}By enabl
STR_BUTTON_DEFAULT :{BLACK}Default
STR_BUTTON_CANCEL :{BLACK}Cancel
STR_BUTTON_OK :{BLACK}OK
+STR_WARNING_PASSWORD_SECURITY :{YELLOW}Warning: Server administrators may be able to read any text entered here.
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
@@ -338,6 +341,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
+STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build streetcar lines
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
@@ -358,6 +362,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscap
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
+STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Streetcar line construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
@@ -933,6 +938,9 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN)
+STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
+STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY)
+STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
@@ -1483,6 +1491,9 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in mu
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
+STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING}
+STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
+STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Maintenance intervals are in percents: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether maintenance of vehicles is triggered by the time passed since last maintenance or by reliability dropping by a certain percentage of the maximum reliability
@@ -2431,7 +2442,11 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build ro
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build streetcar tunnel. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for streetcar track construction
+STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convert/Upgrade the type of streetcar. Shift toggles building/showing cost estimate
+STR_ROAD_NAME_ROAD :Road
+STR_ROAD_NAME_TRAM :Streetcar line
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
@@ -2616,8 +2631,11 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING}
+STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Road type: {LTBLUE}{STRING}
+STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Streetcar type: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
+STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
@@ -2727,6 +2745,7 @@ STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
STR_FRAMERATE_CURRENT :{WHITE}Current
STR_FRAMERATE_AVERAGE :{WHITE}Average
+STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
@@ -2734,6 +2753,9 @@ STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
+STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
+STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
+STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
@@ -3357,6 +3379,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastr
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
+STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Streetcar pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
@@ -3465,9 +3488,11 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Ve
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
+STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Streetcars
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
+STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles
STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
############ range for vehicle availability ends
@@ -3633,10 +3658,12 @@ STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railroad locomotive
+STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :electrified railway locomotive
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
+STR_ENGINE_PREVIEW_TRAM_VEHICLE :streetcar
STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
STR_ENGINE_PREVIEW_SHIP :ship
@@ -3678,14 +3705,18 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch b
STR_REPLACE_ENGINES :Engines
STR_REPLACE_WAGONS :Cars
STR_REPLACE_ALL_RAILTYPE :All rail vehicles
+STR_REPLACE_ALL_ROADTYPE :All road vehicles
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
+STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
+STR_REPLACE_ROAD_VEHICLES :Road Vehicles
+STR_REPLACE_TRAM_VEHICLES :Streetcars
STR_REPLACE_REMOVE_WAGON :{BLACK}Car removal: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer
@@ -4409,6 +4440,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suita
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Grade crossings not allowed for this rail type
+STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Level crossings not allowed for this road type
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here...
@@ -4428,6 +4460,12 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't re
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no streetcar track
+STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Can't convert road type here...
+STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Can't convert streetcar type here...
+STR_ERROR_NO_SUITABLE_ROAD :{WHITE}No suitable road
+STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}No suitable streetcar line
+STR_ERROR_INCOMPATIBLE_ROAD :{WHITE}... incompatible road
+STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... incompatible streetcar line
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...