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author | Peter Nelson <peter1138@openttd.org> | 2021-04-22 19:07:20 +0100 |
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committer | PeterN <peter@fuzzle.org> | 2021-04-30 17:08:15 +0100 |
commit | af70195e448e1a934fe921efcb9450ead99cb49e (patch) | |
tree | 50751e550a1c1e4ff47d9a93300fefc604c0b9d6 | |
parent | 1df510c297636652d826c512b009015f3de3a3b8 (diff) | |
download | openttd-af70195e448e1a934fe921efcb9450ead99cb49e.tar.xz |
Fix: Tidy up sizing of sprite aligner window sprite list.
-rw-r--r-- | src/newgrf_debug_gui.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp index bd78deee9..3a5e05a77 100644 --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -863,8 +863,9 @@ struct SpriteAlignerWindow : Window { size->height = ScaleGUITrad(200); break; case WID_SA_LIST: - resize->height = std::max(11, FONT_HEIGHT_NORMAL + 1); + resize->height = FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; resize->width = 1; + fill->height = resize->height; break; default: break; |