diff options
author | rubidium <rubidium@openttd.org> | 2007-08-05 17:43:04 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-08-05 17:43:04 +0000 |
commit | ab5fa3add2f5f2feeb8f48127f6ee5ab69d42f65 (patch) | |
tree | 0eafac3ddee78188054a0844f0525a87e5435999 | |
parent | f6933e18701de289a439b658282549079d511b19 (diff) | |
download | openttd-ab5fa3add2f5f2feeb8f48127f6ee5ab69d42f65.tar.xz |
(svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(.
-rw-r--r-- | src/aircraft.h | 2 | ||||
-rw-r--r-- | src/roadveh.h | 2 | ||||
-rw-r--r-- | src/ship.h | 2 | ||||
-rw-r--r-- | src/train.h | 2 | ||||
-rw-r--r-- | src/vehicle.cpp | 18 | ||||
-rw-r--r-- | src/vehicle.h | 2 |
6 files changed, 17 insertions, 11 deletions
diff --git a/src/aircraft.h b/src/aircraft.h index 2f5f14b90..ccf9a242b 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -128,7 +128,7 @@ struct Aircraft : public Vehicle { Aircraft() { this->type = VEH_AIRCRAFT; } /** We want to 'destruct' the right class. */ - virtual ~Aircraft() {} + virtual ~Aircraft() { this->PreDestructor(); } const char *GetTypeString() const { return "aircraft"; } void MarkDirty(); diff --git a/src/roadveh.h b/src/roadveh.h index a66c01263..95a4f2470 100644 --- a/src/roadveh.h +++ b/src/roadveh.h @@ -72,7 +72,7 @@ struct RoadVehicle : public Vehicle { RoadVehicle() { this->type = VEH_ROAD; } /** We want to 'destruct' the right class. */ - virtual ~RoadVehicle() {} + virtual ~RoadVehicle() { this->PreDestructor(); } const char *GetTypeString() const { return "road vehicle"; } void MarkDirty(); diff --git a/src/ship.h b/src/ship.h index 0ca73ee95..304872758 100644 --- a/src/ship.h +++ b/src/ship.h @@ -37,7 +37,7 @@ struct Ship: public Vehicle { Ship() { this->type = VEH_SHIP; } /** We want to 'destruct' the right class. */ - virtual ~Ship() {} + virtual ~Ship() { this->PreDestructor(); } const char *GetTypeString() const { return "ship"; } void MarkDirty(); diff --git a/src/train.h b/src/train.h index 54eb23442..8d16a988e 100644 --- a/src/train.h +++ b/src/train.h @@ -262,7 +262,7 @@ struct Train : public Vehicle { Train() { this->type = VEH_TRAIN; } /** We want to 'destruct' the right class. */ - virtual ~Train() {} + virtual ~Train() { this->PreDestructor(); } const char *GetTypeString() const { return "train"; } void MarkDirty(); diff --git a/src/vehicle.cpp b/src/vehicle.cpp index c2fbe0548..c845a00b0 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -562,7 +562,7 @@ bool IsEngineCountable(const Vehicle *v) } } -Vehicle::~Vehicle() +void Vehicle::PreDestructor() { if (IsValidStationID(this->last_station_visited)) { GetStation(this->last_station_visited)->loading_vehicles.remove(this); @@ -579,8 +579,6 @@ Vehicle::~Vehicle() if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id); } - DeleteVehicleNews(this->index, INVALID_STRING_ID); - this->QuickFree(); if (this->type == VEH_ROAD) ClearSlot(this); @@ -589,10 +587,7 @@ Vehicle::~Vehicle() } this->cargo.Truncate(0); - UpdateVehiclePosHash(this, INVALID_COORD, 0); - this->next_hash = NULL; - this->next_new_hash = NULL; - if (IsPlayerBuildableVehicleType(this)) DeleteVehicleOrders(this); + DeleteVehicleOrders(this); /* Now remove any artic part. This will trigger an other * destroy vehicle, which on his turn can remove any @@ -600,6 +595,15 @@ Vehicle::~Vehicle() if ((this->type == VEH_TRAIN && EngineHasArticPart(this)) || (this->type == VEH_ROAD && RoadVehHasArticPart(this))) { delete this->next; } +} + +Vehicle::~Vehicle() +{ + UpdateVehiclePosHash(this, INVALID_COORD, 0); + this->next_hash = NULL; + this->next_new_hash = NULL; + + DeleteVehicleNews(this->index, INVALID_STRING_ID); new (this) InvalidVehicle(); } diff --git a/src/vehicle.h b/src/vehicle.h index bdd646987..743987763 100644 --- a/src/vehicle.h +++ b/src/vehicle.h @@ -347,6 +347,8 @@ struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> { /** Create a new vehicle */ Vehicle(); + /** Destroy all stuff that (still) needs the virtual functions to work properly */ + void PreDestructor(); /** We want to 'destruct' the right class. */ virtual ~Vehicle(); |