diff options
author | glx <glx@openttd.org> | 2007-12-19 02:41:25 +0000 |
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committer | glx <glx@openttd.org> | 2007-12-19 02:41:25 +0000 |
commit | a9dafdff48fa8b47720a018819e6784a85870034 (patch) | |
tree | 69290a588f557e9b28580c1bd265bd6f4ab47dd5 | |
parent | b8196d36e7f0104fb562eef67984e54ff107eae4 (diff) | |
download | openttd-a9dafdff48fa8b47720a018819e6784a85870034.tar.xz |
(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
-rw-r--r-- | src/station_cmd.cpp | 2 | ||||
-rw-r--r-- | src/water.h | 1 | ||||
-rw-r--r-- | src/water_cmd.cpp | 2 |
3 files changed, 3 insertions, 2 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 9d47cfb22..38a1af494 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1908,7 +1908,7 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags) /* We have to set the water tile's state to the same state as before the * buoy was placed. Otherwise one could plant a buoy on a canal edge, * remove it and flood the land (if the canal edge is at level 0) */ - MakeWaterOrCanalDependingOnSurroundings(tile, GetTileOwner(tile)); + MakeWaterOrCanalDependingOnOwner(tile, GetTileOwner(tile)); MarkTileDirtyByTile(tile); UpdateStationVirtCoordDirty(st); diff --git a/src/water.h b/src/water.h index e279119f1..27f411e0f 100644 --- a/src/water.h +++ b/src/water.h @@ -8,6 +8,7 @@ void TileLoop_Water(TileIndex tile); void DrawShipDepotSprite(int x, int y, int image); void DrawCanalWater(TileIndex tile); +void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o); void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o); #endif /* WATER_H */ diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 5529b8a3c..f26e3a109 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -140,7 +140,7 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 return cost.AddCost(_price.build_ship_depot); } -static void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o) +void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o) { if (o == OWNER_WATER) { MakeWater(tile); |