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authorDarkvater <darkvater@openttd.org>2006-08-05 00:59:45 +0000
committerDarkvater <darkvater@openttd.org>2006-08-05 00:59:45 +0000
commita9251d2d02a17467343284442ee6857012e27c31 (patch)
tree6c1c325e24d7182ffd6868b3118786d9a3bcf41d
parent198f6caf20bf425bd1d3c8b91291f58213f6b60b (diff)
downloadopenttd-a9251d2d02a17467343284442ee6857012e27c31.tar.xz
(svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
-rw-r--r--console_cmds.c4
-rw-r--r--fios.c22
-rw-r--r--fios.h44
-rw-r--r--hal.h49
-rw-r--r--misc_gui.c14
-rw-r--r--network_gui.c2
-rw-r--r--os2.c7
-rw-r--r--unix.c4
-rw-r--r--win32.c5
9 files changed, 68 insertions, 83 deletions
diff --git a/console_cmds.c b/console_cmds.c
index 5d76687bc..7101961fe 100644
--- a/console_cmds.c
+++ b/console_cmds.c
@@ -15,7 +15,7 @@
#include "network_udp.h"
#include "command.h"
#include "settings.h"
-#include "hal.h" /* for file list */
+#include "fios.h"
#include "vehicle.h"
#include "station.h"
#include "strings.h"
@@ -345,7 +345,7 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
}
// XXX - Workaround for broken file handling
- FiosGetSavegameList(&_fios_num, SLD_LOAD_GAME);
+ FiosGetSavegameList(SLD_LOAD_GAME);
FiosFreeSavegameList();
FiosGetDescText(&path, NULL);
diff --git a/fios.c b/fios.c
index b40eb0f26..1b1c1af2a 100644
--- a/fios.c
+++ b/fios.c
@@ -11,7 +11,6 @@
#include "variables.h"
#include "functions.h"
#include "table/strings.h"
-#include "hal.h"
#include "fios.h"
#include <sys/types.h>
#include <sys/stat.h>
@@ -23,9 +22,12 @@
# include <dirent.h>
#endif /* WIN32 */
-char *_fios_path;
-FiosItem *_fios_items;
-int _fios_count, _fios_alloc;
+/* Variables to display file lists */
+int _fios_num;
+
+static char *_fios_path;
+static FiosItem *_fios_items;
+static int _fios_count, _fios_alloc;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
@@ -184,7 +186,7 @@ typedef byte fios_getlist_callback_proc(int mode, const char *filename, const ch
* @param mode The mode we are in. Some modes don't allow 'parent'.
* @param callback The function that is called where you need to do the filtering.
* @return Return the list of files. */
-static FiosItem *FiosGetFileList(int *num, int mode, fios_getlist_callback_proc *callback_proc)
+static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_proc)
{
struct stat sb;
struct dirent *dirent;
@@ -265,7 +267,7 @@ static FiosItem *FiosGetFileList(int *num, int mode, fios_getlist_callback_proc
/* Show drives */
if (mode != SLD_NEW_GAME) FiosGetDrives();
- *num = _fios_count;
+ _fios_num = _fios_count;
return _fios_items;
}
@@ -305,7 +307,7 @@ static byte FiosGetSavegameListCallback(int mode, const char *file, const char *
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList
*/
-FiosItem *FiosGetSavegameList(int *num, int mode)
+FiosItem *FiosGetSavegameList(int mode)
{
static char *_fios_save_path = NULL;
@@ -316,7 +318,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
_fios_path = _fios_save_path;
- return FiosGetFileList(num, mode, &FiosGetSavegameListCallback);
+ return FiosGetFileList(mode, &FiosGetSavegameListCallback);
}
/**
@@ -353,7 +355,7 @@ static byte FiosGetScenarioListCallback(int mode, const char *file, const char *
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList
*/
-FiosItem *FiosGetScenarioList(int *num, int mode)
+FiosItem *FiosGetScenarioList(int mode)
{
static char *_fios_scn_path = NULL;
@@ -364,5 +366,5 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
_fios_path = _fios_scn_path;
- return FiosGetFileList(num, mode, &FiosGetScenarioListCallback);
+ return FiosGetFileList(mode, &FiosGetScenarioListCallback);
}
diff --git a/fios.h b/fios.h
index 76c63b99c..5b29c40b6 100644
--- a/fios.h
+++ b/fios.h
@@ -3,6 +3,50 @@
#ifndef FIOS_H
#define FIOS_H
+/* Deals with finding savegames */
+typedef struct {
+ byte type;
+ uint64 mtime;
+ char title[64];
+ char name[256 - 12 - 64];
+} FiosItem;
+
+enum {
+ FIOS_TYPE_DRIVE = 0,
+ FIOS_TYPE_PARENT = 1,
+ FIOS_TYPE_DIR = 2,
+ FIOS_TYPE_FILE = 3,
+ FIOS_TYPE_OLDFILE = 4,
+ FIOS_TYPE_SCENARIO = 5,
+ FIOS_TYPE_OLD_SCENARIO = 6,
+ FIOS_TYPE_DIRECT = 7,
+ FIOS_TYPE_INVALID = 255,
+};
+
+/* Variables to display file lists */
+extern FiosItem *_fios_list; // defined in misc_gui.c
+extern int _fios_num; // defined in fios.c, read_only version of _fios_count
+extern int _saveload_mode; // defined in misc_gui.c
+
+// Get a list of savegames
+FiosItem *FiosGetSavegameList(int mode);
+// Get a list of scenarios
+FiosItem *FiosGetScenarioList(int mode);
+// Free the list of savegames
+void FiosFreeSavegameList(void);
+// Browse to. Returns a filename w/path if we reached a file.
+char *FiosBrowseTo(const FiosItem *item);
+// Return path, free space and stringID
+StringID FiosGetDescText(const char **path, uint32 *total_free);
+// Delete a name
+bool FiosDelete(const char *name);
+// Make a filename from a name
+void FiosMakeSavegameName(char *buf, const char *name, size_t size);
+// Allocate a new FiosItem
+FiosItem *FiosAlloc(void);
+
+int CDECL compare_FiosItems(const void *a, const void *b);
+
/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)
#include <windows.h>
diff --git a/hal.h b/hal.h
index 699d3f4d6..fcae56719 100644
--- a/hal.h
+++ b/hal.h
@@ -44,55 +44,6 @@ enum DriverType {
void GameLoop(void);
-
-// Deals with finding savegames
-typedef struct {
- byte type;
- uint64 mtime;
- char title[64];
- char name[256-12-64];
-} FiosItem;
-
-enum {
- FIOS_TYPE_DRIVE = 0,
- FIOS_TYPE_PARENT = 1,
- FIOS_TYPE_DIR = 2,
- FIOS_TYPE_FILE = 3,
- FIOS_TYPE_OLDFILE = 4,
- FIOS_TYPE_SCENARIO = 5,
- FIOS_TYPE_OLD_SCENARIO = 6,
- FIOS_TYPE_DIRECT = 7,
- FIOS_TYPE_INVALID = 255,
-};
-
-
-// Variables to display file lists
-FiosItem *_fios_list;
-int _fios_num;
-int _saveload_mode;
-
-// get the name of an oldstyle savegame
-void GetOldSaveGameName(char *title, const char *path, const char *file);
-
-// Get a list of savegames
-FiosItem *FiosGetSavegameList(int *num, int mode);
-// Get a list of scenarios
-FiosItem *FiosGetScenarioList(int *num, int mode);
-// Free the list of savegames
-void FiosFreeSavegameList(void);
-// Browse to. Returns a filename w/path if we reached a file.
-char *FiosBrowseTo(const FiosItem *item);
-// Return path, free space and stringID
-StringID FiosGetDescText(const char **path, uint32 *tot);
-// Delete a name
-bool FiosDelete(const char *name);
-// Make a filename from a name
-void FiosMakeSavegameName(char *buf, const char *name, size_t size);
-// Allocate a new FiosItem
-FiosItem *FiosAlloc(void);
-
-int CDECL compare_FiosItems(const void *a, const void *b);
-
void CreateConsole(void);
#if defined(WIN32) || defined(WIN64) || defined(__WATCOMC__)
diff --git a/misc_gui.c b/misc_gui.c
index 8e44261fb..dd8af7368 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "hal.h"
#include "debug.h"
#include "functions.h"
#include "gfxinit.h"
@@ -26,7 +27,10 @@
#include "vehicle.h"
#include "train.h"
-#include "hal.h" // for file list
+#include "fios.h"
+/* Variables to display file lists */
+FiosItem *_fios_list;
+int _saveload_mode;
static bool _fios_path_changed;
static bool _savegame_sort_dirty;
@@ -1160,16 +1164,14 @@ void BuildFileList(void)
{
_fios_path_changed = true;
FiosFreeSavegameList();
+
switch (_saveload_mode) {
case SLD_NEW_GAME:
case SLD_LOAD_SCENARIO:
case SLD_SAVE_SCENARIO:
- _fios_list = FiosGetScenarioList(&_fios_num, _saveload_mode);
- break;
+ _fios_list = FiosGetScenarioList(_saveload_mode); break;
- default:
- _fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode);
- break;
+ default: _fios_list = FiosGetSavegameList(_saveload_mode); break;
}
}
diff --git a/network_gui.c b/network_gui.c
index eb7e37b4b..24e42ff12 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -7,7 +7,7 @@
#include "table/sprites.h"
#include "network.h"
-#include "hal.h" // for file list
+#include "fios.h"
#ifdef ENABLE_NETWORK
diff --git a/os2.c b/os2.c
index 3783d493e..18dcf9f0f 100644
--- a/os2.c
+++ b/os2.c
@@ -2,7 +2,6 @@
#include "stdafx.h"
#include "openttd.h"
-#include "hal.h"
#include "variables.h"
#include "string.h"
#include "table/strings.h"
@@ -24,11 +23,7 @@
#include <os2.h>
#include <i86.h>
-extern char *_fios_path;
-extern FiosItem *_fios_items;
-extern int _fios_count, _fios_alloc;
-
-bool FioIsRoot(const char *path)
+bool FiosIsRoot(const char *file)
{
return path[3] == '\0';
}
diff --git a/unix.c b/unix.c
index 72f9e9d32..0fc66591c 100644
--- a/unix.c
+++ b/unix.c
@@ -6,7 +6,6 @@
#include "window.h"
#include "string.h"
#include "table/strings.h"
-#include "hal.h"
#include "variables.h"
#include <dirent.h>
@@ -48,9 +47,6 @@ ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
#include <SDL.h>
#endif
#endif
-extern char *_fios_path;
-extern FiosItem *_fios_items;
-extern int _fios_count, _fios_alloc;
bool FiosIsRoot(const char *path)
{
diff --git a/win32.c b/win32.c
index ee42bba38..0df8ed6b1 100644
--- a/win32.c
+++ b/win32.c
@@ -4,7 +4,6 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
-#include "hal.h"
#include "macros.h"
#include "saveload.h"
#include "string.h"
@@ -706,10 +705,6 @@ int closedir(DIR *d)
return 0;
}
-extern char *_fios_path;
-extern FiosItem *_fios_items;
-extern int _fios_count, _fios_alloc;
-
bool FiosIsRoot(const char *file)
{
return file[3] == '\0'; // C:\...