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author | KUDr <kudr@openttd.org> | 2007-06-24 13:22:41 +0000 |
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committer | KUDr <kudr@openttd.org> | 2007-06-24 13:22:41 +0000 |
commit | a7d5363e65d23f3684c4bc93be18f8f13f11d134 (patch) | |
tree | 2d3db9bb0493e4e8852b8c6ecc5dceaedb7f0b98 | |
parent | ef4c335cb4cffa16660944e16e2f1485b1b2188b (diff) | |
download | openttd-a7d5363e65d23f3684c4bc93be18f8f13f11d134.tar.xz |
(svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate.
-rw-r--r-- | src/vehicle.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index b4c3daf92..4dc94f69b 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -773,14 +773,6 @@ static VehicleTickProc* _vehicle_tick_procs[] = { void CallVehicleTicks() { -#ifdef ENABLE_NETWORK - /* hotfix for desync problem: - * for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients */ - if (_networking) { - YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK); - } -#endif //ENABLE_NETWORK - _first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick Station *st; |