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authorStephan <5377412+Taschi120@users.noreply.github.com>2021-07-09 21:44:02 +0200
committerGitHub <noreply@github.com>2021-07-09 21:44:02 +0200
commita70aa5df4938a6a4459690c4666a5c39a3f5bf98 (patch)
treeb5296b3077a2268dda8394bfc0745dac81d3345a
parentce813ce644c58bbf07509eb8c409ec60512deaf0 (diff)
downloadopenttd-a70aa5df4938a6a4459690c4666a5c39a3f5bf98.tar.xz
Add #9188: netsave now keeps multiple version around, similar to autosave (#9395)
-rw-r--r--src/network/network_client.cpp8
-rw-r--r--src/openttd.cpp20
-rw-r--r--src/saveload/saveload.cpp34
-rw-r--r--src/saveload/saveload.h2
4 files changed, 40 insertions, 24 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 779ffe6fd..fe4d1249c 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -132,12 +132,8 @@ struct PacketReader : LoadFilter {
*/
void ClientNetworkEmergencySave()
{
- if (!_settings_client.gui.autosave_on_network_disconnect) return;
- if (!_networking) return;
-
- const char *filename = "netsave.sav";
- Debug(net, 3, "Performing emergency save: {}", filename);
- SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
+ static int _netsave_ctr = 0;
+ DoAutoOrNetsave(_netsave_ctr, true);
}
diff --git a/src/openttd.cpp b/src/openttd.cpp
index aba1ae986..904cdbbb1 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1392,24 +1392,8 @@ void StateGameLoop()
*/
static void DoAutosave()
{
- char buf[MAX_PATH];
-
- if (_settings_client.gui.keep_all_autosave) {
- GenerateDefaultSaveName(buf, lastof(buf));
- strecat(buf, ".sav", lastof(buf));
- } else {
- static int _autosave_ctr = 0;
-
- /* generate a savegame name and number according to _settings_client.gui.max_num_autosaves */
- seprintf(buf, lastof(buf), "autosave%d.sav", _autosave_ctr);
-
- if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
- }
-
- Debug(sl, 2, "Autosaving to '{}'", buf);
- if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
- ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
- }
+ static int _autosave_ctr = 0;
+ DoAutoOrNetsave(_autosave_ctr);
}
/**
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 74978c4db..d771bf526 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -3323,6 +3323,40 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
}
}
+/**
+ * Create an autosave or netsave.
+ * @param counter A reference to the counter variable to be used for rotating the file name.
+ * @param netsave Indicates if this is a regular autosave or a netsave.
+ */
+void DoAutoOrNetsave(int &counter, bool netsave)
+{
+ char buf[MAX_PATH];
+
+ if (_settings_client.gui.keep_all_autosave) {
+ GenerateDefaultSaveName(buf, lastof(buf));
+ if (!netsave) {
+ strecat(buf, ".sav", lastof(buf));
+ } else {
+ strecat(buf, "-netsave.sav", lastof(buf));
+ }
+ } else {
+ /* Generate a savegame name and number according to _settings_client.gui.max_num_autosaves. */
+ if (!netsave) {
+ seprintf(buf, lastof(buf), "autosave%d.sav", counter);
+ } else {
+ seprintf(buf, lastof(buf), "netsave%d.sav", counter);
+ }
+
+ if (++counter >= _settings_client.gui.max_num_autosaves) counter = 0;
+ }
+
+ Debug(sl, 2, "Autosaving to '{}'", buf);
+ if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
+ ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
+ }
+}
+
+
/** Do a save when exiting the game (_settings_client.gui.autosave_on_exit) */
void DoExitSave()
{
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 7fc802713..d79bc1416 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -381,6 +381,8 @@ void WaitTillSaved();
void ProcessAsyncSaveFinish();
void DoExitSave();
+void DoAutoOrNetsave(int &counter, bool netsave = false);
+
SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded);
SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);