diff options
author | belugas <belugas@openttd.org> | 2007-04-04 04:08:47 +0000 |
---|---|---|
committer | belugas <belugas@openttd.org> | 2007-04-04 04:08:47 +0000 |
commit | a1b7fb8909cae096e6b3277ee2c0fb35f3b5e81d (patch) | |
tree | 902b2ac5cfeb039f5d1802999fab586ea8329cc8 | |
parent | f81217bcf4cf2532e28e5c264bdb811d4882981b (diff) | |
download | openttd-a1b7fb8909cae096e6b3277ee2c0fb35f3b5e81d.tar.xz |
(svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that...
-rw-r--r-- | src/unix.cpp | 20 | ||||
-rw-r--r-- | src/unmovable.h | 2 | ||||
-rw-r--r-- | src/unmovable_cmd.cpp | 32 | ||||
-rw-r--r-- | src/unmovable_map.h | 2 | ||||
-rw-r--r-- | src/variables.h | 86 | ||||
-rw-r--r-- | src/vehicle.cpp | 126 | ||||
-rw-r--r-- | src/vehicle.h | 53 | ||||
-rw-r--r-- | src/vehicle_gui.cpp | 19 | ||||
-rw-r--r-- | src/vehicle_gui.h | 2 | ||||
-rw-r--r-- | src/viewport.cpp | 92 | ||||
-rw-r--r-- | src/viewport.h | 30 | ||||
-rw-r--r-- | src/void_map.h | 2 |
12 files changed, 252 insertions, 214 deletions
diff --git a/src/unix.cpp b/src/unix.cpp index ddcd3aa57..72ac0db12 100644 --- a/src/unix.cpp +++ b/src/unix.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file unix.cpp */ + #include "stdafx.h" #include "openttd.h" #include "functions.h" @@ -27,7 +29,7 @@ #include <exec/types.h> ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;) -// The system supplied definition of SIG_IGN does not match +/* The system supplied definition of SIG_IGN does not match */ #undef SIG_IGN #define SIG_IGN (void (*)(int))1 #endif /* __MORPHOS__ */ @@ -39,7 +41,7 @@ ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;) #if defined(__APPLE__) #if defined(WITH_SDL) - //the mac implementation needs this file included in the same file as main() + /*the mac implementation needs this file included in the same file as main() */ #include <SDL.h> #endif #endif @@ -104,11 +106,11 @@ void ShowInfo(const char *str) void ShowOSErrorBox(const char *buf) { #if defined(__APPLE__) - // this creates an NSAlertPanel with the contents of 'buf' - // this is the native and nicest way to do this on OSX + /* this creates an NSAlertPanel with the contents of 'buf' + * this is the native and nicest way to do this on OSX */ ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" ); #else - // all systems, but OSX + /* all systems, but OSX */ fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf); #endif } @@ -151,10 +153,10 @@ bool InsertTextBufferClipboard(Textbuf *tb) } -// multi os compatible sleep function +/* multi os compatible sleep function */ #ifdef __AMIGA__ -// usleep() implementation +/* usleep() implementation */ # include <devices/timer.h> # include <dos/dos.h> @@ -174,7 +176,7 @@ void CSleep(int milliseconds) ULONG signals; ULONG TimerSigBit = 1 << TimerPort->mp_SigBit; - // send IORequest + /* send IORequest */ TimerRequest->tr_node.io_Command = TR_ADDREQUEST; TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000; TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000; @@ -243,7 +245,7 @@ static const char *convert_tofrom_fs(iconv_t convd, const char *name) } *outbuf = '\0'; - // FIX: invalid characters will abort conversion, but they shouldn't occur? + /* FIX: invalid characters will abort conversion, but they shouldn't occur? */ return buf; } diff --git a/src/unmovable.h b/src/unmovable.h index d7483aa6e..133f6546f 100644 --- a/src/unmovable.h +++ b/src/unmovable.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file unmovable.h */ + #ifndef UNMOVABLE_H #define UNMOVABLE_H diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index cbed97cda..23483f159 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file unmovable_cmd.cpp */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h" @@ -44,7 +46,7 @@ static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags) InvalidateWindow(WC_COMPANY, pid); } - // cost of relocating company is 1% of company value + /* cost of relocating company is 1% of company value */ return CalculateCompanyValue(p) / 100; } @@ -69,12 +71,14 @@ void UpdateCompanyHQ(Player *p, uint score) MarkTileDirtyByTile(tile + TileDiffXY(1, 1)); } +extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station); + /** Build or relocate the HQ. This depends if the HQ is already built or not * @param tile tile where the HQ will be built or relocated to + * @param flags type of operation * @param p1 unused * @param p2 unused */ -extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station); int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Player *p = GetPlayer(_current_player); @@ -87,7 +91,7 @@ int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (CmdFailed(ret)) return ret; cost = ret; - if (p->location_of_house != 0) { /* Moving HQ */ + if (p->location_of_house != 0) { // Moving HQ cost += DestroyCompanyHQ(_current_player, flags); } @@ -224,7 +228,7 @@ static int32 ClearTile_Unmovable(TileIndex tile, byte flags) return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA); } - // checks if you're allowed to remove unmovable things + /* checks if you're allowed to remove unmovable things */ if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); @@ -252,14 +256,14 @@ static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac) level = GetCompanyHQSize(tile) + 1; - // Top town building generates 10, so to make HQ interesting, the top - // type makes 20. + /* Top town building generates 10, so to make HQ interesting, the top + * type makes 20. */ ac[CT_PASSENGERS] = max(1U, level); - // Top town building generates 4, HQ can make up to 8. The - // proportion passengers:mail is different because such a huge - // commercial building generates unusually high amount of mail - // correspondence per physical visitor. + /* Top town building generates 4, HQ can make up to 8. The + * proportion passengers:mail is different because such a huge + * commercial building generates unusually high amount of mail + * correspondence per physical visitor. */ ac[CT_MAIL] = max(1U, level / 2); } @@ -295,16 +299,16 @@ static void TileLoop_Unmovable(TileIndex tile) assert(level < 6); r = Random(); - // Top town buildings generate 250, so the top HQ type makes 256. + /* Top town buildings generate 250, so the top HQ type makes 256. */ if (GB(r, 0, 8) < (256 / 4 / (6 - level))) { uint amt = GB(r, 0, 8) / 8 / 4 + 1; if (_economy.fluct <= 0) amt = (amt + 1) >> 1; MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt); } - // Top town building generates 90, HQ can make up to 196. The - // proportion passengers:mail is about the same as in the acceptance - // equations. + /* Top town building generates 90, HQ can make up to 196. The + * proportion passengers:mail is about the same as in the acceptance + * equations. */ if (GB(r, 8, 8) < (196 / 4 / (6 - level))) { uint amt = GB(r, 8, 8) / 8 / 4 + 1; if (_economy.fluct <= 0) amt = (amt + 1) >> 1; diff --git a/src/unmovable_map.h b/src/unmovable_map.h index 28c364ff1..256c35717 100644 --- a/src/unmovable_map.h +++ b/src/unmovable_map.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file unmovable_map.h */ + #ifndef UNMOVABLE_MAP_H #define UNMOVABLE_MAP_H diff --git a/src/variables.h b/src/variables.h index c6c745974..fdbe131fa 100644 --- a/src/variables.h +++ b/src/variables.h @@ -1,18 +1,20 @@ /* $Id$ */ +/** @file variables.h */ + #ifndef VARIABLES_H #define VARIABLES_H #include "yapf/yapf_settings.h" -// ********* START OF SAVE REGION +/* ********* START OF SAVE REGION */ #if !defined(MAX_PATH) # define MAX_PATH 260 #endif #include "gfx.h" -// Prices and also the fractional part. +/* Prices and also the fractional part. */ VARDEF Prices _price; VARDEF uint16 _price_frac[NUM_PRICES]; @@ -38,47 +40,47 @@ VARDEF GameOptions _opt; /* These are the default options for a new game */ VARDEF GameOptions _opt_newgame; -// Pointer to one of the two _opt OR _opt_newgame structs +/* Pointer to one of the two _opt OR _opt_newgame structs */ VARDEF GameOptions *_opt_ptr; -// Amount of game ticks +/* Amount of game ticks */ VARDEF uint16 _tick_counter; -// This one is not used anymore. +/* This one is not used anymore. */ VARDEF VehicleID _vehicle_id_ctr_day; -// Skip aging of cargo? +/* Skip aging of cargo? */ VARDEF byte _age_cargo_skip_counter; -// Position in tile loop +/* Position in tile loop */ VARDEF TileIndex _cur_tileloop_tile; -// Also save scrollpos_x, scrollpos_y and zoom +/* Also save scrollpos_x, scrollpos_y and zoom */ VARDEF uint16 _disaster_delay; -// Determines what station to operate on in the -// tick handler. +/* Determines what station to operate on in the + * tick handler. */ VARDEF uint16 _station_tick_ctr; VARDEF uint32 _random_seeds[2][2]; -// Iterator through all towns in OnTick_Town +/* Iterator through all towns in OnTick_Town */ VARDEF uint32 _cur_town_ctr; -// Frequency iterator at the same place +/* Frequency iterator at the same place */ VARDEF uint32 _cur_town_iter; VARDEF uint _cur_player_tick_index; VARDEF uint _next_competitor_start; -// Determines how often to run the tree loop +/* Determines how often to run the tree loop */ VARDEF byte _trees_tick_ctr; -// Keep track of current game position +/* Keep track of current game position */ VARDEF int _saved_scrollpos_x; VARDEF int _saved_scrollpos_y; VARDEF byte _saved_scrollpos_zoom; -// ********* END OF SAVE REGION +/* ********* END OF SAVE REGION */ struct Patches { bool modified_catchment; // different-size catchment areas @@ -201,22 +203,22 @@ struct Patches { */ uint32 npf_max_search_nodes; - uint32 npf_rail_firstred_penalty; /* The penalty for when the first signal is red (and it is not an exit or combo signal) */ - uint32 npf_rail_firstred_exit_penalty; /* The penalty for when the first signal is red (and it is an exit or combo signal) */ - uint32 npf_rail_lastred_penalty; /* The penalty for when the last signal is red */ - uint32 npf_rail_station_penalty; /* The penalty for station tiles */ - uint32 npf_rail_slope_penalty; /* The penalty for sloping upwards */ - uint32 npf_rail_curve_penalty; /* The penalty for curves */ - uint32 npf_rail_depot_reverse_penalty; /* The penalty for reversing in depots */ - uint32 npf_buoy_penalty; /* The penalty for going over (through) a buoy */ - uint32 npf_water_curve_penalty; /* The penalty for curves */ - uint32 npf_road_curve_penalty; /* The penalty for curves */ - uint32 npf_crossing_penalty; /* The penalty for level crossings */ - uint32 npf_road_drive_through_penalty; /* The penalty for going through a drive-through road stop */ + uint32 npf_rail_firstred_penalty; // The penalty for when the first signal is red (and it is not an exit or combo signal) + uint32 npf_rail_firstred_exit_penalty; // The penalty for when the first signal is red (and it is an exit or combo signal) + uint32 npf_rail_lastred_penalty; // The penalty for when the last signal is red + uint32 npf_rail_station_penalty; // The penalty for station tiles + uint32 npf_rail_slope_penalty; // The penalty for sloping upwards + uint32 npf_rail_curve_penalty; // The penalty for curves + uint32 npf_rail_depot_reverse_penalty; // The penalty for reversing in depots + uint32 npf_buoy_penalty; // The penalty for going over (through) a buoy + uint32 npf_water_curve_penalty; // The penalty for curves + uint32 npf_road_curve_penalty; // The penalty for curves + uint32 npf_crossing_penalty; // The penalty for level crossings + uint32 npf_road_drive_through_penalty; // The penalty for going through a drive-through road stop bool population_in_label; // Show the population of a town in his label? - uint8 freight_trains; ///< Value to multiply the weight of cargo by + uint8 freight_trains; // Value to multiply the weight of cargo by /** YAPF settings */ YapfSettings yapf; @@ -234,9 +236,9 @@ struct Cheat { }; -// WARNING! Do _not_ remove entries in Cheats struct or change the order -// of the existing ones! Would break downward compatibility. -// Only add new entries at the end of the struct! +/* WARNING! Do _not_ remove entries in Cheats struct or change the order + * of the existing ones! Would break downward compatibility. + * Only add new entries at the end of the struct! */ struct Cheats { Cheat magic_bulldozer; // dynamite industries, unmovables @@ -268,7 +270,7 @@ struct Paths { VARDEF Paths _paths; -// NOSAVE: Used in palette animations only, not really important. +/* NOSAVE: Used in palette animations only, not really important. */ VARDEF int _timer_counter; @@ -291,20 +293,20 @@ VARDEF uint32 _decode_parameters[20]; VARDEF bool _rightclick_emulate; -// IN/OUT parameters to commands +/* IN/OUT parameters to commands */ VARDEF byte _yearly_expenses_type; VARDEF TileIndex _terraform_err_tile; VARDEF TileIndex _build_tunnel_endtile; VARDEF bool _generating_world; -// Deals with the type of the savegame, independent of extension +/* Deals with the type of the savegame, independent of extension */ struct SmallFiosItem { int mode; // savegame/scenario type (old, new) char name[MAX_PATH]; // name char title[255]; // internal name of the game }; -// Used when switching from the intro menu. +/* Used when switching from the intro menu. */ VARDEF byte _switch_mode; VARDEF StringID _switch_mode_errorstr; VARDEF SmallFiosItem _file_to_saveload; @@ -372,14 +374,14 @@ static inline uint32 GetDParam(uint n) return _decode_parameters[n]; } -// Used to bind a C string name to a dparam number. -// NOTE: This has a short lifetime. You can't -// use this string much later or it will be gone. +/* Used to bind a C string name to a dparam number. + * NOTE: This has a short lifetime. You can't + * use this string much later or it will be gone. */ void SetDParamStr(uint n, const char *str); -// This function takes a C-string and allocates a temporary string ID. -// The duration of the bound string is valid only until the next acll to GetString, -// so be careful. +/** This function takes a C-string and allocates a temporary string ID. + * The duration of the bound string is valid only until the next acll to GetString, + * so be careful. */ StringID BindCString(const char *str); @@ -389,7 +391,7 @@ StringID BindCString(const char *str); #define SET_EXPENSES_TYPE(x) _yearly_expenses_type = x; -/* landscape.c */ +/* landscape.cpp */ extern const byte _tileh_to_sprite[32]; extern const Slope _inclined_tileh[16]; diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 5e8d64538..870a291f2 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file vehicle.cpp */ + #include "stdafx.h" #include "openttd.h" #include "road_map.h" @@ -104,7 +106,7 @@ void VehicleServiceInDepot(Vehicle *v) bool VehicleNeedsService(const Vehicle *v) { if (v->vehstatus & VS_CRASHED) - return false; /* Crashed vehicles don't need service anymore */ + return false; // Crashed vehicles don't need service anymore if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) { return EngineHasReplacementForPlayer(GetPlayer(v->owner), v->engine_type); /* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off */ @@ -215,7 +217,7 @@ void VehiclePositionChanged(Vehicle *v) v->bottom_coord = pt.y + spr->height + 2; } -// Called after load to update coordinates +/** Called after load to update coordinates */ void AfterLoadVehicles() { Vehicle *v; @@ -311,7 +313,7 @@ Vehicle *ForceAllocateSpecialVehicle() return NULL; } -/* +/** * finds a free vehicle in the memory or allocates a new one * returns a pointer to the first free vehicle or NULL if all vehicles are in use * *skip_vehicles is an offset to where in the array we should begin looking @@ -327,7 +329,7 @@ static Vehicle *AllocateSingleVehicle(VehicleID *skip_vehicles) const int offset = (1 << Vehicle_POOL_BLOCK_SIZE_BITS) * BLOCKS_FOR_SPECIAL_VEHICLES; /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. - * TODO - This is just a temporary stage, this will be removed. */ + * @todo - This is just a temporary stage, this will be removed. */ if (*skip_vehicles < (_Vehicle_pool.total_items - offset)) { // make sure the offset in the array is not larger than the array itself for (v = GetVehicle(offset + *skip_vehicles); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) { (*skip_vehicles)++; @@ -381,7 +383,7 @@ void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc) { Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, 0); - // The hash area to scan + /* The hash area to scan */ const int xl = GB(pt.x - 174, 7, 6); const int xu = GB(pt.x + 104, 7, 6); const int yl = GB(pt.y - 294, 6, 6) << 6; @@ -498,7 +500,7 @@ Vehicle *GetPrevVehicleInChain(const Vehicle *v) u = GetFirstVehicleInChain(v); - // Check to see if this is the first + /* Check to see if this is the first */ if (v == u) return NULL; for (; u->next != v; u = u->next) assert(u->next != NULL); @@ -606,7 +608,7 @@ void Train_Tick(Vehicle *v); static void EffectVehicle_Tick(Vehicle *v); void DisasterVehicle_Tick(Vehicle *v); -// head of the linked list to tell what vehicles that visited a depot in a tick +/** head of the linked list to tell what vehicles that visited a depot in a tick */ static Vehicle* _first_veh_in_depot_list; /** Adds a vehicle to the list of vehicles, that visited a depot this tick @@ -614,14 +616,14 @@ static Vehicle* _first_veh_in_depot_list; */ void VehicleEnteredDepotThisTick(Vehicle *v) { - // we need to set v->leave_depot_instantly as we have no control of it's contents at this time + /* we need to set v->leave_depot_instantly as we have no control of it's contents at this time */ if (HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT) && !HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS) && v->current_order.type == OT_GOTO_DEPOT) { - // we keep the vehicle in the depot since the user ordered it to stay + /* we keep the vehicle in the depot since the user ordered it to stay */ v->leave_depot_instantly = false; } else { - // the vehicle do not plan on stopping in the depot, so we stop it to ensure that it will not reserve the path - // out of the depot before we might autoreplace it to a different engine. The new engine would not own the reserved path - // we store that we stopped the vehicle, so autoreplace can start it again + /* the vehicle do not plan on stopping in the depot, so we stop it to ensure that it will not reserve the path + * out of the depot before we might autoreplace it to a different engine. The new engine would not own the reserved path + * we store that we stopped the vehicle, so autoreplace can start it again */ v->vehstatus |= VS_STOPPED; v->leave_depot_instantly = true; } @@ -650,8 +652,8 @@ void CallVehicleTicks() Vehicle *v; #ifdef ENABLE_NETWORK - // hotfix for desync problem: - // for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients + /* hotfix for desync problem: + * for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients */ if (_networking) { YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK); } @@ -679,7 +681,7 @@ void CallVehicleTicks() } } - // now we handle all the vehicles that entered a depot this tick + /* now we handle all the vehicles that entered a depot this tick */ v = _first_veh_in_depot_list; while (v != NULL) { Vehicle *w = v->depot_list; @@ -695,19 +697,19 @@ static bool CanFillVehicle_FullLoadAny(Vehicle *v) bool keep_loading = false; const GoodsEntry *ge = GetStation(v->last_station_visited)->goods; - //special handling of aircraft + /* special handling of aircraft */ - //if the aircraft carries passengers and is NOT full, then - //continue loading, no matter how much mail is in + /* if the aircraft carries passengers and is NOT full, then + *continue loading, no matter how much mail is in */ if (v->type == VEH_AIRCRAFT && IsCargoInClass(v->cargo_type, CC_PASSENGERS) && v->cargo_cap != v->cargo_count) { return true; } - // patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded. + /* patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded. */ do { - //Should never happen, but just in case future additions change this + /* Should never happen, but just in case future additions change this */ assert(v->cargo_type<32); if (v->cargo_cap != 0) { @@ -726,7 +728,7 @@ static bool CanFillVehicle_FullLoadAny(Vehicle *v) } } while ((v = v->next) != NULL); - // continue loading if there is a non full cargo type and no cargo type that is full + /* continue loading if there is a non full cargo type and no cargo type that is full */ return keep_loading || (not_full && (full & ~not_full) == 0); } @@ -743,7 +745,7 @@ bool CanFillVehicle(Vehicle *v) IsTileType(TILE_ADDXY(tile, -2, 0), MP_STATION) ))) { - // If patch is active, use alternative CanFillVehicle-function + /* If patch is active, use alternative CanFillVehicle-function */ if (_patches.full_load_any && v->current_order.flags & OF_FULL_LOAD) return CanFillVehicle_FullLoadAny(v); do { @@ -821,13 +823,13 @@ static void DoDrawVehicle(const Vehicle *v) void ViewportAddVehicles(DrawPixelInfo *dpi) { - // The bounding rectangle + /* The bounding rectangle */ const int l = dpi->left; const int r = dpi->left + dpi->width; const int t = dpi->top; const int b = dpi->top + dpi->height; - // The hash area to scan + /* The hash area to scan */ const int xl = GB(l - 70, 7, 6); const int xu = GB(r, 7, 6); const int yl = GB(t - 70, 6, 6) << 6; @@ -1567,7 +1569,7 @@ static void ShowVehicleGettingOld(Vehicle *v, StringID msg) { if (v->owner != _local_player) return; - // Do not show getting-old message if autorenew is active + /* Do not show getting-old message if autorenew is active */ if (GetPlayer(v->owner)->engine_renew) return; SetDParam(0, _vehicle_type_names[v->type]); @@ -1599,6 +1601,7 @@ void AgeVehicle(Vehicle *v) /** Starts or stops a lot of vehicles * @param tile Tile of the depot where the vehicles are started/stopped (only used for depots) + * @param flags type of operation * @param p1 Station/Order/Depot ID (only used for vehicle list windows) * @param p2 bitmask * - bit 0-4 Vehicle type @@ -1665,10 +1668,11 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 } /** Sells all vehicles in a depot -* @param tile Tile of the depot where the depot is -* @param p1 Vehicle type -* @param p2 unused -*/ + * @param tile Tile of the depot where the depot is + * @param flags type of operation + * @param p1 Vehicle type + * @param p2 unused + */ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle **engines = NULL; @@ -1717,10 +1721,11 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 } /** Autoreplace all vehicles in the depot -* @param tile Tile of the depot where the vehicles are -* @param p1 Type of vehicle -* @param p2 Unused -*/ + * @param tile Tile of the depot where the vehicles are + * @param flags type of operation + * @param p1 Type of vehicle + * @param p2 Unused + */ int32 CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle **vl = NULL; @@ -1784,6 +1789,7 @@ int32 CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 /** Clone a vehicle. If it is a train, it will clone all the cars too * @param tile tile of the depot where the cloned vehicle is build + * @param flags type of operation * @param p1 the original vehicle's index * @param p2 1 = shared orders, else copied orders */ @@ -1814,7 +1820,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (v->type == VEH_TRAIN && (!IsFrontEngine(v) || v->u.rail.crash_anim_pos >= 4400)) return CMD_ERROR; - // check that we can allocate enough vehicles + /* check that we can allocate enough vehicles */ if (!(flags & DC_EXEC)) { int veh_counter = 0; do { @@ -1862,11 +1868,11 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } if (v->type == VEH_TRAIN && !IsFrontEngine(v)) { - // this s a train car - // add this unit to the end of the train + /* this s a train car + * add this unit to the end of the train */ DoCommand(0, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE); } else { - // this is a front engine or not a train. It need orders + /* this is a front engine or not a train. It need orders */ w_front = w; w->service_interval = v->service_interval; DoCommand(0, (v->index << 16) | w->index, p2 & 1 ? CO_SHARE : CO_COPY, flags, CMD_CLONE_ORDER); @@ -1876,7 +1882,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } while (v->type == VEH_TRAIN && (v = GetNextVehicle(v)) != NULL); if (flags & DC_EXEC && v_front->type == VEH_TRAIN) { - // for trains this needs to be the front engine due to the callback function + /* for trains this needs to be the front engine due to the callback function */ _new_vehicle_id = w_front->index; } @@ -2220,6 +2226,7 @@ void VehicleEnterDepot(Vehicle *v) /** Give a custom name to your vehicle * @param tile unused + * @param flags type of operation * @param p1 vehicle ID to name * @param p2 unused */ @@ -2253,6 +2260,7 @@ int32 CmdNameVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Change the service interval of a vehicle * @param tile unused + * @param flags type of operation * @param p1 vehicle ID that is being service-interval-changed * @param p2 new service interval */ @@ -2349,27 +2357,27 @@ Trackdir GetVehicleTrackdir(const Vehicle* v) switch (v->type) { case VEH_TRAIN: - if (v->u.rail.track == TRACK_BIT_DEPOT) /* We'll assume the train is facing outwards */ - return DiagdirToDiagTrackdir(GetRailDepotDirection(v->tile)); /* Train in depot */ + if (v->u.rail.track == TRACK_BIT_DEPOT) // We'll assume the train is facing outwards + return DiagdirToDiagTrackdir(GetRailDepotDirection(v->tile)); // Train in depot - if (v->u.rail.track == TRACK_BIT_WORMHOLE) /* train in tunnel, so just use his direction and assume a diagonal track */ + if (v->u.rail.track == TRACK_BIT_WORMHOLE) // train in tunnel, so just use his direction and assume a diagonal track return DiagdirToDiagTrackdir(DirToDiagDir(v->direction)); return TrackDirectionToTrackdir(FindFirstTrack(v->u.rail.track), v->direction); case VEH_SHIP: if (IsShipInDepot(v)) - /* We'll assume the ship is facing outwards */ + // We'll assume the ship is facing outwards return DiagdirToDiagTrackdir(GetShipDepotDirection(v->tile)); return TrackDirectionToTrackdir(FindFirstTrack(v->u.ship.state), v->direction); case VEH_ROAD: - if (IsRoadVehInDepot(v)) /* We'll assume the road vehicle is facing outwards */ + if (IsRoadVehInDepot(v)) // We'll assume the road vehicle is facing outwards return DiagdirToDiagTrackdir(GetRoadDepotDirection(v->tile)); - if (IsStandardRoadStopTile(v->tile)) /* We'll assume the road vehicle is facing outwards */ - return DiagdirToDiagTrackdir(GetRoadStopDir(v->tile)); /* Road vehicle in a station */ + if (IsStandardRoadStopTile(v->tile)) // We'll assume the road vehicle is facing outwards + return DiagdirToDiagTrackdir(GetRoadStopDir(v->tile)); // Road vehicle in a station if (IsDriveThroughStopTile(v->tile)) return DiagdirToDiagTrackdir(DirToDiagDir(v->direction)); @@ -2422,16 +2430,16 @@ UnitID GetFreeUnitNumber(byte type) cache = MallocT<bool>(max + 1); } - // Clear the cache + /* Clear the cache */ memset(cache, 0, (max + 1) * sizeof(*cache)); - // Fill the cache + /* Fill the cache */ FOR_ALL_VEHICLES(u) { if (u->type == type && u->owner == _current_player && u->unitnumber != 0 && u->unitnumber <= max) cache[u->unitnumber] = true; } - // Find the first unused unit number + /* Find the first unused unit number */ for (unit = 1; unit <= max; unit++) { if (!cache[unit]) break; } @@ -2562,7 +2570,7 @@ SpriteID GetVehiclePalette(const Vehicle *v) return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v); } -// Save and load of vehicles +/** Save and load of vehicles */ extern const SaveLoad _common_veh_desc[] = { SLE_VAR(Vehicle, subtype, SLE_UINT8), @@ -2667,7 +2675,7 @@ extern const SaveLoad _common_veh_desc[] = { SLE_REF(Vehicle, next_shared, REF_VEHICLE), SLE_REF(Vehicle, prev_shared, REF_VEHICLE), - // reserve extra space in savegame here. (currently 10 bytes) + /* reserve extra space in savegame here. (currently 10 bytes) */ SLE_CONDNULL(10, 2, SL_MAX_VERSION), SLE_END() @@ -2686,7 +2694,7 @@ static const SaveLoad _train_desc[] = { SLE_CONDVARX(offsetof(Vehicle, u) + offsetof(VehicleRail, days_since_order_progr), SLE_UINT16, 2, SL_MAX_VERSION), SLE_CONDNULL(2, 2, 19), - // reserve extra space in savegame here. (currently 11 bytes) + /* reserve extra space in savegame here. (currently 11 bytes) */ SLE_CONDNULL(11, 2, SL_MAX_VERSION), SLE_END() @@ -2706,7 +2714,7 @@ static const SaveLoad _roadveh_desc[] = { SLE_CONDREFX(offsetof(Vehicle, u) + offsetof(VehicleRoad, slot), REF_ROADSTOPS, 6, SL_MAX_VERSION), SLE_CONDNULL(1, 6, SL_MAX_VERSION), SLE_CONDVARX(offsetof(Vehicle, u) + offsetof(VehicleRoad, slot_age), SLE_UINT8, 6, SL_MAX_VERSION), - // reserve extra space in savegame here. (currently 16 bytes) + /* reserve extra space in savegame here. (currently 16 bytes) */ SLE_CONDNULL(16, 2, SL_MAX_VERSION), SLE_END() @@ -2717,7 +2725,7 @@ static const SaveLoad _ship_desc[] = { SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleShip, state), SLE_UINT8), - // reserve extra space in savegame here. (currently 16 bytes) + /* reserve extra space in savegame here. (currently 16 bytes) */ SLE_CONDNULL(16, 2, SL_MAX_VERSION), SLE_END() @@ -2736,7 +2744,7 @@ static const SaveLoad _aircraft_desc[] = { SLE_CONDVARX(offsetof(Vehicle, u) + offsetof(VehicleAir, previous_pos), SLE_UINT8, 2, SL_MAX_VERSION), - // reserve extra space in savegame here. (currently 15 bytes) + /* reserve extra space in savegame here. (currently 15 bytes) */ SLE_CONDNULL(15, 2, SL_MAX_VERSION), SLE_END() @@ -2768,7 +2776,7 @@ static const SaveLoad _special_desc[] = { SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleSpecial, unk0), SLE_UINT16), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleSpecial, unk2), SLE_UINT8), - // reserve extra space in savegame here. (currently 16 bytes) + /* reserve extra space in savegame here. (currently 16 bytes) */ SLE_CONDNULL(16, 2, SL_MAX_VERSION), SLE_END() @@ -2810,7 +2818,7 @@ static const SaveLoad _disaster_desc[] = { SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleDisaster, image_override), SLE_UINT16), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleDisaster, unk2), SLE_UINT16), - // reserve extra space in savegame here. (currently 16 bytes) + /* reserve extra space in savegame here. (currently 16 bytes) */ SLE_CONDNULL(16, 2, SL_MAX_VERSION), SLE_END() @@ -2826,18 +2834,18 @@ static const void *_veh_descs[] = { _disaster_desc, }; -// Will be called when the vehicles need to be saved. +/** Will be called when the vehicles need to be saved. */ static void Save_VEHS() { Vehicle *v; - // Write the vehicles + /* Write the vehicles */ FOR_ALL_VEHICLES(v) { SlSetArrayIndex(v->index); SlObject(v, (SaveLoad*)_veh_descs[v->type]); } } -// Will be called when vehicles need to be loaded. +/** Will be called when vehicles need to be loaded. */ static void Load_VEHS() { int index; diff --git a/src/vehicle.h b/src/vehicle.h index ff12a139c..8757b14f9 100644 --- a/src/vehicle.h +++ b/src/vehicle.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @vehicle.h */ + #ifndef VEHICLE_H #define VEHICLE_H @@ -108,13 +110,13 @@ struct VehicleRail { uint16 crash_anim_pos; uint16 days_since_order_progr; - // cached values, recalculated on load and each time a vehicle is added to/removed from the consist. + /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */ uint16 cached_max_speed; // max speed of the consist. (minimum of the max speed of all vehicles in the consist) uint32 cached_power; // total power of the consist. uint8 cached_veh_length; // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback uint16 cached_total_length; ///< Length of the whole train, valid only for first engine. - // cached values, recalculated when the cargo on a train changes (in addition to the conditions above) + /* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */ uint32 cached_weight; // total weight of the consist. uint32 cached_veh_weight; // weight of the vehicle. uint32 cached_max_te; // max tractive effort of consist @@ -127,8 +129,8 @@ struct VehicleRail { */ byte cached_vis_effect; - // NOSAVE: for wagon override - id of the first engine in train - // 0xffff == not in train + /* NOSAVE: for wagon override - id of the first engine in train + * 0xffff == not in train */ EngineID first_engine; TrackBitsByte track; @@ -138,27 +140,27 @@ struct VehicleRail { byte flags; - // Link between the two ends of a multiheaded engine + /* Link between the two ends of a multiheaded engine */ Vehicle *other_multiheaded_part; }; enum { VRF_REVERSING = 0, - // used to calculate if train is going up or down + /* used to calculate if train is going up or down */ VRF_GOINGUP = 1, VRF_GOINGDOWN = 2, - // used to store if a wagon is powered or not + /* used to store if a wagon is powered or not */ VRF_POWEREDWAGON = 3, - // used to reverse the visible direction of the vehicle + /* used to reverse the visible direction of the vehicle */ VRF_REVERSE_DIRECTION = 4, - // used to mark train as lost because PF can't find the route + /* used to mark train as lost because PF can't find the route */ VRF_NO_PATH_TO_DESTINATION = 5, - // used to mark that electric train engine is allowed to run on normal rail + /* used to mark that electric train engine is allowed to run on normal rail */ VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6, }; @@ -171,7 +173,7 @@ struct VehicleAir { }; struct VehicleRoad { - byte state; /// @see RoadVehicleStates + byte state; ///< @see RoadVehicleStates byte frame; uint16 blocked_ctr; byte overtaking; @@ -210,7 +212,7 @@ struct Vehicle { StringID string_id; // Displayed string UnitID unitnumber; // unit number, for display purposes only - PlayerByte owner; // which player owns the vehicle? + PlayerByte owner; // which player owns the vehicle? TileIndex tile; // Current tile index TileIndex dest_tile; // Heading for this tile @@ -231,9 +233,9 @@ struct Vehicle { int8 y_offs; // y offset for vehicle sprite EngineID engine_type; - // for randomized variational spritegroups - // bitmask used to resolve them; parts of it get reseeded when triggers - // of corresponding spritegroups get matched + /* for randomized variational spritegroups + * bitmask used to resolve them; parts of it get reseeded when triggers + * of corresponding spritegroups get matched */ byte random_bits; byte waiting_triggers; // triggers to be yet matched @@ -269,15 +271,15 @@ struct Vehicle { Vehicle *prev_shared; ///< If not NULL, this points to the prev vehicle that shared the order /* End Order-stuff */ - // Boundaries for the current position in the world and a next hash link. - // NOSAVE: All of those can be updated with VehiclePositionChanged() + /* Boundaries for the current position in the world and a next hash link. + * NOSAVE: All of those can be updated with VehiclePositionChanged() */ int32 left_coord; int32 top_coord; int32 right_coord; int32 bottom_coord; Vehicle *next_hash; - // Related to age and service time + /* Related to age and service time */ Date age; // Age in days Date max_age; // Maximum age Date date_of_last_service; @@ -492,7 +494,7 @@ static inline bool IsPlayerBuildableVehicleType(const Vehicle *v) /** * Check if an index is a vehicle-index (so between 0 and max-vehicles) - * + * @param index of the vehicle to query * @return Returns true if the vehicle-id is in range */ static inline bool IsValidVehicleID(uint index) @@ -513,7 +515,11 @@ static inline Order *GetVehicleOrder(const Vehicle *v, int index) return order; } -/* Returns the last order of a vehicle, or NULL if it doesn't exists */ +/** + * Returns the last order of a vehicle, or NULL if it doesn't exists + * @param v Vehicle to query + * @return last order of a vehicle, if available + */ static inline Order *GetLastVehicleOrder(const Vehicle *v) { Order *order = v->orders; @@ -526,7 +532,10 @@ static inline Order *GetLastVehicleOrder(const Vehicle *v) return order; } -/* Get the first vehicle of a shared-list, so we only have to walk forwards */ +/** Get the first vehicle of a shared-list, so we only have to walk forwards + * @param v Vehicle to query + * @return first vehicle of a shared-list + */ static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v) { Vehicle *u = (Vehicle *)v; @@ -535,7 +544,7 @@ static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v) return u; } -// NOSAVE: Return values from various commands. +/* NOSAVE: Return values from various commands. */ VARDEF VehicleID _new_vehicle_id; VARDEF uint16 _returned_refit_capacity; diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 14c5583e5..d04f6fca0 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file vehicle_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "debug.h" @@ -162,12 +164,12 @@ void DepotSortList(Vehicle **v, uint16 length) qsort((void*)v, length, sizeof(v[0]), _vehicle_sorter[0]); } -// draw the vehicle profit button in the vehicle list window. +/** draw the vehicle profit button in the vehicle list window. */ void DrawVehicleProfitButton(const Vehicle *v, int x, int y) { SpriteID pal; - // draw profit-based colored icons + /* draw profit-based colored icons */ if (v->age <= 365 * 2) { pal = PALETTE_TO_GREY; } else if (v->profit_last_year < 0) { @@ -421,6 +423,7 @@ static const WindowDesc _vehicle_refit_desc = { /** Show the refit window for a vehicle * @param *v The vehicle to show the refit window for +* @param order of the vehicle (?) */ void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order) { @@ -466,18 +469,18 @@ void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order) } } -/* Display additional text from NewGRF in the purchase information window */ +/** Display additional text from NewGRF in the purchase information window */ uint ShowAdditionalText(int x, int y, uint w, EngineID engine) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL); if (callback == CALLBACK_FAILED) return 0; - // STR_02BD is used to start the string with {BLACK} + /* STR_02BD is used to start the string with {BLACK} */ SetDParam(0, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback)); return DrawStringMultiLine(x, y, STR_02BD, w); } -/* Count the number of bits that are set in a mask */ +/** Count the number of bits that are set in a mask */ static uint CountBits(uint32 mask) { uint c = 0; @@ -485,7 +488,7 @@ static uint CountBits(uint32 mask) return c; } -/* Display list of cargo types of the engine, for the purchase information window */ +/** Display list of cargo types of the engine, for the purchase information window */ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine) { /* List of cargo types of this engine */ @@ -529,7 +532,7 @@ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine) } -// if the sorting criteria had the same value, sort vehicle by unitnumber +/* if the sorting criteria had the same value, sort vehicle by unitnumber */ #define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}} static int CDECL VehicleNumberSorter(const void *a, const void *b) @@ -1140,7 +1143,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e) switch (e->we.dropdown.button) { case VLW_WIDGET_SORT_BY_PULLDOWN: if (vl->l.sort_type != e->we.dropdown.index) { - // value has changed -> resort + /* value has changed -> resort */ vl->l.flags |= VL_RESORT; vl->l.sort_type = e->we.dropdown.index; vl->_sorting->criteria = vl->l.sort_type; diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index 052bcf110..602d765c0 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file vehicle_gui.h */ + #ifndef VEHICLE_GUI_H #define VEHICLE_GUI_H diff --git a/src/viewport.cpp b/src/viewport.cpp index ab3e087b4..5c7a166c9 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -25,7 +25,7 @@ #define VIEWPORT_DRAW_MEM (65536 * 2) -// XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar) +/* XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar) */ static ViewPort _viewports[25 - 2]; static uint32 _active_viewports; ///< bitmasked variable where each bit signifies if a viewport is in use or not assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8); @@ -91,8 +91,8 @@ struct ParentSpriteToDraw { byte zmax; }; -// Quick hack to know how much memory to reserve when allocating from the spritelist -// to prevent a buffer overflow. +/* Quick hack to know how much memory to reserve when allocating from the spritelist + * to prevent a buffer overflow. */ #define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw struct ViewportDrawer { @@ -438,7 +438,7 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z) void DrawGroundSprite(SpriteID image, SpriteID pal) { if (_offset_ground_sprites) { - // offset ground sprite because of foundation? + /* offset ground sprite because of foundation? */ AddChildSpriteScreen(image, pal, _cur_vd->offs_x, _cur_vd->offs_y); } else { _added_tile_sprite = true; @@ -493,12 +493,12 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, ps = (ParentSpriteToDraw*)vd->spritelist_mem; if (vd->parent_list >= vd->eof_parent_list) { - // This can happen rarely, mostly when you zoom out completely - // and have a lot of stuff that moves (and is added to the - // sort-list, this function). To solve it, increase - // parent_list somewhere below to a higher number. - // This can not really hurt you, it just gives some black - // spots on the screen ;) + /* This can happen rarely, mostly when you zoom out completely + * and have a lot of stuff that moves (and is added to the + * sort-list, this function). To solve it, increase + * parent_list somewhere below to a higher number. + * This can not really hurt you, it just gives some black + * spots on the screen ;) */ DEBUG(sprite, 0, "Out of sprite memory (parent_list)"); return; } @@ -646,23 +646,23 @@ static void DrawTileSelection(const TileInfo *ti) SpriteID image; SpriteID pal; - // Draw a red error square? + /* Draw a red error square? */ if (_thd.redsq != 0 && _thd.redsq == ti->tile) { DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], PALETTE_TILE_RED_PULSATING, ti); return; } - // no selection active? + /* no selection active? */ if (_thd.drawstyle == 0) return; - // Inside the inner area? + /* Inside the inner area? */ if (IS_INSIDE_1D(ti->x, _thd.pos.x, _thd.size.x) && IS_INSIDE_1D(ti->y, _thd.pos.y, _thd.size.y)) { if (_thd.drawstyle & HT_RECT) { image = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]; DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE, ti); } else if (_thd.drawstyle & HT_POINT) { - // Figure out the Z coordinate for the single dot. + /* Figure out the Z coordinate for the single dot. */ byte z = ti->z; if (ti->tileh & SLOPE_N) { z += TILE_HEIGHT; @@ -670,7 +670,7 @@ static void DrawTileSelection(const TileInfo *ti) } DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z); } else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) { - // autorail highlight piece under cursor + /* autorail highlight piece under cursor */ uint type = _thd.drawstyle & 0xF; int offset; @@ -688,7 +688,7 @@ static void DrawTileSelection(const TileInfo *ti) DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti); } else if (IsPartOfAutoLine(ti->x, ti->y)) { - // autorail highlighting long line + /* autorail highlighting long line */ int dir = _thd.drawstyle & ~0xF0; int offset; uint side; @@ -714,12 +714,12 @@ static void DrawTileSelection(const TileInfo *ti) return; } - // Check if it's inside the outer area? + /* Check if it's inside the outer area? */ if (_thd.outersize.x && _thd.size.x < _thd.size.x + _thd.outersize.x && IS_INSIDE_1D(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) && IS_INSIDE_1D(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) { - // Draw a blue rect. + /* Draw a blue rect. */ DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], PALETTE_SEL_TILE_BLUE, ti); return; } @@ -734,11 +734,11 @@ static void ViewportAddLandscape() _cur_ti = &ti; - // Transform into tile coordinates and round to closest full tile + /* Transform into tile coordinates and round to closest full tile */ x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF; y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF; - // determine size of area + /* determine size of area */ { Point pt = RemapCoords(x, y, 241); width = (vd->dpi.left + vd->dpi.width - pt.x + 95) >> 6; @@ -1128,7 +1128,7 @@ static void ViewportSortParentSprites(ParentSpriteToDraw *psd[]) } } - // Swap the two sprites ps and ps2 using bubble-sort algorithm. + /* Swap the two sprites ps and ps2 using bubble-sort algorithm. */ psd3 = psd; do { ParentSpriteToDraw* temp = *psd3; @@ -1273,8 +1273,8 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom ViewportAddSigns(&vd.dpi); ViewportAddWaypoints(&vd.dpi); - // This assert should never happen (because the length of the parent_list - // is checked) + /* This assert should never happen (because the length of the parent_list + * is checked) */ assert(vd.parent_list <= endof(parent_list)); if (vd.first_tile != NULL) ViewportDrawTileSprites(vd.first_tile); @@ -1290,8 +1290,8 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom _cur_dpi = old_dpi; } -// Make sure we don't draw a too big area at a time. -// If we do, the sprite memory will overflow. +/** Make sure we don't draw a too big area at a time. + * If we do, the sprite memory will overflow. */ static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom) { if (((bottom - top) * (right - left) << (2 * vp->zoom)) > 180000) { @@ -1359,20 +1359,20 @@ void UpdateViewportPosition(Window *w) int vx; int vy; - // Center of the viewport is hot spot + /* Center of the viewport is hot spot */ x = WP(w,vp_d).scrollpos_x + vp->virtual_width / 2; y = WP(w,vp_d).scrollpos_y + vp->virtual_height / 2; - // Convert viewport coordinates to map coordinates - // Calculation is scaled by 4 to avoid rounding errors + /* Convert viewport coordinates to map coordinates + * Calculation is scaled by 4 to avoid rounding errors */ vx = -x + y * 2; vy = x + y * 2; - // clamp to size of map + /* clamp to size of map */ vx = clamp(vx, 0 * 4, MapMaxX() * TILE_SIZE * 4); vy = clamp(vy, 0 * 4, MapMaxY() * TILE_SIZE * 4); - // Convert map coordinates to viewport coordinates + /* Convert map coordinates to viewport coordinates */ x = (-vx + vy) / 2; y = ( vx + vy) / 4; - // Set position + /* Set position */ WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2; WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2; @@ -1859,13 +1859,13 @@ void SetTileSelectBigSize(int ox, int oy, int sx, int sy) _thd.new_outersize.y = sy * TILE_SIZE; } -/* returns the best autorail highlight type from map coordinates */ +/** returns the best autorail highlight type from map coordinates */ static byte GetAutorailHT(int x, int y) { return HT_RAIL | _AutorailPiece[x & 0xF][y & 0xF]; } -// called regular to update tile highlighting in all cases +/** called regular to update tile highlighting in all cases */ void UpdateTileSelection() { int x1; @@ -1912,13 +1912,13 @@ void UpdateTileSelection() } } - // redraw selection + /* redraw selection */ if (_thd.drawstyle != _thd.new_drawstyle || _thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y || _thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y || _thd.outersize.x != _thd.new_outersize.x || _thd.outersize.y != _thd.new_outersize.y) { - // clear the old selection? + /* clear the old selection? */ if (_thd.drawstyle) SetSelectionTilesDirty(); _thd.drawstyle = _thd.new_drawstyle; @@ -1927,12 +1927,12 @@ void UpdateTileSelection() _thd.outersize = _thd.new_outersize; _thd.dirty = 0xff; - // draw the new selection? + /* draw the new selection? */ if (_thd.new_drawstyle) SetSelectionTilesDirty(); } } -// highlighting tiles while only going over them with the mouse +/** highlighting tiles while only going over them with the mouse */ void VpStartPlaceSizing(TileIndex tile, int user) { _thd.userdata = user; @@ -1982,7 +1982,7 @@ static void VpStartPreSizing() _special_mouse_mode = WSM_PRESIZE; } -/* returns information about the 2x1 piece to be build. +/** returns information about the 2x1 piece to be build. * The lower bits (0-3) are the track type. */ static byte Check2x1AutoRail(int mode) { @@ -2133,7 +2133,7 @@ static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_t static const StringID measure_strings_length[] = {STR_NULL, STR_MEASURE_LENGTH, STR_MEASURE_LENGTH_HEIGHTDIFF}; -// while dragging +/** while dragging */ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int method) { HighLightStyle b; @@ -2384,7 +2384,7 @@ calc_heightdiff_single_direction:; _thd.selend.y = y; } -// while dragging +/** while dragging */ bool VpHandlePlaceSizingDrag() { Window *w; @@ -2394,14 +2394,14 @@ bool VpHandlePlaceSizingDrag() e.we.place.userdata = _thd.userdata; - // stop drag mode if the window has been closed + /* stop drag mode if the window has been closed */ w = FindWindowById(_thd.window_class,_thd.window_number); if (w == NULL) { ResetObjectToPlace(); return false; } - // while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() ) + /* while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() ) */ if (_left_button_down) { e.event = WE_PLACE_DRAG; e.we.place.pt = GetTileBelowCursor(); @@ -2409,8 +2409,8 @@ bool VpHandlePlaceSizingDrag() return false; } - // mouse button released.. - // keep the selected tool, but reset it to the original mode. + /* mouse button released.. + * keep the selected tool, but reset it to the original mode. */ _special_mouse_mode = WSM_NONE; if (_thd.next_drawstyle == HT_RECT) { _thd.place_mode = VHM_RECT; @@ -2425,7 +2425,7 @@ bool VpHandlePlaceSizingDrag() } SetTileSelectSize(1, 1); - // and call the mouseup event. + /* and call the mouseup event. */ e.event = WE_PLACE_MOUSEUP; e.we.place.pt = _thd.selend; e.we.place.tile = TileVirtXY(e.we.place.pt.x, e.we.place.pt.y); @@ -2446,7 +2446,7 @@ void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window { Window *w; - // undo clicking on button + /* undo clicking on button */ if (_thd.place_mode != 0) { _thd.place_mode = 0; w = FindWindowById(_thd.window_class, _thd.window_number); diff --git a/src/viewport.h b/src/viewport.h index 4d19ab6c4..f40a671ee 100644 --- a/src/viewport.h +++ b/src/viewport.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file viewport.h */ + #ifndef VIEWPORT_H #define VIEWPORT_H @@ -15,7 +17,7 @@ struct ViewPort { void SetSelectionRed(bool); -/* viewport.c */ +/* viewport.cpp */ void InitViewports(); void DeleteWindowViewport(Window *w); void AssignWindowViewport(Window *w, int x, int y, @@ -74,28 +76,28 @@ enum { VPM_SIGNALDIRS = 6 }; -// viewport highlight mode (for highlighting tiles below cursor) +/* viewport highlight mode (for highlighting tiles below cursor) */ enum { - VHM_NONE = 0, // default - VHM_RECT = 1, // rectangle (stations, depots, ...) - VHM_POINT = 2, // point (lower land, raise land, level land, ...) - VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks) - VHM_DRAG = 4, // dragging items in the depot windows - VHM_RAIL = 5, // rail pieces + VHM_NONE = 0, ///< default + VHM_RECT = 1, ///< rectangle (stations, depots, ...) + VHM_POINT = 2, ///< point (lower land, raise land, level land, ...) + VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks) + VHM_DRAG = 4, ///< dragging items in the depot windows + VHM_RAIL = 5, ///< rail pieces }; void VpSelectTilesWithMethod(int x, int y, int method); -// highlighting draw styles +/* highlighting draw styles */ typedef byte HighLightStyle; enum HighLightStyles { HT_NONE = 0x00, HT_RECT = 0x80, HT_POINT = 0x40, - HT_LINE = 0x20, /* used for autorail highlighting (longer streches) - * (uses lower bits to indicate direction) */ - HT_RAIL = 0x10, /* autorail (one piece) - * (uses lower bits to indicate direction) */ + HT_LINE = 0x20, ///< used for autorail highlighting (longer streches) + ///< (uses lower bits to indicate direction) + HT_RAIL = 0x10, ///< autorail (one piece) + ///< (uses lower bits to indicate direction) HT_DRAG_MASK = 0xF0, ///< masks the drag-type /* lower bits (used with HT_LINE and HT_RAIL): @@ -138,7 +140,7 @@ struct TileHighlightData { }; -// common button handler +/* common button handler */ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc); VARDEF Point _tile_fract_coords; diff --git a/src/void_map.h b/src/void_map.h index 06c2570f9..a5a14684b 100644 --- a/src/void_map.h +++ b/src/void_map.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file void_map.h */ + #ifndef VOID_MAP_H #define VOID_MAP_H |