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author | peter1138 <peter1138@openttd.org> | 2007-06-30 06:31:49 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2007-06-30 06:31:49 +0000 |
commit | 9d6136e89eff98f79328335a46ef824682a07aa0 (patch) | |
tree | f37d48e574750774e7a5689aef464032b9ca5c53 | |
parent | f9cac3c71b8d545c92658055807398b4b3455f75 (diff) | |
download | openttd-9d6136e89eff98f79328335a46ef824682a07aa0.tar.xz |
(svn r10396) -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo)
-rw-r--r-- | src/genworld_gui.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 9099354e1..bd1f305d2 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -888,7 +888,6 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total /* Percentage is about the number of completed tasks, so 'current - 1' */ _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total; - _tp.timer = _realtime_tick; if (_network_dedicated) { static uint last_percent = 0; @@ -917,6 +916,8 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total * on the same tile at the same moment. Nasty hack, but that happens * if you implement threading afterwards */ while (IsGeneratingWorldReadyForPaint()) { CSleep(10); } + + _tp.timer = _realtime_tick; } /** |