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authorbjarni <bjarni@openttd.org>2006-10-10 17:53:08 +0000
committerbjarni <bjarni@openttd.org>2006-10-10 17:53:08 +0000
commit9cf0fa32386a24726e4031f1a7b890611cd81b69 (patch)
treec21f60d696af75135e19989a16ee17def3cac85a
parent5b0183ce70eeed0fd2f90aa30acaeddc97a3c6b8 (diff)
downloadopenttd-9cf0fa32386a24726e4031f1a7b890611cd81b69.tar.xz
(svn r6728) -Fix r6651: solved issue where moving rail vehicles in a depot could read from a NULL pointer
-rw-r--r--train_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 841d0ffdf..25a5b9884 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -1137,7 +1137,7 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (dst == NULL) {
/* We make a new line in the depot, so we know already that we invalidate the window data */
- InvalidateWindowData(WC_VEHICLE_DEPOT, src_head->tile);
+ InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
// move the train to an empty line. for locomotives, we set the type to TS_Front. for wagons, 4.
if (IsTrainEngine(src)) {