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authorfrosch <frosch@openttd.org>2011-05-31 20:51:19 +0000
committerfrosch <frosch@openttd.org>2011-05-31 20:51:19 +0000
commit9b9b427a26bc01ecfc20316d73774bb112c51311 (patch)
treef8c1908b72785e339be8ab227e78b793046bd435
parentb3d496a186e36541467c8d706be4e3983279ab86 (diff)
downloadopenttd-9b9b427a26bc01ecfc20316d73774bb112c51311.tar.xz
(svn r22529) -Doc (r22419): Reflect removal of '-i' option in documentation.
-rw-r--r--docs/32bpp.txt4
-rw-r--r--docs/openttd.67
2 files changed, 3 insertions, 8 deletions
diff --git a/docs/32bpp.txt b/docs/32bpp.txt
index c8cd6f50d..48a40b94e 100644
--- a/docs/32bpp.txt
+++ b/docs/32bpp.txt
@@ -31,8 +31,8 @@ format. Alpha-channel is fully supported.
As the core of OpenTTD is 8bpp, and because you of course want company colours
in your images, you will need to add a mask for every sprite that needs colour
remapping. The name is simular as above, only you have to put a 'm' behind the
-SpriteID. This image should be a 8bpp palette image, where the palette is the
-OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
+SpriteID. This image should be a 8bpp palette image with the OpenTTD
+DOS palette. Upon load of the PNG, the mask is loaded too, and overrides
the RGB (not the Alpha) of the original PNG image, and replacing it with a
8bpp color remapped and converted to 32bpp.
diff --git a/docs/openttd.6 b/docs/openttd.6
index d57c4de63..1c451ccb6 100644
--- a/docs/openttd.6
+++ b/docs/openttd.6
@@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
-.Dd Dec 31, 2010
+.Dd May 31, 2011
.Dt OPENTTD 6
.Sh NAME
.Nm openttd
@@ -14,7 +14,6 @@
.Op Fl D Ar [host][:port]
.Op Fl g Ar [savegame]
.Op Fl G Ar seed
-.Op Fl i Ar palette
.Op Fl I Ar graphicsset
.Op Fl l Ar host[:port]
.Op Fl m Ar driver
@@ -61,10 +60,6 @@ at start or start a new game if omitted. The
must be either absolute or relative to the current path or one of the search paths.
.It Fl h
Display a summary of all options and lists all the available AIs, blitters, sound, music and video drivers, graphics sets and sound sets.
-.It Fl i Ar palette
-Set the palette. '0' for the DOS palette, '1' for the Windows palette and '2' to autodetect (default).
-.sp
-The palette depends where the base graphics set originated from. If it came from the Transport Tycoon Deluxe for DOS it has the DOS palette, if it came from the Windows version of Transport Tycoon Deluxe it has the Windows palette. All others likely have the Windows palette as that is the most used palette.
.It Fl I Ar graphicsset
Set the graphics set, see
.Fl h