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author | truelight <truelight@openttd.org> | 2007-10-11 11:32:43 +0000 |
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committer | truelight <truelight@openttd.org> | 2007-10-11 11:32:43 +0000 |
commit | 8b7f864c2dbe193ad043762697e7b1f6021cc030 (patch) | |
tree | 22a5bc3bf928300de166b0facdeda4ace1152036 | |
parent | 645e5b1fb08d4f75a7940857872bc4fdc8876ef7 (diff) | |
download | openttd-8b7f864c2dbe193ad043762697e7b1f6021cc030.tar.xz |
(svn r11245) -Fix r11228: the moreanimation feature made loading TTD(p) games impossible (Csaboka)
-rw-r--r-- | src/oldloader.cpp | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp index a7b93fe92..0910200e6 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -502,6 +502,29 @@ static bool LoadOldOrder(LoadgameState *ls, int num) return true; } +static bool LoadOldAnimTileList(LoadgameState *ls, int num) +{ + /* This is sligthly hackish - we must load a chunk into an array whose + * address isn't static, but instead pointed to by _animated_tile_list. + * To achieve that, create an OldChunks list on the stack on the fly. + * The list cannot be static because the value of _animated_tile_list + * can change between calls. */ + + const OldChunks anim_chunk[] = { + OCL_VAR ( OC_TILE, 256, _animated_tile_list ), + OCL_END () + }; + + if (!LoadChunk(ls, NULL, anim_chunk)) return false; + + /* Update the animated tile counter by counting till the first zero in the array */ + for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) { + if (_animated_tile_list[_animated_tile_count] == 0) break; + } + + return true; +} + static const OldChunks depot_chunk[] = { OCL_SVAR( OC_TILE, Depot, xy ), OCL_VAR ( OC_UINT32, 1, &_old_town_index ), @@ -1423,7 +1446,7 @@ static const OldChunks main_chunk[] = { OCL_CHUNK(5000, LoadOldOrder ), OCL_ASSERT( 0x4328 ), - OCL_VAR ( OC_TILE, 256, _animated_tile_list ), + OCL_CHUNK( 1, LoadOldAnimTileList ), OCL_NULL( 4 ), ///< old end-of-order-list-pointer, no longer in use OCL_CHUNK( 255, LoadOldDepot ), @@ -1554,10 +1577,6 @@ static bool LoadOldMain(LoadgameState *ls) _m[i].m4 = _old_map3[i * 2 + 1]; } - for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) { - if (_animated_tile_list[_animated_tile_count] == 0) break; - } - for (i = 0; i < OLD_MAP_SIZE; i ++) { switch (GetTileType(i)) { case MP_STATION: |