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author | yexo <yexo@openttd.org> | 2011-12-12 18:55:04 +0000 |
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committer | yexo <yexo@openttd.org> | 2011-12-12 18:55:04 +0000 |
commit | 89854e0ab12975955e46e9d98f9f0212f80c3605 (patch) | |
tree | fa4a0c95a940a4f07edc46f157e83b9a87142394 | |
parent | ea99c28d70a0b641522b1f9455702b880bf3fd70 (diff) | |
download | openttd-89854e0ab12975955e46e9d98f9f0212f80c3605.tar.xz |
(svn r23501) -Fix: loading scenarios downloaded from the online content didn't work anymore
-rw-r--r-- | src/saveload/saveload.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index afcd9332a..b6eaf662c 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2700,6 +2700,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo /* Make it a little easier to load savegames from the console */ if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR); if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR); + if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR); if (fh == NULL) { SlError(mode == SL_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE); |