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author | Yexo <yexo@openttd.org> | 2009-01-28 13:36:11 +0000 |
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committer | Yexo <yexo@openttd.org> | 2009-01-28 13:36:11 +0000 |
commit | 8877a0c9ae1f742b7b6c076aedaa4db8a17d4c06 (patch) | |
tree | fb024f94c5d00f4f1af7d603b6232b234ea933b9 | |
parent | 7d64441008be46cbdf36df938ba8183407fed258 (diff) | |
download | openttd-8877a0c9ae1f742b7b6c076aedaa4db8a17d4c06.tar.xz |
(svn r15288) -Fix (r15212): Don't set the newgame setting for water borders to a random value if it's 'random' when the newgame gui is opened.
-rw-r--r-- | src/genworld_gui.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index a31668d7e..056d58b9f 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -311,7 +311,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->afilter = CS_NUMERAL; this->mode = (glwp_modes)this->window_number; - if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) _settings_newgame.game_creation.water_borders = GB(Random(), 0, 4); this->FindWindowPlacementAndResize(desc); } |