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authorrubidium <rubidium@openttd.org>2010-09-08 21:28:50 +0000
committerrubidium <rubidium@openttd.org>2010-09-08 21:28:50 +0000
commit881c6c679ff2606111cb890847147556142c3451 (patch)
tree2e4aa38f456a4510380f6614c93ccdba46590c47
parent0e840f7360895ae9759a556b011759fc4662b213 (diff)
downloadopenttd-881c6c679ff2606111cb890847147556142c3451.tar.xz
(svn r20771) -Add: concept of vehicle list identifiers to identify a vehicle list instead of a string of parameters
-rw-r--r--src/group_gui.cpp6
-rw-r--r--src/vehicle_cmd.cpp19
-rw-r--r--src/vehicle_gui.cpp12
-rw-r--r--src/vehicle_gui_base.h3
-rw-r--r--src/vehiclelist.cpp46
-rw-r--r--src/vehiclelist.h30
6 files changed, 69 insertions, 47 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp
index b93a9e550..f51025e6f 100644
--- a/src/group_gui.cpp
+++ b/src/group_gui.cpp
@@ -190,7 +190,8 @@ public:
this->vehicles.SetListing(*this->sorting);
this->vehicles.ForceRebuild();
this->vehicles.NeedResort();
- this->BuildVehicleList(owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST);
+ VehicleListIdentifier vli(IsAllGroupID(this->group_sel) ? VL_STANDARD : VL_GROUP_LIST, this->vehicle_type, owner, this->group_sel);
+ this->BuildVehicleList(vli);
this->SortVehicleList();
this->groups.ForceRebuild();
@@ -302,7 +303,8 @@ public:
/* If we select the all vehicles, this->list will contain all vehicles of the owner
* else this->list will contain all vehicles which belong to the selected group */
- this->BuildVehicleList(owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST);
+ VehicleListIdentifier vli(IsAllGroupID(this->group_sel) ? VL_STANDARD : VL_GROUP_LIST, this->vehicle_type, owner, this->group_sel);
+ this->BuildVehicleList(vli);
this->SortVehicleList();
this->BuildGroupList(owner);
diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp
index 3b27d7872..50790c6bf 100644
--- a/src/vehicle_cmd.cpp
+++ b/src/vehicle_cmd.cpp
@@ -456,7 +456,8 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32
uint32 id = GB(p2, 16, 16);
uint16 window_type = p2 & VLW_MASK;
- if (!GenerateVehicleSortList(&list, vehicle_type, _current_company, id, window_type)) return CMD_ERROR;
+ VehicleListIdentifier vli((VehicleListType)(window_type >> 8), vehicle_type, _current_company, id);
+ if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
} else {
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vehicle_type, tile, &list, NULL);
@@ -806,25 +807,22 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
/**
* Send all vehicles of type to depots
- * @param type type of vehicle
- * @param flags the flags used for DoCommand()
+ * @param flags the flags used for DoCommand()
* @param service should the vehicles only get service in the depots
- * @param owner owner of the vehicles to send
- * @param vlw_flag tells what kind of list requested the goto depot
- * @param id general purpose id whoms meaning is given by @c vlw_flag; e.g. StationID for station lists
+ * @param vli identifier of the vehicle list
* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
*/
-CommandCost SendAllVehiclesToDepot(VehicleType type, DoCommandFlag flags, bool service, Owner owner, uint16 vlw_flag, uint32 id)
+CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
{
VehicleList list;
- if (!GenerateVehicleSortList(&list, type, owner, id, vlw_flag)) return CMD_ERROR;
+ if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
/* Send all the vehicles to a depot */
bool had_success = false;
for (uint i = 0; i < list.Length(); i++) {
const Vehicle *v = list[i];
- CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, GetCmdSendToDepot(type));
+ CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, GetCmdSendToDepot(vli.vtype));
if (ret.Succeeded()) {
had_success = true;
@@ -859,7 +857,8 @@ CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1
if (p1 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
- return SendAllVehiclesToDepot((VehicleType)GB(p2, 11, 2), flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), GB(p1, 0, 20));
+ VehicleListIdentifier vli((VehicleListType)((p2 & VLW_MASK) >> 8), (VehicleType)GB(p2, 11, 2), _current_company, GB(p1, 0, 20));
+ return SendAllVehiclesToDepot(flags, (p2 & DEPOT_SERVICE) != 0, vli);
}
Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 5b6738a34..694e96a45 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -99,13 +99,13 @@ const StringID BaseVehicleListWindow::vehicle_depot_name[] = {
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR
};
-void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 window_type)
+void BaseVehicleListWindow::BuildVehicleList(const VehicleListIdentifier &vli)
{
if (!this->vehicles.NeedRebuild()) return;
- DEBUG(misc, 3, "Building vehicle list for company %d at station %d", owner, index);
+ DEBUG(misc, 3, "Building vehicle list for company %d at station %d", vli.company, vli.index);
- GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type);
+ GenerateVehicleSortList(&this->vehicles, vli);
uint unitnumber = 0;
for (const Vehicle **v = this->vehicles.Begin(); v != this->vehicles.End(); v++) {
@@ -1108,7 +1108,8 @@ public:
this->vehicles.SetListing(*this->sorting);
this->vehicles.ForceRebuild();
this->vehicles.NeedResort();
- this->BuildVehicleList(company, GB(window_number, 16, 16), window_type);
+ VehicleListIdentifier vli((VehicleListType)(window_type >> 8), this->vehicle_type, owner, GB(window_number, 16, 16));
+ this->BuildVehicleList(vli);
this->SortVehicleList();
/* Set up the window widgets */
@@ -1222,7 +1223,8 @@ public:
{
const uint16 window_type = this->window_number & VLW_MASK;
- this->BuildVehicleList(this->owner, GB(this->window_number, 16, 16), window_type);
+ VehicleListIdentifier vli((VehicleListType)(window_type >> 8), this->vehicle_type, this->owner, GB(this->window_number, 16, 16));
+ this->BuildVehicleList(vli);
this->SortVehicleList();
if (this->vehicles.Length() == 0 && this->IsWidgetLowered(VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
diff --git a/src/vehicle_gui_base.h b/src/vehicle_gui_base.h
index 2de44727c..6f7e4004f 100644
--- a/src/vehicle_gui_base.h
+++ b/src/vehicle_gui_base.h
@@ -13,6 +13,7 @@
#define VEHICLE_GUI_BASE_H
#include "sortlist_type.h"
+#include "vehiclelist.h"
#include "window_gui.h"
#include "widgets/dropdown_type.h"
@@ -44,7 +45,7 @@ struct BaseVehicleListWindow : public Window {
void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
void SortVehicleList();
- void BuildVehicleList(Owner owner, uint16 index, uint16 window_type);
+ void BuildVehicleList(const VehicleListIdentifier &identifier);
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group);
DropDownList *BuildActionDropdownList(bool show_autoreplace, bool show_group);
};
diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp
index 6f5ca7c34..20a994e3c 100644
--- a/src/vehiclelist.cpp
+++ b/src/vehiclelist.cpp
@@ -63,35 +63,25 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
/**
* Generate a list of vehicles based on window type.
- * @param list Pointer to list to add vehicles to
- * @param type Type of vehicle
- * @param owner Company to generate list for
- * @param index This parameter has different meanings depending on window_type
- * <ul>
- * <li>VLW_STATION_LIST: index of station/waypoint to generate a list for</li>
- * <li>VLW_SHARED_ORDERS: index of order to generate a list for<li>
- * <li>VLW_STANDARD: not used<li>
- * <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li>
- * <li>VLW_GROUP_LIST: index of group to generate a list for</li>
- * </ul>
- * @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h
+ * @param list Pointer to list to add vehicles to
+ * @param vli The identifier of this vehicle list.
* @return false if invalid list is requested
*/
-bool GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, uint32 index, uint16 window_type)
+bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
{
list->Clear();
const Vehicle *v;
- switch (window_type) {
- case VLW_STATION_LIST:
+ switch (vli.type) {
+ case VL_STATION_LIST:
FOR_ALL_VEHICLES(v) {
- if (v->type == type && v->IsPrimaryVehicle()) {
+ if (v->type == vli.type && v->IsPrimaryVehicle()) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT))
- && order->GetDestination() == index) {
+ && order->GetDestination() == vli.index) {
*list->Append() = v;
break;
}
@@ -100,31 +90,31 @@ bool GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, u
}
break;
- case VLW_SHARED_ORDERS:
+ case VL_SHARED_ORDERS:
/* Add all vehicles from this vehicle's shared order list */
- v = Vehicle::GetIfValid(index);
- if (v == NULL || v->type != type || !v->IsPrimaryVehicle()) return false;
+ v = Vehicle::GetIfValid(vli.index);
+ if (v == NULL || v->type != vli.type || !v->IsPrimaryVehicle()) return false;
for (; v != NULL; v = v->NextShared()) {
*list->Append() = v;
}
break;
- case VLW_STANDARD:
+ case VL_STANDARD:
FOR_ALL_VEHICLES(v) {
- if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) {
+ if (v->type == vli.type && v->owner == vli.company && v->IsPrimaryVehicle()) {
*list->Append() = v;
}
}
break;
- case VLW_DEPOT_LIST:
+ case VL_DEPOT_LIST:
FOR_ALL_VEHICLES(v) {
- if (v->type == type && v->IsPrimaryVehicle()) {
+ if (v->type == vli.type && v->IsPrimaryVehicle()) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
- if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == index) {
+ if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index) {
*list->Append() = v;
break;
}
@@ -133,10 +123,10 @@ bool GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, u
}
break;
- case VLW_GROUP_LIST:
+ case VL_GROUP_LIST:
FOR_ALL_VEHICLES(v) {
- if (v->type == type && v->IsPrimaryVehicle() &&
- v->owner == owner && v->group_id == index) {
+ if (v->type == vli.type && v->IsPrimaryVehicle() &&
+ v->owner == vli.company && v->group_id == vli.index) {
*list->Append() = v;
}
}
diff --git a/src/vehiclelist.h b/src/vehiclelist.h
index 18357b941..5c13f326b 100644
--- a/src/vehiclelist.h
+++ b/src/vehiclelist.h
@@ -17,9 +17,37 @@
#include "company_type.h"
#include "tile_type.h"
+/** Vehicle List type flags */
+enum VehicleListType {
+ VL_STANDARD,
+ VL_SHARED_ORDERS,
+ VL_STATION_LIST,
+ VL_DEPOT_LIST,
+ VL_GROUP_LIST,
+ VLT_END
+};
+
+/** The information about a vehicle list. */
+struct VehicleListIdentifier {
+ VehicleListType type; ///< The type of vehicle list.
+ VehicleType vtype; ///< The vehicle type associated with this list.
+ CompanyID company; ///< The company associated with this list.
+ uint32 index; ///< A vehicle list type specific index.
+
+ /**
+ * Create a simple vehicle list.
+ * @param type List type.
+ * @param vtype Vehicle type associated with this list.
+ * @param company Company associated with this list.
+ * @param index Optional type specific index.
+ */
+ VehicleListIdentifier(VehicleListType type, VehicleType vtype, CompanyID company, uint index = 0) :
+ type(type), vtype(vtype), company(company), index(index) {}
+};
+
typedef SmallVector<const Vehicle *, 32> VehicleList;
-bool GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, uint32 index, uint16 window_type);
+bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &identifier);
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list, bool individual_wagons = false);
#endif /* VEHICLELIST_H */