diff options
author | rubidium42 <rubidium@openttd.org> | 2021-05-23 19:27:46 +0200 |
---|---|---|
committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-27 18:49:43 +0200 |
commit | 86c9ef81345901afb015930fa0e3a637acbbc709 (patch) | |
tree | aa8df921ded7521b740f08ccd3d3fcb3ae9740e0 | |
parent | e666a962b1f0f8eeb3bab2232ce77556ddab974a (diff) | |
download | openttd-86c9ef81345901afb015930fa0e3a637acbbc709.tar.xz |
Codechange: remove SettingDescType in lieu of the actual classes
-rw-r--r-- | src/script/api/script_gamesettings.cpp | 5 | ||||
-rw-r--r-- | src/settings.cpp | 106 | ||||
-rw-r--r-- | src/settings_gui.cpp | 81 | ||||
-rw-r--r-- | src/settings_internal.h | 71 | ||||
-rw-r--r-- | src/table/settings.h.preamble | 24 |
5 files changed, 131 insertions, 156 deletions
diff --git a/src/script/api/script_gamesettings.cpp b/src/script/api/script_gamesettings.cpp index f96048e15..8b0459367 100644 --- a/src/script/api/script_gamesettings.cpp +++ b/src/script/api/script_gamesettings.cpp @@ -18,7 +18,7 @@ /* static */ bool ScriptGameSettings::IsValid(const char *setting) { const SettingDesc *sd = GetSettingFromName(setting); - return sd != nullptr && sd->cmd != SDT_STDSTRING; + return sd != nullptr && sd->IsIntSetting(); } /* static */ int32 ScriptGameSettings::GetValue(const char *setting) @@ -28,8 +28,6 @@ const SettingDesc *sd = GetSettingFromName(setting); void *ptr = GetVariableAddress(&_settings_game, &sd->save); - if (sd->cmd == SDT_BOOLX) return *(bool*)ptr; - return (int32)ReadValue(ptr, sd->save.conv); } @@ -40,7 +38,6 @@ const SettingDesc *sd = GetSettingFromName(setting); if ((sd->save.conv & SLF_NO_NETWORK_SYNC) != 0) return false; - if (sd->cmd != SDT_BOOLX && sd->cmd != SDT_NUMX) return false; return ScriptObject::DoCommand(0, GetSettingIndex(sd), value, CMD_CHANGE_SETTING); } diff --git a/src/settings.cpp b/src/settings.cpp index 24950e779..a86622fa5 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -400,52 +400,49 @@ void IntSettingDesc::Write_ValidateSetting(const void *object, int32 val) const { void *ptr = GetVariableAddress(object, &this->save); - /* We cannot know the maximum value of a bitset variable, so just have faith */ - if (this->cmd != SDT_MANYOFMANY) { - /* We need to take special care of the uint32 type as we receive from the function - * a signed integer. While here also bail out on 64-bit settings as those are not - * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed - * 32-bit variable - * TODO: Support 64-bit settings/variables */ - switch (GetVarMemType(this->save.conv)) { - case SLE_VAR_NULL: return; - case SLE_VAR_BL: - case SLE_VAR_I8: - case SLE_VAR_U8: - case SLE_VAR_I16: - case SLE_VAR_U16: - case SLE_VAR_I32: { - /* Override the minimum value. No value below sdb->min, except special value 0 */ - if (!(this->flags & SGF_0ISDISABLED) || val != 0) { - if (!(this->flags & SGF_MULTISTRING)) { - /* Clamp value-type setting to its valid range */ - val = Clamp(val, this->min, this->max); - } else if (val < this->min || val > (int32)this->max) { - /* Reset invalid discrete setting (where different values change gameplay) to its default value */ - val = this->def; - } + /* We need to take special care of the uint32 type as we receive from the function + * a signed integer. While here also bail out on 64-bit settings as those are not + * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed + * 32-bit variable + * TODO: Support 64-bit settings/variables; requires 64 bit over command protocol! */ + switch (GetVarMemType(this->save.conv)) { + case SLE_VAR_NULL: return; + case SLE_VAR_BL: + case SLE_VAR_I8: + case SLE_VAR_U8: + case SLE_VAR_I16: + case SLE_VAR_U16: + case SLE_VAR_I32: { + /* Override the minimum value. No value below this->min, except special value 0 */ + if (!(this->flags & SGF_0ISDISABLED) || val != 0) { + if (!(this->flags & SGF_MULTISTRING)) { + /* Clamp value-type setting to its valid range */ + val = Clamp(val, this->min, this->max); + } else if (val < this->min || val > (int32)this->max) { + /* Reset invalid discrete setting (where different values change gameplay) to its default value */ + val = this->def; } - break; } - case SLE_VAR_U32: { - /* Override the minimum value. No value below sdb->min, except special value 0 */ - uint32 uval = (uint32)val; - if (!(this->flags & SGF_0ISDISABLED) || uval != 0) { - if (!(this->flags & SGF_MULTISTRING)) { - /* Clamp value-type setting to its valid range */ - uval = ClampU(uval, this->min, this->max); - } else if (uval < (uint)this->min || uval > this->max) { - /* Reset invalid discrete setting to its default value */ - uval = (uint32)this->def; - } + break; + } + case SLE_VAR_U32: { + /* Override the minimum value. No value below this->min, except special value 0 */ + uint32 uval = (uint32)val; + if (!(this->flags & SGF_0ISDISABLED) || uval != 0) { + if (!(this->flags & SGF_MULTISTRING)) { + /* Clamp value-type setting to its valid range */ + uval = ClampU(uval, this->min, this->max); + } else if (uval < (uint)this->min || uval > this->max) { + /* Reset invalid discrete setting to its default value */ + uval = (uint32)this->def; } - WriteValue(ptr, SLE_VAR_U32, (int64)uval); - return; } - case SLE_VAR_I64: - case SLE_VAR_U64: - default: NOT_REACHED(); + WriteValue(ptr, SLE_VAR_U32, (int64)uval); + return; } + case SLE_VAR_I64: + case SLE_VAR_U64: + default: NOT_REACHED(); } WriteValue(ptr, this->save.conv, (int64)val); @@ -756,22 +753,6 @@ SettingType SettingDesc::GetType() const } /** - * Check whether this setting is an integer type setting. - * @return True when the underlying type is an integer. - */ -bool SettingDesc::IsIntSetting() const { - return this->cmd == SDT_BOOLX || this->cmd == SDT_NUMX || this->cmd == SDT_ONEOFMANY || this->cmd == SDT_MANYOFMANY; -} - -/** - * Check whether this setting is an string type setting. - * @return True when the underlying type is a string. - */ -bool SettingDesc::IsStringSetting() const { - return this->cmd == SDT_STDSTRING; -} - -/** * Get the setting description of this setting as an integer setting. * @return The integer setting description. */ @@ -2109,10 +2090,10 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame) return; } - bool success; - if (sd->cmd == SDT_STDSTRING) { + bool success = true; + if (sd->IsStringSetting()) { success = SetSettingValue(sd->AsStringSetting(), value, force_newgame); - } else { + } else if (sd->IsIntSetting()) { uint32 val; extern bool GetArgumentInteger(uint32 *value, const char *arg); success = GetArgumentInteger(&val, value); @@ -2155,9 +2136,8 @@ void IConsoleGetSetting(const char *name, bool force_newgame) const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game; - if (sd->cmd == SDT_STDSTRING) { - const void *ptr = GetVariableAddress(object, &sd->save); - IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, reinterpret_cast<const std::string *>(ptr)->c_str()); + if (sd->IsStringSetting()) { + IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, sd->AsStringSetting()->Read(object).c_str()); } else if (sd->IsIntSetting()) { char value[20]; sd->FormatValue(value, lastof(value), object); diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 18beb690a..183b98a1e 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1167,7 +1167,7 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons */ void SettingEntry::SetValueDParams(uint first_param, int32 value) const { - if (this->setting->cmd == SDT_BOOLX) { + if (this->setting->IsBoolSetting()) { SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); } else { if ((this->setting->flags & SGF_MULTISTRING) != 0) { @@ -1207,7 +1207,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE); int32 value = (int32)ReadValue(var, sd->save.conv); - if (sd->cmd == SDT_BOOLX) { + if (sd->IsBoolSetting()) { /* Draw checkbox for boolean-value either on/off */ DrawBoolButton(buttons_left, button_y, value != 0, editable); } else if ((sd->flags & SGF_MULTISTRING) != 0) { @@ -2228,52 +2228,47 @@ struct GameSettingsWindow : Window { this->SetDisplayedHelpText(pe); int32 oldvalue = value; - switch (sd->cmd) { - case SDT_BOOLX: value ^= 1; break; - case SDT_ONEOFMANY: - case SDT_NUMX: { - /* Add a dynamic step-size to the scroller. In a maximum of - * 50-steps you should be able to get from min to max, - * unless specified otherwise in the 'interval' variable - * of the current setting. */ - uint32 step = (sd->interval == 0) ? ((sd->max - sd->min) / 50) : sd->interval; - if (step == 0) step = 1; - - /* don't allow too fast scrolling */ - if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) { - _left_button_clicked = false; - return; - } + if (sd->IsBoolSetting()) { + value ^= 1; + } else { + /* Add a dynamic step-size to the scroller. In a maximum of + * 50-steps you should be able to get from min to max, + * unless specified otherwise in the 'interval' variable + * of the current setting. */ + uint32 step = (sd->interval == 0) ? ((sd->max - sd->min) / 50) : sd->interval; + if (step == 0) step = 1; + + /* don't allow too fast scrolling */ + if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) { + _left_button_clicked = false; + return; + } - /* Increase or decrease the value and clamp it to extremes */ - if (x >= SETTING_BUTTON_WIDTH / 2) { - value += step; - if (sd->min < 0) { - assert((int32)sd->max >= 0); - if (value > (int32)sd->max) value = (int32)sd->max; - } else { - if ((uint32)value > sd->max) value = (int32)sd->max; - } - if (value < sd->min) value = sd->min; // skip between "disabled" and minimum + /* Increase or decrease the value and clamp it to extremes */ + if (x >= SETTING_BUTTON_WIDTH / 2) { + value += step; + if (sd->min < 0) { + assert((int32)sd->max >= 0); + if (value > (int32)sd->max) value = (int32)sd->max; } else { - value -= step; - if (value < sd->min) value = (sd->flags & SGF_0ISDISABLED) ? 0 : sd->min; + if ((uint32)value > sd->max) value = (int32)sd->max; } + if (value < sd->min) value = sd->min; // skip between "disabled" and minimum + } else { + value -= step; + if (value < sd->min) value = (sd->flags & SGF_0ISDISABLED) ? 0 : sd->min; + } - /* Set up scroller timeout for numeric values */ - if (value != oldvalue) { - if (this->clicked_entry != nullptr) { // Release previous buttons if any - this->clicked_entry->SetButtons(0); - } - this->clicked_entry = pe; - this->clicked_entry->SetButtons((x >= SETTING_BUTTON_WIDTH / 2) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED); - this->SetTimeout(); - _left_button_clicked = false; + /* Set up scroller timeout for numeric values */ + if (value != oldvalue) { + if (this->clicked_entry != nullptr) { // Release previous buttons if any + this->clicked_entry->SetButtons(0); } - break; + this->clicked_entry = pe; + this->clicked_entry->SetButtons((x >= SETTING_BUTTON_WIDTH / 2) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED); + this->SetTimeout(); + _left_button_clicked = false; } - - default: NOT_REACHED(); } if (value != oldvalue) { @@ -2282,7 +2277,7 @@ struct GameSettingsWindow : Window { } } else { /* Only open editbox if clicked for the second time, and only for types where it is sensible for. */ - if (this->last_clicked == pe && sd->cmd != SDT_BOOLX && !(sd->flags & SGF_MULTISTRING)) { + if (this->last_clicked == pe && !sd->IsBoolSetting() && !(sd->flags & SGF_MULTISTRING)) { int64 value64 = value; /* Show the correct currency-translated value */ if (sd->flags & SGF_CURRENCY) value64 *= _currency->rate; diff --git a/src/settings_internal.h b/src/settings_internal.h index 488b85441..0f6d0c3ad 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -12,22 +12,6 @@ #include "saveload/saveload.h" -/** - * Convention/Type of settings. This is then further specified if necessary - * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h - * @see VarTypes - * @see SettingDesc - */ -enum SettingDescType : byte { - SDT_NUMX = 0, ///< any number-type - SDT_BOOLX = 1, ///< a boolean number - SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set - SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set - SDT_INTLIST = 4, ///< list of integers separated by a comma ',' - SDT_STDSTRING = 6, ///< \c std::string - SDT_NULL = 7, ///< an old setting that has been removed but could still be in savegames -}; - enum SettingGuiFlag : uint16 { /* 2 bytes allocated for a maximum of 16 flags. */ SGF_NONE = 0, @@ -85,20 +69,30 @@ typedef size_t OnConvert(const char *value); ///< callback prototype for convers /** Properties of config file settings. */ struct SettingDesc { - SettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup) : - name(name), flags(flags), cmd(cmd), startup(startup), save(save) {} + SettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup) : + name(name), flags(flags), startup(startup), save(save) {} virtual ~SettingDesc() {} const char *name; ///< name of the setting. Used in configuration file and for console SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.) - SettingDescType cmd; ///< various flags for the variable bool startup; ///< setting has to be loaded directly at startup? SaveLoad save; ///< Internal structure (going to savegame, parts to config) bool IsEditable(bool do_command = false) const; SettingType GetType() const; - bool IsIntSetting() const; - bool IsStringSetting() const; + + /** + * Check whether this setting is an integer type setting. + * @return True when the underlying type is an integer. + */ + virtual bool IsIntSetting() const { return false; } + + /** + * Check whether this setting is an string type setting. + * @return True when the underlying type is a string. + */ + virtual bool IsStringSetting() const { return false; } + const struct IntSettingDesc *AsIntSetting() const; const struct StringSettingDesc *AsStringSetting() const; @@ -131,10 +125,10 @@ struct SettingDesc { /** Base integer type, including boolean, settings. Only these are shown in the settings UI. */ struct IntSettingDesc : SettingDesc { - IntSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, int32 def, + IntSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def, int32 min, uint32 max, int32 interval, StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc) : - SettingDesc(save, name, flags, cmd, startup), def(def), min(min), max(max), interval(interval), + SettingDesc(save, name, flags, startup), def(def), min(min), max(max), interval(interval), str(str), str_help(str_help), str_val(str_val), cat(cat), proc(proc) {} virtual ~IntSettingDesc() {} @@ -148,6 +142,13 @@ struct IntSettingDesc : SettingDesc { SettingCategory cat; ///< assigned categories of the setting OnChange *proc; ///< callback procedure for when the value is changed + /** + * Check whether this setting is a boolean type setting. + * @return True when the underlying type is an integer. + */ + virtual bool IsBoolSetting() const { return false; } + bool IsIntSetting() const override { return true; } + void ChangeValue(const void *object, int32 newvalue) const; void Write_ValidateSetting(const void *object, int32 value) const; @@ -159,21 +160,22 @@ struct IntSettingDesc : SettingDesc { /** Boolean setting. */ struct BoolSettingDesc : IntSettingDesc { - BoolSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, bool def, + BoolSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, bool def, StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc) : - IntSettingDesc(save, name, flags, cmd, startup, def, 0, 1, 0, str, str_help, str_val, cat, proc) {} + IntSettingDesc(save, name, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat, proc) {} virtual ~BoolSettingDesc() {} + bool IsBoolSetting() const override { return true; } size_t ParseValue(const char *str) const override; void FormatValue(char *buf, const char *last, const void *object) const override; }; /** One of many setting. */ struct OneOfManySettingDesc : IntSettingDesc { - OneOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, + OneOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def, int32 max, StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc, std::initializer_list<const char *> many, OnConvert *many_cnvt) : - IntSettingDesc(save, name, flags, cmd, startup, def, 0, max, 0, str, str_help, str_val, cat, proc), many_cnvt(many_cnvt) + IntSettingDesc(save, name, flags, startup, def, 0, max, 0, str, str_help, str_val, cat, proc), many_cnvt(many_cnvt) { for (auto one : many) this->many.push_back(one); } @@ -192,10 +194,10 @@ struct OneOfManySettingDesc : IntSettingDesc { /** Many of many setting. */ struct ManyOfManySettingDesc : OneOfManySettingDesc { - ManyOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, + ManyOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def, StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc, std::initializer_list<const char *> many, OnConvert *many_cnvt) : - OneOfManySettingDesc(save, name, flags, cmd, startup, def, (1 << many.size()) - 1, str, str_help, + OneOfManySettingDesc(save, name, flags, startup, def, (1 << many.size()) - 1, str, str_help, str_val, cat, proc, many, many_cnvt) {} virtual ~ManyOfManySettingDesc() {} @@ -205,15 +207,16 @@ struct ManyOfManySettingDesc : OneOfManySettingDesc { /** String settings. */ struct StringSettingDesc : SettingDesc { - StringSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, const char *def, + StringSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def, uint32 max_length, OnChange proc) : - SettingDesc(save, name, flags, cmd, startup), def(def), max_length(max_length), proc(proc) {} + SettingDesc(save, name, flags, startup), def(def), max_length(max_length), proc(proc) {} virtual ~StringSettingDesc() {} const char *def; ///< default value given when none is present uint32 max_length; ///< maximum length of the string, 0 means no maximum length OnChange *proc; ///< callback procedure for when the value is changed + bool IsStringSetting() const override { return true; } void ChangeValue(const void *object, const char *newval) const; void Write_ValidateSetting(const void *object, const char *str) const; @@ -225,8 +228,8 @@ struct StringSettingDesc : SettingDesc { /** List/array settings. */ struct ListSettingDesc : SettingDesc { - ListSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, const char *def) : - SettingDesc(save, name, flags, cmd, startup), def(def) {} + ListSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def) : + SettingDesc(save, name, flags, startup), def(def) {} virtual ~ListSettingDesc() {} const char *def; ///< default value given when none is present @@ -239,7 +242,7 @@ struct ListSettingDesc : SettingDesc { /** Placeholder for settings that have been removed, but might still linger in the savegame. */ struct NullSettingDesc : SettingDesc { NullSettingDesc(SaveLoad save) : - SettingDesc(save, "", SGF_NONE, SDT_NULL, false) {} + SettingDesc(save, "", SGF_NONE, false) {} virtual ~NullSettingDesc() {} void FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); } diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble index df10b6deb..7f9ac2dd5 100644 --- a/src/table/settings.h.preamble +++ b/src/table/settings.h.preamble @@ -59,22 +59,22 @@ static size_t ConvertLandscape(const char *value); /* Macros for various objects to go in the configuration file. * This section is for global variables */ #define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, strhelp, strval, proc, from, to, cat, extra, startup)\ - NSD(Int, SLEG_GENERAL(SL_VAR, var, type | flags, 1, from, to, extra), name, guiflags, SDT_NUMX, startup, def, min, max, interval, str, strhelp, strval, cat, proc) + NSD(Int, SLEG_GENERAL(SL_VAR, var, type | flags, 1, from, to, extra), name, guiflags, startup, def, min, max, interval, str, strhelp, strval, cat, proc) #define SDTG_BOOL(name, flags, guiflags, var, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ - NSD(Bool, SLEG_GENERAL(SL_VAR, var, SLE_BOOL | flags, 1, from, to, extra), name, guiflags, SDT_BOOLX, startup, def, str, strhelp, strval, cat, proc) + NSD(Bool, SLEG_GENERAL(SL_VAR, var, SLE_BOOL | flags, 1, from, to, extra), name, guiflags, startup, def, str, strhelp, strval, cat, proc) #define SDTG_LIST(name, type, flags, guiflags, var, def, length, from, to, cat, extra, startup)\ - NSD(List, SLEG_GENERAL(SL_ARR, var, type | flags, length, from, to, extra), name, guiflags, SDT_INTLIST, startup, def) + NSD(List, SLEG_GENERAL(SL_ARR, var, type | flags, length, from, to, extra), name, guiflags, startup, def) #define SDTG_SSTR(name, type, flags, guiflags, var, def, max_length, proc, from, to, cat, extra, startup)\ - NSD(String, SLEG_GENERAL(SL_STDSTR, var, type | flags, sizeof(var), from, to, extra), name, guiflags, SDT_STDSTRING, startup, def, max_length, proc) + NSD(String, SLEG_GENERAL(SL_STDSTR, var, type | flags, sizeof(var), from, to, extra), name, guiflags, startup, def, max_length, proc) #define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, strhelp, strval, proc, from, to, cat, extra, startup)\ - NSD(OneOfMany, SLEG_GENERAL(SL_VAR, var, type | flags, 1, from, to, extra), name, guiflags, SDT_ONEOFMANY, startup, def, max, str, strhelp, strval, cat, proc, full, nullptr) + NSD(OneOfMany, SLEG_GENERAL(SL_VAR, var, type | flags, 1, from, to, extra), name, guiflags, startup, def, max, str, strhelp, strval, cat, proc, full, nullptr) #define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, strhelp, strval, proc, from, to, cat, extra, startup)\ - NSD(ManyOfMany, SLEG_GENERAL(SL_VAR, var, type | flags, 1, from, to, extra), name, guiflags, SDT_MANYOFMANY, startup, def, str, strhelp, strval, cat, proc, full, nullptr) + NSD(ManyOfMany, SLEG_GENERAL(SL_VAR, var, type | flags, 1, from, to, extra), name, guiflags, startup, def, str, strhelp, strval, cat, proc, full, nullptr) #define SDTG_NULL(length, from, to)\ NSD(Null, SLEG_NULL(length, from, to)) @@ -82,22 +82,22 @@ static size_t ConvertLandscape(const char *value); /* Macros for various objects to go in the configuration file. * This section is for structures where their various members are saved */ #define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, strhelp, strval, proc, from, to, cat, extra, startup)\ - NSD(Int, SLE_GENERAL(SL_VAR, base, var, type | flags, 1, from, to, extra), #var, guiflags, SDT_NUMX, startup, def, min, max, interval, str, strhelp, strval, cat, proc) + NSD(Int, SLE_GENERAL(SL_VAR, base, var, type | flags, 1, from, to, extra), #var, guiflags, startup, def, min, max, interval, str, strhelp, strval, cat, proc) #define SDT_BOOL(base, var, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ - NSD(Bool, SLE_GENERAL(SL_VAR, base, var, SLE_BOOL | flags, 1, from, to, extra), #var, guiflags, SDT_BOOLX, startup, def, str, strhelp, strval, cat, proc) + NSD(Bool, SLE_GENERAL(SL_VAR, base, var, SLE_BOOL | flags, 1, from, to, extra), #var, guiflags, startup, def, str, strhelp, strval, cat, proc) #define SDT_LIST(base, var, type, flags, guiflags, def, from, to, cat, extra, startup)\ - NSD(List, SLE_GENERAL(SL_ARR, base, var, type | flags, lengthof(((base*)8)->var), from, to, extra), #var, guiflags, SDT_INTLIST, startup, def) + NSD(List, SLE_GENERAL(SL_ARR, base, var, type | flags, lengthof(((base*)8)->var), from, to, extra), #var, guiflags, startup, def) #define SDT_SSTR(base, var, type, flags, guiflags, def, proc, from, to, cat, extra, startup)\ - NSD(String, SLE_GENERAL(SL_STDSTR, base, var, type | flags, sizeof(((base*)8)->var), from, to, extra), #var, guiflags, SDT_STDSTRING, startup, def, 0, proc) + NSD(String, SLE_GENERAL(SL_STDSTR, base, var, type | flags, sizeof(((base*)8)->var), from, to, extra), #var, guiflags, startup, def, 0, proc) #define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, strhelp, strval, proc, from, to, load, cat, extra, startup)\ - NSD(OneOfMany, SLE_GENERAL(SL_VAR, base, var, type | flags, 1, from, to, extra), #var, guiflags, SDT_ONEOFMANY, startup, def, max, str, strhelp, strval, cat, proc, full, load) + NSD(OneOfMany, SLE_GENERAL(SL_VAR, base, var, type | flags, 1, from, to, extra), #var, guiflags, startup, def, max, str, strhelp, strval, cat, proc, full, load) #define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc, strhelp, strval, from, to, cat, extra, startup)\ - NSD(ManyOfMany, SLE_GENERAL(SL_VAR, base, var, type | flags, 1, from, to, extra), #var, guiflags, SDT_MANYOFMANY, startup, def, str, strhelp, strval, cat, proc, full, nullptr) + NSD(ManyOfMany, SLE_GENERAL(SL_VAR, base, var, type | flags, 1, from, to, extra), #var, guiflags, startup, def, str, strhelp, strval, cat, proc, full, nullptr) #define SDT_NULL(length, from, to)\ NSD(Null, SLE_CONDNULL(length, from, to)) |