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authorPatric Stout <truebrain@openttd.org>2021-07-08 12:29:16 +0200
committerGitHub <noreply@github.com>2021-07-08 12:29:16 +0200
commit852e056d6f47a913ee0e13f1779910e18dbf97b7 (patch)
treecf82427fab794ef0642c3e5c72a5300aec68ef6b
parenta7fabe497cd5b9f3b9e6b813b209d665d808d789 (diff)
downloadopenttd-852e056d6f47a913ee0e13f1779910e18dbf97b7.tar.xz
Fix 9e32c618: network revision was always empty (#9419)
Shadowing the variable you intend to write in tends to do that ;)
-rw-r--r--src/network/core/game_info.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/game_info.cpp b/src/network/core/game_info.cpp
index a52de6c18..b4c487fba 100644
--- a/src/network/core/game_info.cpp
+++ b/src/network/core/game_info.cpp
@@ -43,7 +43,7 @@ std::string_view GetNetworkRevisionString()
static std::string network_revision;
if (network_revision.empty()) {
- std::string network_revision = _openttd_revision;
+ network_revision = _openttd_revision;
if (_openttd_revision_tagged) {
/* Tagged; do not mangle further, though ensure it's not too long. */
if (network_revision.size() >= NETWORK_REVISION_LENGTH) network_revision.resize(NETWORK_REVISION_LENGTH - 1);