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authorrubidium <rubidium@openttd.org>2013-06-23 15:38:51 +0000
committerrubidium <rubidium@openttd.org>2013-06-23 15:38:51 +0000
commit8190d26f9ef04cf4727be453d2990132c662a0ff (patch)
tree1a4d4ce261b7d8961e40cbb96e5c78e275aa1d85
parent8c5a7cf0ab1837db795b73e837b2bae944266878 (diff)
downloadopenttd-8190d26f9ef04cf4727be453d2990132c662a0ff.tar.xz
(svn r25446) -Codechange: call sprite fontcache code from freetype font cache in case a sprite must be shown
-rw-r--r--src/fontcache.cpp58
1 files changed, 19 insertions, 39 deletions
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
index dad3b3d3f..ab044ae58 100644
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -241,6 +241,8 @@ static const byte SHADOW_COLOUR = 2;
*/
FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), glyph_to_sprite(NULL)
{
+ assert(face != NULL);
+
if (pixels == 0) {
/* Try to determine a good height based on the minimal height recommended by the font. */
pixels = _default_font_height[this->fs];
@@ -351,8 +353,7 @@ found_face:
*/
FreeTypeFontCache::~FreeTypeFontCache()
{
- if (this->face != NULL) FT_Done_Face(this->face);
-
+ FT_Done_Face(this->face);
this->ClearFontCache();
}
@@ -428,41 +429,23 @@ static bool GetFontAAState(FontSize size)
const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
{
- FT_GlyphSlot slot;
- GlyphEntry new_glyph;
- GlyphEntry *glyph;
- SpriteLoader::Sprite sprite;
- int width;
- int height;
- int x;
- int y;
-
assert(IsPrintable(key));
- /* Bail out if no face loaded, or for our special characters */
- if (this->face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
- SpriteID sprite = this->GetUnicodeGlyph(key);
- if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
-
- /* Load the sprite if it's known. */
- if (sprite != 0) return GetSprite(sprite, ST_FONT);
-
- /* For the 'rare' case there is no font available at all. */
- if (this->face == NULL) error("No sprite font and no real font either... bailing!");
-
- /* Use the '?' from the freetype font. */
- key = '?';
+ /* Bail out for our special characters */
+ if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
+ return parent->GetGlyph(key);
}
/* Check for the glyph in our cache */
- glyph = this->GetGlyphPtr(key);
+ GlyphEntry *glyph = this->GetGlyphPtr(key);
if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
- slot = this->face->glyph;
+ FT_GlyphSlot slot = this->face->glyph;
bool aa = GetFontAAState(this->fs);
FT_UInt glyph_index = FT_Get_Char_Index(this->face, key);
+ GlyphEntry new_glyph;
if (glyph_index == 0) {
if (key == '?') {
/* The font misses the '?' character. Use sprite font. */
@@ -488,13 +471,14 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
- width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
- height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
+ int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
+ int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
/* Limit glyph size to prevent overflows later on. */
if (width > 256 || height > 256) usererror("Font glyph is too large");
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
+ SpriteLoader::Sprite sprite;
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
sprite.type = ST_FONT;
sprite.width = width;
@@ -504,8 +488,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
/* Draw shadow for medium size */
if (this->fs == FS_NORMAL && !aa) {
- for (y = 0; y < slot->bitmap.rows; y++) {
- for (x = 0; x < slot->bitmap.width; x++) {
+ for (int y = 0; y < slot->bitmap.rows; y++) {
+ for (int x = 0; x < slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
@@ -514,8 +498,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
}
}
- for (y = 0; y < slot->bitmap.rows; y++) {
- for (x = 0; x < slot->bitmap.width; x++) {
+ for (int y = 0; y < slot->bitmap.rows; y++) {
+ for (int x = 0; x < slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
@@ -540,15 +524,11 @@ bool FreeTypeFontCache::GetDrawGlyphShadow()
uint FreeTypeFontCache::GetGlyphWidth(WChar key)
{
- GlyphEntry *glyph;
-
- if (this->face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
- SpriteID sprite = this->GetUnicodeGlyph(key);
- if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
- return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL && this->fs != FS_MONO) : 0;
+ if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
+ return this->parent->GetGlyphWidth(key);
}
- glyph = this->GetGlyphPtr(key);
+ GlyphEntry *glyph = this->GetGlyphPtr(key);
if (glyph == NULL || glyph->sprite == NULL) {
this->GetGlyph(key);
glyph = this->GetGlyphPtr(key);