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author | belugas <belugas@openttd.org> | 2007-07-06 20:40:58 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-07-06 20:40:58 +0000 |
commit | 7c2b43267045fec33c66c9d7c3372298b1f56848 (patch) | |
tree | a1b97d69f35d1870e4cce862ad69518620e2c62a | |
parent | 26a7f3df84b32853a47208c42c63c0069ae4ec08 (diff) | |
download | openttd-7c2b43267045fec33c66c9d7c3372298b1f56848.tar.xz |
(svn r10457) -Codechange: Load the newly read definitions of Industries and Industry tiles.
No, this is not the final commit for newindustries (far from it), just another step.
-rw-r--r-- | src/newgrf.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp index c4a4895a4..e835a3e83 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -4770,6 +4770,33 @@ static void FinaliseHouseArray() } } +/** Add all new industries to the industry array. Industry properties can be set at any + * time in the GRF file, so we can only add a industry spec to the industry array + * after the file has finished loading. */ +static void FinaliseIndustriesArray() +{ + for (GRFFile *file = _first_grffile; file != NULL; file = file->next) { + if (file->industryspec != NULL) { + for (int i = 0; i < NUM_INDUSTRYTYPES; i++) { + IndustrySpec *indsp = file->industryspec[i]; + + if (indsp != NULL && indsp->enabled) { + _industry_mngr.SetEntitySpec(indsp); + _loaded_newgrf_features.has_newindustries = true; + } + } + } + + if (file->indtspec != NULL) { + for (int i = 0; i < NUM_INDUSTRYTILES; i++) { + IndustryTileSpec *indtsp = file->indtspec[i]; + if (indtsp != NULL) { + _industile_mngr.SetEntitySpec(indtsp); + } + } + } + } +} /** Each cargo string needs to be mapped from TTDPatch to OpenTTD string IDs. * This is done after loading so that strings from Action 4 will be mapped @@ -4976,6 +5003,9 @@ static void AfterLoadGRFs() /* Add all new houses to the house array. */ FinaliseHouseArray(); + /* Add all new industries to the industry array. */ + FinaliseIndustriesArray(); + /* Create dynamic list of industry legends for smallmap_gui.cpp */ BuildIndustriesLegend(); |