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authortruebrain <truebrain@openttd.org>2011-11-29 23:21:24 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:21:24 +0000
commit75c4bd280a720592ec4df26efbedd9df5baa2d8f (patch)
tree7e4a3248a93b55f9add46b9935bf3e1d8da93c84
parentbbd9facb44dc09ded5500918319b770c63c0a981 (diff)
downloadopenttd-75c4bd280a720592ec4df26efbedd9df5baa2d8f.tar.xz
(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its own file)
-rw-r--r--projects/openttd_vs100.vcxproj1
-rw-r--r--projects/openttd_vs100.vcxproj.filters3
-rw-r--r--projects/openttd_vs80.vcproj4
-rw-r--r--projects/openttd_vs90.vcproj4
-rw-r--r--source.list1
-rw-r--r--src/ai/ai_instance.cpp9
-rw-r--r--src/ai/ai_instance.hpp58
-rw-r--r--src/script/api/script_controller.cpp3
-rw-r--r--src/script/api/script_object.cpp5
-rw-r--r--src/script/script_suspend.hpp52
10 files changed, 86 insertions, 54 deletions
diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj
index d35f165ff..f784c367b 100644
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -794,6 +794,7 @@
<ClCompile Include="..\src\script\script_scanner.cpp" />
<ClInclude Include="..\src\script\script_scanner.hpp" />
<ClInclude Include="..\src\script\script_storage.hpp" />
+ <ClInclude Include="..\src\script\script_suspend.hpp" />
<ClCompile Include="..\src\script\squirrel.cpp" />
<ClInclude Include="..\src\script\squirrel.hpp" />
<ClInclude Include="..\src\script\squirrel_class.hpp" />
diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters
index e569fa6b5..6855de290 100644
--- a/projects/openttd_vs100.vcxproj.filters
+++ b/projects/openttd_vs100.vcxproj.filters
@@ -1605,6 +1605,9 @@
<ClInclude Include="..\src\script\script_storage.hpp">
<Filter>Script</Filter>
</ClInclude>
+ <ClInclude Include="..\src\script\script_suspend.hpp">
+ <Filter>Script</Filter>
+ </ClInclude>
<ClCompile Include="..\src\script\squirrel.cpp">
<Filter>Script</Filter>
</ClCompile>
diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
index aaaf0522d..3ab38db6e 100644
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -2483,6 +2483,10 @@
>
</File>
<File
+ RelativePath=".\..\src\script\script_suspend.hpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\script\squirrel.cpp"
>
</File>
diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj
index 9c21119b8..23bc27473 100644
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -2480,6 +2480,10 @@
>
</File>
<File
+ RelativePath=".\..\src\script\script_suspend.hpp"
+ >
+ </File>
+ <File
RelativePath=".\..\src\script\squirrel.cpp"
>
</File>
diff --git a/source.list b/source.list
index 77f98ed13..b57ef93f9 100644
--- a/source.list
+++ b/source.list
@@ -559,6 +559,7 @@ script/script_info.hpp
script/script_scanner.cpp
script/script_scanner.hpp
script/script_storage.hpp
+script/script_suspend.hpp
script/squirrel.cpp
script/squirrel.hpp
script/squirrel_class.hpp
diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp
index 324242957..a4a30334f 100644
--- a/src/ai/ai_instance.cpp
+++ b/src/ai/ai_instance.cpp
@@ -18,8 +18,9 @@
#include "ai_config.hpp"
#include "ai_gui.hpp"
-#include "../script/script_fatalerror.hpp"
+#include "../script/script_fatalerror.hpp"
+#include "../script/script_suspend.hpp"
#include "../script/script_storage.hpp"
#include "ai_instance.hpp"
@@ -343,7 +344,7 @@ void AIInstance::GameLoop()
}
try {
this->callback(this);
- } catch (AI_VMSuspend e) {
+ } catch (Script_Suspend e) {
this->suspend = e.GetSuspendTime();
this->callback = e.GetSuspendCallback();
@@ -373,7 +374,7 @@ void AIInstance::GameLoop()
ScriptObject::SetAllowDoCommand(true);
/* Start the AI by calling Start() */
if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.ai.ai_max_opcode_till_suspend) || !this->engine->IsSuspended()) this->Died();
- } catch (AI_VMSuspend e) {
+ } catch (Script_Suspend e) {
this->suspend = e.GetSuspendTime();
this->callback = e.GetSuspendCallback();
} catch (Script_FatalError e) {
@@ -394,7 +395,7 @@ void AIInstance::GameLoop()
/* Continue the VM */
try {
if (!this->engine->Resume(_settings_game.ai.ai_max_opcode_till_suspend)) this->Died();
- } catch (AI_VMSuspend e) {
+ } catch (Script_Suspend e) {
this->suspend = e.GetSuspendTime();
this->callback = e.GetSuspendCallback();
} catch (Script_FatalError e) {
diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp
index 63da6f967..60caaefd2 100644
--- a/src/ai/ai_instance.hpp
+++ b/src/ai/ai_instance.hpp
@@ -13,43 +13,7 @@
#define AI_INSTANCE_HPP
#include <squirrel.h>
-
-/**
- * The callback function when an AI suspends.
- */
-typedef void (AISuspendCallbackProc)(class AIInstance *instance);
-
-/**
- * A throw-class that is given when the VM wants to suspend.
- */
-class AI_VMSuspend {
-public:
- /**
- * Create the suspend exception.
- * @param time The amount of ticks to suspend.
- * @param callback The callback to call when the AI may resume again.
- */
- AI_VMSuspend(int time, AISuspendCallbackProc *callback) :
- time(time),
- callback(callback)
- {}
-
- /**
- * Get the amount of ticks the AI should be suspended.
- * @return The amount of AI ticks to suspend the AI.
- */
- int GetSuspendTime() { return time; }
-
- /**
- * Get the callback to call when the AI can run again.
- * @return The callback function to run.
- */
- AISuspendCallbackProc *GetSuspendCallback() { return callback; }
-
-private:
- int time; ///< Amount of ticks to suspend the AI.
- AISuspendCallbackProc *callback; ///< Callback function to call when the AI can run again.
-};
+#include "../script/script_suspend.hpp"
/** Runtime information about an AI like a pointer to the squirrel vm and the current state. */
class AIInstance {
@@ -178,16 +142,16 @@ public:
void InsertEvent(class ScriptEvent *event);
private:
- class ScriptController *controller; ///< The AI main class.
- class ScriptStorage *storage; ///< Some global information for each running AI.
- class Squirrel *engine; ///< A wrapper around the squirrel vm.
- SQObject *instance; ///< Squirrel-pointer to the AI main class.
-
- bool is_started; ///< Is the AIs constructor executed?
- bool is_dead; ///< True if the AI has been stopped.
- bool is_save_data_on_stack; ///< Is the save data still on the squirrel stack?
- int suspend; ///< The amount of ticks to suspend this AI before it's allowed to continue.
- AISuspendCallbackProc *callback; ///< Callback that should be called in the next tick the AI runs.
+ class ScriptController *controller; ///< The AI main class.
+ class ScriptStorage *storage; ///< Some global information for each running AI.
+ class Squirrel *engine; ///< A wrapper around the squirrel vm.
+ SQObject *instance; ///< Squirrel-pointer to the AI main class.
+
+ bool is_started; ///< Is the AIs constructor executed?
+ bool is_dead; ///< True if the AI has been stopped.
+ bool is_save_data_on_stack; ///< Is the save data still on the squirrel stack?
+ int suspend; ///< The amount of ticks to suspend this AI before it's allowed to continue.
+ Script_SuspendCallbackProc *callback; ///< Callback that should be called in the next tick the AI runs.
/**
* Register all API functions to the VM.
diff --git a/src/script/api/script_controller.cpp b/src/script/api/script_controller.cpp
index bc6d060fd..e81af3603 100644
--- a/src/script/api/script_controller.cpp
+++ b/src/script/api/script_controller.cpp
@@ -21,6 +21,7 @@
#include "../../ai/ai_config.hpp"
#include "../../ai/ai.hpp"
#include "../script_fatalerror.hpp"
+#include "../script_suspend.hpp"
#include "script_log.hpp"
/* static */ void ScriptController::SetCommandDelay(int ticks)
@@ -40,7 +41,7 @@
ticks = 1;
}
- throw AI_VMSuspend(ticks, NULL);
+ throw Script_Suspend(ticks, NULL);
}
/* static */ void ScriptController::Print(bool error_msg, const char *message)
diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp
index cb01d3ee3..8cc9263c5 100644
--- a/src/script/api/script_object.cpp
+++ b/src/script/api/script_object.cpp
@@ -18,6 +18,7 @@
#include "../script_storage.hpp"
#include "../../ai/ai_instance.hpp"
#include "../script_fatalerror.hpp"
+#include "../script_suspend.hpp"
#include "script_error.hpp"
/**
@@ -265,7 +266,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
if (_networking) {
/* Suspend the AI till the command is really executed. */
- throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
+ throw Script_Suspend(-(int)GetDoCommandDelay(), callback);
} else {
IncreaseDoCommandCosts(res.GetCost());
@@ -273,7 +274,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
* both avoids confusion when a developer launched his AI in a
* multiplayer game, but also gives time for the GUI and human player
* to interact with the game. */
- throw AI_VMSuspend(GetDoCommandDelay(), callback);
+ throw Script_Suspend(GetDoCommandDelay(), callback);
}
NOT_REACHED();
diff --git a/src/script/script_suspend.hpp b/src/script/script_suspend.hpp
new file mode 100644
index 000000000..a67f3f514
--- /dev/null
+++ b/src/script/script_suspend.hpp
@@ -0,0 +1,52 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_suspend.hpp The Script_Suspend tracks the suspension of a script. */
+
+#ifndef SCRIPT_SUSPEND_HPP
+#define SCRIPT_SUSPEND_HPP
+
+/**
+ * The callback function when a script suspends.
+ */
+typedef void (Script_SuspendCallbackProc)(class AIInstance *instance);
+
+/**
+ * A throw-class that is given when the script wants to suspend.
+ */
+class Script_Suspend {
+public:
+ /**
+ * Create the suspend exception.
+ * @param time The amount of ticks to suspend.
+ * @param callback The callback to call when the script may resume again.
+ */
+ Script_Suspend(int time, Script_SuspendCallbackProc *callback) :
+ time(time),
+ callback(callback)
+ {}
+
+ /**
+ * Get the amount of ticks the script should be suspended.
+ * @return The amount of ticks to suspend the script.
+ */
+ int GetSuspendTime() { return time; }
+
+ /**
+ * Get the callback to call when the script can run again.
+ * @return The callback function to run.
+ */
+ Script_SuspendCallbackProc *GetSuspendCallback() { return callback; }
+
+private:
+ int time; ///< Amount of ticks to suspend the script.
+ Script_SuspendCallbackProc *callback; ///< Callback function to call when the script can run again.
+};
+
+#endif /* SCRIPT_SUSPEND_HPP */