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author | planetmaker <planetmaker@openttd.org> | 2014-06-20 20:04:10 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2014-06-20 20:04:10 +0000 |
commit | 73bfec0fc8930ca47e8f5c7ff524312681fa0736 (patch) | |
tree | c0ef2372790eedac9f940cd4e8e849034caaaa99 | |
parent | a1e2372da90bbb579c81177159231ff8a845ab6b (diff) | |
download | openttd-73bfec0fc8930ca47e8f5c7ff524312681fa0736.tar.xz |
(svn r26656) -Fix [FS#6044]: Production cheat cannot not be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously
-rw-r--r-- | src/industry_gui.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index 88cb29c74..6f944b187 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -24,6 +24,7 @@ #include "newgrf_industries.h" #include "newgrf_text.h" #include "newgrf_debug.h" +#include "network/network.h" #include "strings_func.h" #include "company_func.h" #include "tilehighlight_func.h" @@ -639,7 +640,8 @@ static inline bool IsProductionAlterable(const Industry *i) { const IndustrySpec *is = GetIndustrySpec(i->type); return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) && - (is->production_rate[0] != 0 || is->production_rate[1] != 0 || is->IsRawIndustry())); + (is->production_rate[0] != 0 || is->production_rate[1] != 0 || is->IsRawIndustry()) && + !_networking); } class IndustryViewWindow : public Window |