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author | Darkvater <darkvater@openttd.org> | 2006-01-26 18:36:14 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-01-26 18:36:14 +0000 |
commit | 663b1c6c008fa3168d6da0172008a688f13e74a1 (patch) | |
tree | 0fed10ab2915f5e31fa55804caf2c2bcfdef1bcd | |
parent | 452ae7470baa26219242367ad452f7944bc9b1e3 (diff) | |
download | openttd-663b1c6c008fa3168d6da0172008a688f13e74a1.tar.xz |
(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
- Fix: wrong documentation of trees (Tron)
-rw-r--r-- | docs/landscape.html | 2 | ||||
-rw-r--r-- | docs/landscape_grid.html | 2 | ||||
-rw-r--r-- | town_cmd.c | 4 |
3 files changed, 6 insertions, 2 deletions
diff --git a/docs/landscape.html b/docs/landscape.html index a3a7aeb93..0b039115d 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -290,7 +290,7 @@ Town building <ul> <li>m1 bits 6..0: position of the lift</li> <li>m1 bit 7: if set the lift is moving</li> -<li>m5 bit 7: if set then m5 bits 5..0 hold the final position of the lift divided by 6 (valid values 0..6 except 1)</li> +<li>m5 bit 7: if set then m5 bits 5..0 hold the destination floor of the lift, which could be 0..6, except 1, so the building has 6 effective floors. This due to the fact that the first floor is 2 'normal' floors high. One 'normal' floor has a height of 6 lift positions.</li> </ul></li> </ul> </td></tr> diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html index 998d7900d..2a062b76f 100644 --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -134,7 +134,7 @@ the array so you can quickly see what is used and what is not. <td>4</td> <td class="caption">trees</td> <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="free">OOOO OOOO OO</span>XX XXXX</td> + <td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td> <td class="bits">XXXX XXXX</td> <td class="bits">XXXX XX<span class="free">OO</span></td> <td class="bits">XXXX XXXX</td> diff --git a/town_cmd.c b/town_cmd.c index fe983eea7..77ac02b9a 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -174,6 +174,10 @@ static void AnimateTile_Town(TileIndex tile) _m[tile].m1 |= 0x80; + /** Building has 6 floors, number 0 .. 6, where 1 is illegal. + * This is due to the fact that the first floor is, in the graphics, + * the height of 2 'normal' floors. + * Furthermore, there are 6 lift positions from floor N (incl) to floor N + 1 (excl) */ do { i = (Random() & 7) - 1; } while (i < 0 || i == 1 || i * 6 == old); |