diff options
author | Darkvater <darkvater@openttd.org> | 2006-12-29 17:56:34 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-12-29 17:56:34 +0000 |
commit | 55e785d038e1f70dbd5cc36cc67a9d31350f06e7 (patch) | |
tree | 28e65a134012fb239160a1350ca05cc3cb89cb7d | |
parent | 18524958aa3372ad8a720e560270f69c20526149 (diff) | |
download | openttd-55e785d038e1f70dbd5cc36cc67a9d31350f06e7.tar.xz |
(svn r7622) -Codechange: Convert some more windows to ShowQuery. This includes the depot
sell-all popup, quit/abandon game. The language files committed in r7619 go with this.
-rw-r--r-- | depot_gui.c | 104 | ||||
-rw-r--r-- | intro_gui.c | 105 | ||||
-rw-r--r-- | lang/english.txt | 19 |
3 files changed, 43 insertions, 185 deletions
diff --git a/depot_gui.c b/depot_gui.c index 2ce1096f3..1f27f6b13 100644 --- a/depot_gui.c +++ b/depot_gui.c @@ -142,89 +142,12 @@ static inline void ShowVehicleViewWindow(const Vehicle *v) } } -static void DepotSellAllWndProc(Window *w, WindowEvent *e) +static void DepotSellAllConfirmationCallback(Window *w, bool confirmed) { - TileIndex tile = w->window_number; - byte vehicle_type = WP(w, depot_d).type; - - switch (e->event) { - case WE_PAINT: - if (vehicle_type == VEH_Aircraft) { - SetDParam(0, GetStationIndex(tile)); // Airport name - } else { - Depot *depot = GetDepotByTile(tile); - assert(depot != NULL); - - SetDParam(0, depot->town_index); - } - DrawWindowWidgets(w); - - DrawStringCentered(150, 25, STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM, 0); - DrawStringCentered(150, 38, STR_ARE_YOU_SURE, 0); - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 4: - DoCommandP(tile, vehicle_type, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES); - /* Fallthrough */ - case 3: - DeleteWindow(w); - break; - } - break; - } -} - -static const Widget _depot_sell_all_widgets[] = { - { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, - { WWT_CAPTION, RESIZE_NONE, 14, 11, 299, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, - { WWT_PANEL, RESIZE_NONE, 14, 0, 299, 14, 71, 0x0, STR_NULL}, - { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 85, 144, 52, 63, STR_012E_CANCEL, STR_NULL}, - { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 155, 214, 52, 63, STR_SELL, STR_NULL}, - { WIDGETS_END}, -}; - -static const WindowDesc _depot_sell_all_desc = { - WDP_CENTER, WDP_CENTER, 300, 72, - WC_DEPOT_SELL_ALL, WC_VEHICLE_DEPOT, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _depot_sell_all_widgets, - DepotSellAllWndProc -}; - -static void ShowDepotSellAllWindow(TileIndex tile, byte type) -{ - Window *w = AllocateWindowDescFront(&_depot_sell_all_desc, tile); - - if (w != NULL) { - w->caption_color = GetTileOwner(tile); - WP(w, depot_d).type = type; - switch (type) { - case VEH_Train: - w->widget[1].data = STR_8800_TRAIN_DEPOT; - w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP; - w->widget[4].tooltips = STR_DEPOT_SELL_ALL_TRAIN_TIP; - break; - - case VEH_Road: - w->widget[1].data = STR_9003_ROAD_VEHICLE_DEPOT; - w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP; - w->widget[4].tooltips = STR_DEPOT_SELL_ALL_ROADVEH_TIP; - break; - - case VEH_Ship: - w->widget[1].data = STR_9803_SHIP_DEPOT; - w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP; - w->widget[4].tooltips = STR_DEPOT_SELL_ALL_SHIP_TIP; - break; - - case VEH_Aircraft: - w->widget[1].data = STR_A002_AIRCRAFT_HANGAR; - w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP; - w->widget[4].tooltips = STR_DEPOT_SELL_ALL_AIRCRAFT_TIP; - break; - } + if (confirmed) { + TileIndex tile = w->window_number; + byte vehtype = WP(w, depot_d).type; + DoCommandP(tile, vehtype, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES); } } @@ -849,7 +772,22 @@ static void DepotWndProc(Window *w, WindowEvent *e) case DEPOT_WIDGET_SELL_ALL: /* Only open the confimation window if there are anything to sell */ if (WP(w, depot_d).engine_count != 0 || WP(w, depot_d).wagon_count != 0) { - ShowDepotSellAllWindow(w->window_number, WP(w, depot_d).type); + static const StringID confirm_captions[] = { + STR_8800_TRAIN_DEPOT, + STR_9003_ROAD_VEHICLE_DEPOT, + STR_9803_SHIP_DEPOT, + STR_A002_AIRCRAFT_HANGAR + }; + TileIndex tile = w->window_number; + byte vehtype = WP(w, depot_d).type - VEH_Train; + + SetDParam(0, (vehtype == VEH_Aircraft) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index); + ShowQuery( + confirm_captions[vehtype], + STR_DEPOT_SELL_CONFIRMATION_TEXT, + w, + DepotSellAllConfirmationCallback + ); } break; diff --git a/intro_gui.c b/intro_gui.c index 9d0198d44..32e345aa4 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -106,20 +106,13 @@ void ShowSelectGameWindow(void) AllocateWindowDesc(&_select_game_desc); } -static const Widget _ask_abandon_game_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, -{ WIDGETS_END }, -}; +static void AskExitGameCallback(Window *w, bool confirmed) +{ + if (confirmed) _exit_game = true; +} -static void AskAbandonGameWndProc(Window *w, WindowEvent *e) +void AskExitGame(void) { - switch (e->event) { - case WE_PAINT: - DrawWindowWidgets(w); #if defined(_WIN32) SetDParam(0, STR_0133_WINDOWS); #elif defined(__APPLE__) @@ -135,86 +128,26 @@ static void AskAbandonGameWndProc(Window *w, WindowEvent *e) #else SetDParam(0, STR_0134_UNIX); #endif - DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178); - return; - - case WE_CLICK: - switch (e->we.click.widget) { - case 3: DeleteWindow(w); break; - case 4: _exit_game = true; break; - } - break; - - case WE_KEYPRESS: /* Exit game on pressing 'Enter' */ - switch (e->we.keypress.keycode) { - case WKC_RETURN: - case WKC_NUM_ENTER: - _exit_game = true; - break; - } - break; - } + ShowQuery( + STR_00C7_QUIT, + STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, + NULL, + AskExitGameCallback + ); } -static const WindowDesc _ask_abandon_game_desc = { - WDP_CENTER, WDP_CENTER, 180, 92, - WC_ASK_ABANDON_GAME,0, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, - _ask_abandon_game_widgets, - AskAbandonGameWndProc -}; -void AskExitGame(void) +static void AskExitToGameMenuCallback(Window *w, bool confirmed) { - AllocateWindowDescFront(&_ask_abandon_game_desc, 0); + if (confirmed) _switch_mode = SM_MENU; } - -static const Widget _ask_quit_game_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, -{ WIDGETS_END }, -}; - -static void AskQuitGameWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: - DrawWindowWidgets(w); - DrawStringMultiCenter( - 90, 38, - _game_mode != GM_EDITOR ? - STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO, - 178 - ); - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 3: DeleteWindow(w); break; - case 4: _switch_mode = SM_MENU; break; - } - break; - - case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */ - if (e->we.keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU; - break; - } -} - -static const WindowDesc _ask_quit_game_desc = { - WDP_CENTER, WDP_CENTER, 180, 92, - WC_QUIT_GAME,0, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, - _ask_quit_game_widgets, - AskQuitGameWndProc -}; - - void AskExitToGameMenu(void) { - AllocateWindowDescFront(&_ask_quit_game_desc, 0); + ShowQuery( + STR_0161_QUIT_GAME, + (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, + NULL, + AskExitToGameMenuCallback + ); } diff --git a/lang/english.txt b/lang/english.txt index 59d22d20d..8a5ff5cd7 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -359,7 +359,7 @@ STR_015C_SAVE_GAME :Save game STR_015D_LOAD_GAME :Load game STR_015E_QUIT_GAME :Abandon game STR_015F_QUIT :Exit -STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to abandon this game? +STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? STR_0161_QUIT_GAME :{WHITE}Abandon Game STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending) STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria @@ -738,7 +738,7 @@ STR_0299_SAVE_SCENARIO :{WHITE}Save Sce STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape -STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit this scenario ? +STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ? STR_029C_QUIT_EDITOR :{WHITE}Quit Editor STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200 STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year @@ -2946,20 +2946,7 @@ STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared o STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule ### depot strings - -STR_SELL :{BLACK}Sell -STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}You are about to sell all the vehicles in the depot. -STR_ARE_YOU_SURE :{BLACK}Are you sure? - -STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Confirm that you want to sell all the trains in the depot -STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Confirm that you want to sell all the road vehicles in the depot -STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Confirm that you want to sell all the ships in the depot -STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Confirm that you want to sell all the aircraft in the hangar - -STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Do not sell all trains in the depot -STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Do not sell all road vehicles in the depot -STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Do not sell all ships in the depot -STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Do not sell all aircraft in the hangar +STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure? STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sell all road vehicles in the depot |