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authorfrosch <frosch@openttd.org>2014-08-23 13:31:20 +0000
committerfrosch <frosch@openttd.org>2014-08-23 13:31:20 +0000
commit52fd95915aa7465d1d28f27e6dbdf69e11f8cf42 (patch)
tree6e33d62b8a2a4a46fb0671f8b6bfc0559da703d2
parent17872c8be1429d4d2a7dafd8676655faaa53ca1b (diff)
downloadopenttd-52fd95915aa7465d1d28f27e6dbdf69e11f8cf42.tar.xz
(svn r26756) -Fix (r26747): Ground vehicle breakdown smoke was not supposed to be available yet, since it is a looping animation.
-rw-r--r--src/vehicle.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 81d511e64..b6e5d6d8c 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -2392,7 +2392,6 @@ static void SpawnAdvancedVisualEffect(const Vehicle *v)
case 0xF1: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_STEAM_SMOKE); break;
case 0xF2: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_DIESEL_SMOKE); break;
case 0xF3: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_ELECTRIC_SPARK); break;
- case 0xF6: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_BREAKDOWN_SMOKE); break;
case 0xFA: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_BREAKDOWN_SMOKE_AIRCRAFT); break;
default: break;
}