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author | Ilayaraja <ilayaraja97@gmail.com> | 2020-05-11 19:01:03 +0530 |
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committer | GitHub <noreply@github.com> | 2020-05-11 14:31:03 +0100 |
commit | 48d2eb703c670129e0a3040e9e5321e96f2e5e04 (patch) | |
tree | 41e4f78b7eee6ae9625b9b49da2ac225cfcc46c2 | |
parent | 39092ee13b44573d1b8111a5d2ee1d46990f239f (diff) | |
download | openttd-48d2eb703c670129e0a3040e9e5321e96f2e5e04.tar.xz |
Add: INR currency (#8136)
Co-authored-by: ilayarja97 <ilayarja97@gmail.com>
-rw-r--r-- | src/currency.cpp | 1 | ||||
-rw-r--r-- | src/currency.h | 1 | ||||
-rw-r--r-- | src/lang/english.txt | 1 |
3 files changed, 3 insertions, 0 deletions
diff --git a/src/currency.cpp b/src/currency.cpp index b6d682105..b68584f01 100644 --- a/src/currency.cpp +++ b/src/currency.cpp @@ -65,6 +65,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = { { 40, "", CF_NOEURO, "NTD" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_NTD }, ///< new taiwan dollar { 8, "", CF_NOEURO, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_CNY }, ///< chinese renminbi { 10, "", CF_NOEURO, "HKD" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar + { 90, "", CF_NOEURO, "\xE2\x82\xB9", "", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee }; /** Array of currencies used by the system */ diff --git a/src/currency.h b/src/currency.h index 58c385a8b..c4c3db024 100644 --- a/src/currency.h +++ b/src/currency.h @@ -61,6 +61,7 @@ enum Currencies { CURRENCY_NTD, ///< New Taiwan Dollar CURRENCY_CNY, ///< Chinese Renminbi CURRENCY_HKD, ///< Hong Kong Dollar + CURRENCY_INR, ///< Indian Rupee CURRENCY_END, ///< always the last item }; diff --git a/src/lang/english.txt b/src/lang/english.txt index 93eaef590..e478dc6e1 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -935,6 +935,7 @@ STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (M STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD) STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY) STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD) +STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR) ############ end of currency region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles |