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authormichi_cc <michi_cc@openttd.org>2013-04-24 00:37:06 +0000
committermichi_cc <michi_cc@openttd.org>2013-04-24 00:37:06 +0000
commit461d366f30cc34adf12084f554e84c15786d961b (patch)
treec27a0e7aa857990f86883850193335b4056934cb
parent90015a695309f17c1a0b7e43ac9c21fa08b112e5 (diff)
downloadopenttd-461d366f30cc34adf12084f554e84c15786d961b.tar.xz
(svn r25200) -Fix (r24846): The level crossing sound is an ambient sound and not a new year sound.
-rw-r--r--src/train_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 0d12fe8e9..b3144207f 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -3280,7 +3280,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
/* If we are approaching a crossing that is reserved, play the sound now. */
TileIndex crossing = TrainApproachingCrossingTile(v);
- if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.new_year) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
+ if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
/* Always try to extend the reservation when entering a tile. */
CheckNextTrainTile(v);