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author | smatz <smatz@openttd.org> | 2009-01-24 15:01:29 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-24 15:01:29 +0000 |
commit | 4493bd03e328273eaa45f7a69982ea7ebffb6ce5 (patch) | |
tree | ece39e5272f6e135322be886632f7cabfaa9d31a | |
parent | 47cdbe4a20ef0ab9f2d7108d51b501305ac4d401 (diff) | |
download | openttd-4493bd03e328273eaa45f7a69982ea7ebffb6ce5.tar.xz |
(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
-rw-r--r-- | src/saveload/company_sl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp index ead54be0d..c53b4a5df 100644 --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -221,7 +221,7 @@ static void SaveLoad_PLYR(Company *c) SlObject(c, _company_desc); /* Keep backwards compatible for savegames, so load the old AI block */ - if (!IsHumanCompany(c->index) && !c->is_noai) { + if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) { CompanyOldAI old_ai; char nothing; |