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author | Michael Lutz <michi@icosahedron.de> | 2018-11-25 16:21:30 +0100 |
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committer | Michael Lutz <michi@icosahedron.de> | 2018-12-01 11:57:14 +0100 |
commit | 3b8db31a49b0f1b86e3bb8d8ef4233868fcd4951 (patch) | |
tree | 01bba397b2cfc2a147c4d81198909ae0e57aaa4d | |
parent | 88894166e8244177c20cfd1edd28bb1c38881a68 (diff) | |
download | openttd-3b8db31a49b0f1b86e3bb8d8ef4233868fcd4951.tar.xz |
Fix: [Win32] Align sprite glyphs to the font baseline when using Uniscribe text layout.
-rw-r--r-- | src/os/windows/string_uniscribe.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/os/windows/string_uniscribe.cpp b/src/os/windows/string_uniscribe.cpp index ea8b8c022..ce61537b2 100644 --- a/src/os/windows/string_uniscribe.cpp +++ b/src/os/windows/string_uniscribe.cpp @@ -195,6 +195,7 @@ static bool UniscribeShapeRun(const UniscribeParagraphLayoutFactory::CharType *b for (int i = 0; i < range.len; i++) { if (buff[range.pos + i] >= SCC_SPRITE_START && buff[range.pos + i] <= SCC_SPRITE_END) { range.ft_glyphs[range.char_to_glyph[i]] = range.font->fc->MapCharToGlyph(buff[range.pos + i]); + range.offsets[range.char_to_glyph[i]].dv = range.font->fc->GetAscender() - range.font->fc->GetGlyph(range.ft_glyphs[range.char_to_glyph[i]])->height - 1; // Align sprite glyphs to font baseline. } } |