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author | rubidium <rubidium@openttd.org> | 2010-11-23 18:26:02 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-11-23 18:26:02 +0000 |
commit | 33e3d7f6a22c938e4ed39183fa80bd13aa66b006 (patch) | |
tree | b751c7eb7920f08f3716389be15234138feae039 | |
parent | d9173858a2740eee017ba2177c054e44d1842a3c (diff) | |
download | openttd-33e3d7f6a22c938e4ed39183fa80bd13aa66b006.tar.xz |
(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game
-rw-r--r-- | src/saveload/afterload.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 982c3254a..8be8e2861 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2380,6 +2380,8 @@ bool AfterLoadGame() if (IsSavegameVersionBefore(153)) { RoadVehicle *rv; FOR_ALL_ROADVEHICLES(rv) { + if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue; + bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION); if (HasBit(rv->state, RVS_IN_ROAD_STOP)) { extern const byte _road_stop_stop_frame[]; |