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author | terkhen <terkhen@openttd.org> | 2010-06-11 20:30:12 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2010-06-11 20:30:12 +0000 |
commit | 3287f9189355f71d55a473096e94dfed4d108cb3 (patch) | |
tree | 6ad72bcded21e1b950324315d3d6a36a53429bee | |
parent | a345711a897dec9bf965e33a1b7a61c7b6cd8194 (diff) | |
download | openttd-3287f9189355f71d55a473096e94dfed4d108cb3.tar.xz |
(svn r19963) -Add: Stop a vehicle after it crashes or is destroyed.
-rw-r--r-- | src/vehicle.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 7e97c465f..0c0e33a59 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -169,6 +169,8 @@ uint Vehicle::Crash(bool flooded) assert(this->Previous() == NULL); // IsPrimaryVehicle fails for free-wagon-chains uint pass = 0; + /* Stop the vehicle. */ + if (this->IsPrimaryVehicle()) this->vehstatus |= VS_STOPPED; /* crash all wagons, and count passengers */ for (Vehicle *v = this; v != NULL; v = v->Next()) { if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count(); |